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Daz 3D Forums > 3rd Party Software > Blender Discussion

Tight shirt made in blender inflates when transferred to figure

kim.devylderkim.devylder Posts: 11
February 2022 in Blender Discussion

Hi there, 

I am trying to fit a shirt (mesh) that I made in Blender to my figure using the Transfer Utility.

Which ever setting I try the shirt will allways blow up a little. I've seen numerous tutorials where this does not happen but I can't figure out what's wrong.

I've been at this a long time. Hope someone can help.

Thanks!

Not-transferred.png
1601 x 1012 - 609K
Transferred.png
1602 x 1016 - 614K

Comments

  • LeanaLeana Posts: 13,034
    February 2022

    Was is modeled for the default figure or for a morphed figure?

  • kim.devylderkim.devylder Posts: 11
    February 2022 edited February 2022

    I made it from an exported Genesis 8.1 mesh but it's not the default one. It's a figure from a package I bought so I guess it's morphed. 

    The figure in the screenshots is what I exported to Blender to make the shirt from

    If that is what you mean. Bit of a Noob here ;-)

     

    Post edited by kim.devylder on February 2022
  • wolf359wolf359 Posts: 3,952
    February 2022
    If you scaled the mesh in Blender at any point, you need to apply scale before exporting to Daz studio.
  • felisfelis Posts: 6,192
    February 2022

    General advice is always model towards the base mesh.

    When using transfer utility, you can try change the donor from 'default' to 'current'. I have never actually used it, but my understanding is it should work.

  • Richard HaseltineRichard Haseltine Posts: 109,719
    February 2022

    felis said:

    General advice is always model towards the base mesh.

    When using transfer utility, you can try change the donor from 'default' to 'current'. I have never actually used it, but my understanding is it should work.

    You also need to expand the dialogue and select the Reverse Source Shape from Target option.

  • kim.devylderkim.devylder Posts: 11
    February 2022 edited February 2022

    Richard Haseltine said:

    felis said:

    General advice is always model towards the base mesh.

    When using transfer utility, you can try change the donor from 'default' to 'current'. I have never actually used it, but my understanding is it should work.

    You also need to expand the dialogue and select the Reverse Source Shape from Target option.

    Wow, thanks a lot for your great help guys!

    I had allready applied all transforms in Blender but thanks for the tip wolf659.

    A combination of selecting "Item Shape" under "Source" and checking "Reverse Source Shape From Target" in the Transfer Utility seems to do the trick nicely.

    Adding a screenshot of my settings for anyone facing a problem like this.

    Thransfer-Utility-settings.PNG
    469 x 673 - 30K
    Post edited by kim.devylder on February 2022
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