3Delight Laboratory Thread: tips, questions, experiments

Mustakettu85Mustakettu85 Posts: 2,240
edited July 2017 in The Commons

This is the thread for every DAZ Studio user who is interested in the 3Delight renderer and wants to learn more about it.

This thread follows the tradition set aeons ago in the old forums and revived by Wancow here:

http://www.daz3d.com/forums/discussion/21611/

3Delight is a fast, robust and innovative Renderman-compliant renderer, developed by a company called DNA Research. It has been used in numerous feature films (half of which you may well have seen).

Which means: with some effort, we all should be able to get beautiful results as well!

Share your 3Delight renders, tips and tricks; ask questions; help others and learn from their experience. Whether you are looking forward to discussing the 3Delight-specific extensions of the Renderman Shading Language or just want to set up pre-existing DAZ Studio shaders for the best possible result, you are welcome here.

A lot of information discussed here may sound quite "technical" as opposed to "artistic"; however, you should not let this discourage you. Don't be afraid to ask questions; we may be mostly nerds here, but we are friendly nerds!

--------------

Mini-glossary:

- "Shader": a small specialised program describing a type of surface, volume, light or displacement. 3Delight features programmable shaders - which means you can write them yourself. The shading language is called RSL. DS has two ways of authoring new shaders: "Shader Mixer" (easier for new users and simple tasks; difficult or sometimes even impossible to do "advanced" stuff in) and "Shader Builder" (the go-to tool for any "serious" shader writer who does not want to create all the DS-specific companion scripts by hand).

- "Scripted rendering": a DS-specific way of interacting with a renderer, allowing the user to access more possibilities than the "default" render settings pane provides.

- "Hider": in Renderman parlance, a specific module of a renderer, utilising a particular rendering algorithm. 3Delight features the "hidden" hider (REYES-based hybrid module with raytracing extensions), the "photon" hider (for generating photon maps) and the "raytrace" hider (full raytracer, will also do path tracing with the right shaders). The "default" 3Delight mode in DS activates the "hidden" hider; the "progressive" mode makes use of the raytracer. As of 2015, 3Delight plugins for Maya and other hi-end software will call the "raytrace" hider as the default mode: the optimisations that the DNA team have done to the raytracer make it especially fast for scenes with heavy raytraced effects like soft RT shadows through layered transparencies, GI, blurred reflections/refractions, etc.

- to be continued...

--------------

Welcome to the 3Delight Laboratory!

 

Post edited by Mustakettu85 on
«13456781

Comments

  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    Ok, following on from what we were discussing about the Horde's mouth, I set most of it up like the skin, but, I set the sharpness to 30% and used the Skin3 preset for the SSS. With the teeth I dialled in some translucency and left off Fresnel2, I think I got the look just right. I dialled back diffuse strength to 75% so everything wasn't too in your face. If everyone is happy I can save the full MAT.

    CHEERS!

    UberHorde_Teeth.jpg
    577 x 750 - 203K
  • ArtiniArtini Posts: 2,709
    edited December 1969

    I am not an expert at all, but for me it looks really great, Rogerbee.

  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    Thanks!

    There are shape morphs you can get for this, but, I'd have to dig out my old Compaq laptop, install them in PP2012 on there and then export the .cr2 to put into DS. For some odd reason, PP2012 didn't want to work on this machine when I tried to install it, the docked library wouldn't work and it kept crashing, so, I'll just use the old machine if I ever feel the need to. Mind you, I think the Horde looks just fine as is and that troublesome beard might look odd with other shapes of head. At least you can adjust that in DS, which you couldn't in Poser. I do wonder sometimes if Sanctum Arts made the models in a program that DS likes, as certain things work better in DS than Poser.

    CHEERS!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited December 1969

    Artini said:
    I am not an expert at all, but for me it looks really great, Rogerbee.
    I'll second that. At first I had thought there was supposed to be mo fur on the cheeks, my mistake.

    I've been working on the lights in my test chamber, to get it Iray&3DL; ready. Replaced all the DzSpotlights with Photometric ones, and adapted a set of Photometric spotlights to take the place of the Omni Uber area lights (the 40 foot soft boxes, lol)

    The only thing changed between the two renders, was the Mirror ball, and the render engine. :cheese:

    ZdgIrayTestChamber_001001_Iray_Render_2.jpg
    1800 x 1200 - 1M
    ZdgIrayTestChamber_001001_3DL_Render_3.jpg
    1800 x 1200 - 1M
  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    Thanks for approving the Horde, just want to hear what Kettu thinks before I box him up. He does normally have a beard, but due to a transmap issue it always looks odd. In DS you can adjust this, but I don't think you could in Poser.

