Iray is mental ray. Key Shot and Substance uses Iray. Maya uses Mental Ray. I think the issue is it is not as user friendly as other renders. Its very complicated. Even Cycles is more user friendly.
I am going to try and read this whole thread, I like the realism of the skin textures from GC but the lighting seems too even and not dramatic enough.
And the red colors of the skin texture in the first example comparing 3del with Iray is simply an issue of changing the RGB balance in the translucency node.
I always finagle my Iray skin tone balance and add more lights if the eyes are not lit enough.
The GC seems too evenly lit this is why I use spotlights so I can get dramatically lit faces.
The GC images here seem too clinical and not dramatically lit. That may just be a matter of how it is being applied.
I need to understand/do things in a linear way like,
1 convert the object texture to 3del. (by doing this)
2 set this particular setting to this
3 set this map's setting to this
4 set this map’s setting to this...
5 to get the dramatic look in GC change the