    If your first render is 3Delight then I have to say that it's better. The hair in the second looks off and the skin looks dead.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    I managed, in a small way, to sort out the transmap problem with the horde beard. I just took the map into Photoshop and removed the bit that was causing the issue. He has now become an Amish werewolf! The profile render revealed another slight flaw in my MAT. Had the material zones been the same as G2 there wouldn't have been a problem, but, they're not, so, some of the gloss from the face carries over to part of the neck. This, however, is only noticeable at certain angles and probably with certain lighting. Mind you, as he's a creature of the night anyway that may not matter, we shall see....

    CHEERS!

    EDIT:

    Hmm, this is DS, so, it may be possible to create a new mane and beard for him with Garibaldi. That way, the mane could hide that part of the neck. Does anyone know if this is possible!?

    Horde_Beard.jpg
    577 x 750 - 205K
    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    This is a photoshopped pic to show how I'd like it to look.

    CHEERS!

    Horde_Beard_and_Mane.JPG
    577 x 750 - 233K
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited December 1969

    Rogerbee said:
    I managed, in a small way, to sort out the transmap problem with the horde beard. I just took the map into Photoshop and removed the bit that was causing the issue. He has now become an Amish werewolf! The profile render revealed another slight flaw in my MAT. Had the material zones been the same as G2 there wouldn't have been a problem, but, they're not, so, some of the gloss from the face carries over to part of the neck. This, however, is only noticeable at certain angles and probably with certain lighting. Mind you, as he's a creature of the night anyway that may not matter, we shall see....

    CHEERS!

    EDIT:

    Hmm, this is DS, so, it may be possible to create a new mane and beard for him with Garibaldi. That way, the mane could hide that part of the neck. Does anyone know if this is possible!?

    Looks like time for a Gloss strength map. That is not an IrfanView thing, that will require using some maps in a layer to help as a guide while working in another layer (Gimp/PS).
  • mjc1016mjc1016 Posts: 14,998
    edited December 1969

    Rogerbee said:
    I managed, in a small way, to sort out the transmap problem with the horde beard. I just took the map into Photoshop and removed the bit that was causing the issue. He has now become an Amish werewolf! The profile render revealed another slight flaw in my MAT. Had the material zones been the same as G2 there wouldn't have been a problem, but, they're not, so, some of the gloss from the face carries over to part of the neck. This, however, is only noticeable at certain angles and probably with certain lighting. Mind you, as he's a creature of the night anyway that may not matter, we shall see....

    CHEERS!

    EDIT:

    Hmm, this is DS, so, it may be possible to create a new mane and beard for him with Garibaldi. That way, the mane could hide that part of the neck. Does anyone know if this is possible!?

    It's a UV mapped item...yes, it's possible to put hair on it. Probably won't even be that hard, either...

  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    Rogerbee said:
    I managed, in a small way, to sort out the transmap problem with the horde beard. I just took the map into Photoshop and removed the bit that was causing the issue. He has now become an Amish werewolf! The profile render revealed another slight flaw in my MAT. Had the material zones been the same as G2 there wouldn't have been a problem, but, they're not, so, some of the gloss from the face carries over to part of the neck. This, however, is only noticeable at certain angles and probably with certain lighting. Mind you, as he's a creature of the night anyway that may not matter, we shall see....

    CHEERS!

    EDIT:

    Hmm, this is DS, so, it may be possible to create a new mane and beard for him with Garibaldi. That way, the mane could hide that part of the neck. Does anyone know if this is possible!?

    Looks like time for a Gloss strength map. That is not an IrfanView thing, that will require using some maps in a layer to help as a guide while working in another layer (Gimp/PS).

    Sounds a tad complicated, any tutorials anywhere?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    mjc1016 said:

    It's a UV mapped item...yes, it's possible to put hair on it. Probably won't even be that hard, either...

    Not hard if you have used it before, which I haven't. I do want to get round to Garibaldi, I just get so caught up with other things I never get chance to!

    CHEERS!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited April 2015

    Rogerbee said:
    Rogerbee said:
    I managed, in a small way, to sort out the transmap problem with the horde beard. I just took the map into Photoshop and removed the bit that was causing the issue. He has now become an Amish werewolf! The profile render revealed another slight flaw in my MAT. Had the material zones been the same as G2 there wouldn't have been a problem, but, they're not, so, some of the gloss from the face carries over to part of the neck. This, however, is only noticeable at certain angles and probably with certain lighting. Mind you, as he's a creature of the night anyway that may not matter, we shall see....

    CHEERS!

    EDIT:

    Hmm, this is DS, so, it may be possible to create a new mane and beard for him with Garibaldi. That way, the mane could hide that part of the neck. Does anyone know if this is possible!?

    Looks like time for a Gloss strength map. That is not an IrfanView thing, that will require using some maps in a layer to help as a guide while working in another layer (Gimp/PS).

    Sounds a tad complicated, any tutorials anywhere?

    CHEERS!ah, for using a brush, pencil, and bucket fill to make a gray-scale map. Using another layer to help with tracing out the edges of the item and stuff.

    In PS, no clue, don't have it (Don't ask, you don't want to know.)
    With GIMP, well sort of like I did to put a picture onto a shirt. Tho you would be drawing in the added top layer, rather then just putting a picture there.
    http://www.daz3d.com/forums/viewreply/767253/
    As for what black and or white is equivalent to a 0% or 100% on the dial. I often save a map, and make a negative version, just so I don't have to go back and forth.

    It would be easier to show in a Vid, tho because most stuff has TOS against showing a map, I'm not sure I could do that.

    PrimAbbyShirt_GimpWork_002.png
    1239 x 1041 - 572K
    Post edited by ZarconDeeGrissom on
  • 404nicg404nicg Posts: 246
    edited December 1969

    Glad to see I'm not the only one that hasn't hopped ship to Iray yet(my graphics card can't handle that)!

  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    ah, for using a brush, pencil, and bucket fill to make a gray-scale map. Using another layer to help with tracing out the edges of the item and stuff.

    In PS, no clue, don't have it (Don't ask, you don't want to know.)
    With GIMP, well sort of like I did to put a picture onto a shirt. Tho you would be drawing in the added top layer, rather then just putting a picture there.
    http://www.daz3d.com/forums/viewreply/767253/
    As for what black and or white is equivalent to a 0% or 100% on the dial. I often save a map, and make a negative version, just so I don't have to go back and forth.

    It would be easier to show in a Vid, tho because most stuff has TOS against showing a map, I'm not sure I could do that.

    Hmm, not sure about that, I'm a bumbler at best when it comes to that sort of thing. I can rub out and clone stamp but that's about it!

    LAMH has intrigued me so I've dowloaded the free player and a new copy of RawArt's Manwolf which now has a preset and I'll see what it looks like. If I like what I see I may invest in the full version. Can't hurt to have all bases covered, besides, I've always thought my Horde should be hairier.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    404nicg said:
    Glad to see I'm not the only one that hasn't hopped ship to Iray yet(my graphics card can't handle that)!

    My graphics card, being AMD, can't work with it and I simply don't have the money for an Nvidia card that can. I'm not putting my CPU through it either. My graphics card often screams blue murder during 5 minute 3Delight renders (I need more fans!), so god knows what a CPU would do if left stewing for any longer. Not worth the risk!

    CHEERS!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited December 1969

    Rogerbee said:
    404nicg said:
    Glad to see I'm not the only one that hasn't hopped ship to Iray yet(my graphics card can't handle that)!

    My graphics card, being AMD, can't work with it and I simply don't have the money for an Nvidia card that can. I'm not putting my CPU through it either. My graphics card often screams blue murder during 5 minute 3Delight renders (I need more fans!), so god knows what a CPU would do if left stewing for any longer. Not worth the risk!

    CHEERS! That 3delight render of Olympia and FW Eve took less then half an hour, the Iray one took over 9 hours while I slept (CPU and GT730 going at it). I'm still very much a 3delight fan, except when complex light simulations are needed. Thus I have a vested interest in Iray, tho for getting stuff done today, it is absolutely 3delight.

    I just got this GT730 Zone Edition card. Before that, I was getting nowhere fast with Iray, as simple spot-renders took hours to get anything meaningful out of them.

    The new 3delight progressive mode, it is beyond amazing.
    Total Rendering Time: 17 minutes 35.91 seconds

    20150412_MicroraptorDR_002_Render_1.jpg
    1900 x 1200 - 1M
  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    Progressive is pretty impressive in 4.7. I just downloaded GPU-Z so I could see what my graphics card was doing while I rendered my Horde. My card has 2gb of GDDR5 and rendering the Horde only used about 500mb of that. The GPU temp concerns me a little, getting up to 60 degrees, I definitely need more cooling! If rendering a Horde for just shy of 6mins doesn't tax my GPU, what will!?

    CHEERS!

    PS (If that's 3Delight, what are your shader settings for that cool looking floor!?)

    Post edited by Rogerbee on
  • ArtiniArtini Posts: 2,709
    edited December 1969

    Rogerbee said:

    Thanks!

    There are shape morphs you can get for this, but, I'd have to dig out my old Compaq laptop, install them in PP2012 on there and then export the .cr2 to put into DS. For some odd reason, PP2012 didn't want to work on this machine when I tried to install it, the docked library wouldn't work and it kept crashing, so, I'll just use the old machine if I ever feel the need to. Mind you, I think the Horde looks just fine as is and that troublesome beard might look odd with other shapes of head. At least you can adjust that in DS, which you couldn't in Poser. I do wonder sometimes if Sanctum Arts made the models in a program that DS likes, as certain things work better in DS than Poser.

    CHEERS!


    May be you need to run an update for PP2012
    http://my.smithmicro.com/poser-pro-2012-updates.html
    and may be an update for Adobe AIR
    http://www.adobe.com/downloads.html
    There was also some requirements for Internet Explorer as well and updates for PP2012 adressed them.
    I am only not sure, how it is related to installation under Windows 8/8.1.
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited April 2015

    Rogerbee said:
    Progressive is pretty impressive in 4.7. I just downloaded GPU-Z so I could see what my graphics card was doing while I rendered my Horde. My card has 2gb of GDDR5 and rendering the Horde only used about 500mb of that. The GPU temp concerns me a little, getting up to 60 degrees, I definitely need more cooling! If rendering a Horde for just shy of 6mins doesn't tax my GPU, what will!?

    CHEERS!

    PS (If that's 3Delight, what are your shader settings for that cool looking floor!?)

    If the card is idling at over 45c, or goes over 70c under any load, then there is absolutely a problem with cooling. Ignore my system temps, as I have gone off the deep end to keep ALL my computers under 110F (43.333c) under peek pedal threw the floorboards load.

    I've done that, as my computers run 24/7, and as I'm a member of ARES (Amateur Radio Emergency Service), Failure is not an option.

    (EDIT)
    The floor, it's my "ZDG test chamber". Daz Default shader, and free maps. link below to the right, in my sig.
    'Hemmatite2' map in diffuse.
    http://www.daz3d.com/forums/viewreply/685503/
    Spec map from here.
    http://www.daz3d.com/forums/viewreply/685452/

    Floor_001.png
    613 x 321 - 14K
    Post edited by ZarconDeeGrissom on
  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    Artini said:

    May be you need to run an update for PP2012
    http://my.smithmicro.com/poser-pro-2012-updates.html
    and may be an update for Adobe AIR
    http://www.adobe.com/downloads.html
    There was also some requirements for Internet Explorer as well and updates for PP2012 adressed them.
    I am only not sure, how it is related to installation under Windows 8/8.1.

    Ah, I only had 3.1, maybe that could explain things, I think IE11 was causing the problems. A new update of Air happened when Poser had installed it for me. When I have more time I'll give them a whirl and see what happens.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    If the card is idling at over 45c, or goes over 70c under any load, then there is absolutely a problem with cooling. Ignore my system temps, as I have gone off the deep end to keep ALL my computers under 110F (43.333c) under peek pedal threw the floorboards load.

    I've done that, as my computers run 24/7, and as I'm a member of ARES (Amateur Radio Emergency Service), Failure is not an option.

    (EDIT)
    The floor, it's my "ZDG test chamber". Daz Default shader, and free maps. link below to the right, in my sig.
    'Hemmatite2' map in diffuse.
    http://www.daz3d.com/forums/viewreply/685503/
    Spec map from here.
    http://www.daz3d.com/forums/viewreply/685452/

    I see, well, my GPU is upside down with the main fan right at the other end, so that could very well have a bearing on things. I can mount a fan above left of it and one from above and behind. With a 3 way fan splitter and 3 fans life might get a bit easier for my poor GPU.

    CHEERS!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited April 2015

    Rogerbee said:
    If the card is idling at over 45c, or goes over 70c under any load, then there is absolutely a problem with cooling. Ignore my system temps, as I have gone off the deep end to keep ALL my computers under 110F (43.333c) under peek pedal threw the floorboards load.

    I've done that, as my computers run 24/7, and as I'm a member of ARES (Amateur Radio Emergency Service), Failure is not an option.

    (EDIT)
    The floor, it's my "ZDG test chamber". Daz Default shader, and free maps. link below to the right, in my sig.
    'Hemmatite2' map in diffuse.
    http://www.daz3d.com/forums/viewreply/685503/
    Spec map from here.
    http://www.daz3d.com/forums/viewreply/685452/

    I see, well, my GPU is upside down with the main fan right at the other end, so that could very well have a bearing on things. I can mount a fan above left of it and one from above and behind. With a 3 way fan splitter and 3 fans life might get a bit easier for my poor GPU.

    CHEERS!I noticed that trend years back, lol. Never understood the wisdom of taking hot air from the back of the computer, and shoving it at the intake fans on the front of a computer. That's what it sounds like you have.

    The air flow in all my computers is stupid simple. In the front, and out the back. Most of them are up against other computers, so the side intakes are quite pointless, lol. Also, the fans are all (discontinued) A2029 or A1357 'Smart' fans with dedicated thermal sensors, so I don't have to worry about stuck drivers killing the computer, or constantly manually riding fan control knobs.
    (EDIT, the pic is of a 40watt Proxy Server. Slight overkill for any other use, lol)

    Theworks003_640l.jpg
    640 x 480 - 81K
    Post edited by ZarconDeeGrissom on
  • scorpioscorpio Posts: 5,339
    edited December 1969

    Rogerbee said:
    404nicg said:
    Glad to see I'm not the only one that hasn't hopped ship to Iray yet(my graphics card can't handle that)!

    My graphics card, being AMD, can't work with it and I simply don't have the money for an Nvidia card that can. I'm not putting my CPU through it either. My graphics card often screams blue murder during 5 minute 3Delight renders (I need more fans!), so god knows what a CPU would do if left stewing for any longer. Not worth the risk!

    CHEERS!

    You can render with Iray with an AMD card its just slower, I've not got a very good Graphics card but as long as the scene is kept simple its OK

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited April 2015

    Rogerbee said:
    404nicg said:
    Glad to see I'm not the only one that hasn't hopped ship to Iray yet(my graphics card can't handle that)!

    My graphics card, being AMD, can't work with it and I simply don't have the money for an Nvidia card that can. I'm not putting my CPU through it either. My graphics card often screams blue murder during 5 minute 3Delight renders (I need more fans!), so god knows what a CPU would do if left stewing for any longer. Not worth the risk!

    CHEERS!

    You can render with Iray with an AMD card its just slower, I've not got a very good Graphics card but as long as the scene is kept simple its OKI just caught that (In bold by me) bit. 3delight is CPU only, to the best of my knowledge. So the only reason for the Graphics card to be screaming would be another program putting it threw it's paces, or the case is not letting in enough fresh air in (or exhausting hot air that well enough), to keep the CPU cool.

    Sounds like a case-mod in the works, lol. I don't have enough computer gut OBJs collected yet to play with mapping out computer layouts in Studio. Most (if not all) of my drafts are on graph-paper, using mechanical pencils and rulers.

    Post edited by ZarconDeeGrissom on
  • RogerbeeRogerbee Posts: 4,445
    edited December 1969

    I noticed that trend years back, lol. Never understood the wisdom of taking hot air from the back of the computer, and shoving it at the intake fans on the front of a computer. That's what it sounds like you have.

    The air flow in all my computers is stupid simple. In the front, and out the back. Most of them are up against other computers, so the side intakes are quite pointless, lol. Also, the fans are all (discontinued) A2029 or A1357 'Smart' fans with dedicated thermal sensors, so I don't have to worry about stuck drivers killing the computer, or constantly manually riding fan control knobs.
    (EDIT, the pic is of a 40watt Proxy Server. Slight overkill for any other use, lol)

    I'm taking a serious look at fans, it wasn't till this year that I started using DS again and I built the machine last June! Had I been running DS from the word go I would have noticed and addressed things sooner. Now I'm using it more it's something I can't be without, particularly with the weather warming up, my room tops 30 degrees sometimes!

    I think I know what next week's purchases will be

    CHEERS!

  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    I just caught that (In bold by me) bit. 3delight is CPU only, to the best of my knowledge. So the only reason for the Graphics card to be screaming would be another program putting it threw it's paces, or the case is not letting in enough fresh air in (or exhausting hot air that well enough), to keep the CPU cool.

    No, it's GPU, if you look at the requirements in the About Your Video Card in the troubleshooting menu, it tells you what your card supports. Why do that if it's CPU!? The fans speed up only when 3Delight is rendering, and there are no other programs open, so it has to be using it.

    CHEERS!

    Post edited by Rogerbee on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited December 1969

    Rogerbee said:

    I noticed that trend years back, lol. Never understood the wisdom of taking hot air from the back of the computer, and shoving it at the intake fans on the front of a computer. That's what it sounds like you have.

    The air flow in all my computers is stupid simple. In the front, and out the back. Most of them are up against other computers, so the side intakes are quite pointless, lol. Also, the fans are all (discontinued) A2029 or A1357 'Smart' fans with dedicated thermal sensors, so I don't have to worry about stuck drivers killing the computer, or constantly manually riding fan control knobs.
    (EDIT, the pic is of a 40watt Proxy Server. Slight overkill for any other use, lol)

    I'm taking a serious look at fans, it wasn't till this year that I started using DS again and I built the machine last June! Had I been running DS from the word go I would have noticed and addressed things sooner. Now I'm using it more it's something I can't be without, particularly with the weather warming up, my room tops 30 degrees sometimes!

    I think I know what next week's purchases will be

    CHEERS!Not just intake and/or exhaust fans. What do the intakes have covering them (AKA restricting the airflow)? Reminds me of another computer, lol. "Zar"
    http://www.zarcondeegrissom.org/comps/ZAR.html

  • RogerbeeRogerbee Posts: 4,445
    edited April 2015

    Not just intake and/or exhaust fans. What do the intakes have covering them (AKA restricting the airflow)? Reminds me of another computer, lol. "Zar"
    http://www.zarcondeegrissom.org/comps/ZAR.html

    Not much though it is a little cramped what with it being a mini tower, it was all I had space for. There is ventilation next to the GPU via a grille, but it doesn't offer much. The PSU is 750w so it'll take it.

    I'll sort it!

    CHEERS!

    PS (The good old desktop case, those were the days! My first two were and the rest have been mini towers and 3 laptops.)

    Post edited by Rogerbee on
  • mjc1016mjc1016 Posts: 14,998
    edited December 1969

    Rogerbee said:
    Not just intake and/or exhaust fans. What do the intakes have covering them (AKA restricting the airflow)? Reminds me of another computer, lol. "Zar"
    http://www.zarcondeegrissom.org/comps/ZAR.html

    Not much though it is a little cramped what with it being a mini tower, it was all I had space for. There is ventilation next to the GPU via a grille, but it doesn't offer much. The PSU is 750w so it'll take it.

    I'll sort it!

    CHEERS!

    PS (The good old desktop case, those were the days! My first two were and the rest have been mini towers and 3 laptops.)

    Mini-tower...you might as well just build it in a toaster oven and be done with it. Your average closet has more ventilation than a mini.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,045
    edited April 2015

    Rogerbee said:
    Not just intake and/or exhaust fans. What do the intakes have covering them (AKA restricting the airflow)? Reminds me of another computer, lol. "Zar"
    http://www.zarcondeegrissom.org/comps/ZAR.html

    Not much though it is a little cramped what with it being a mini tower, it was all I had space for. There is ventilation next to the GPU via a grille, but it doesn't offer much. The PSU is 750w so it'll take it.

    I'll sort it!

    CHEERS!

    PS (The good old desktop case, those were the days! My first two were and the rest have been mini towers and 3 laptops.)lol. yes, and they have there place still, lol. My entertainment PC. Because it's wide open on the front and back, there's nothing to restrict the fans, and it is incredibly quiet. "LAB1 v2.0"
    http://www.zarcondeegrissom.org/comps/LAB1M.html
    (EDIT)
    mjc1016, some people, that's all they can get, and with a little case work, it should work. (EDIT, It just needs to breath)

    Post edited by ZarconDeeGrissom on
Sign In or Register to comment.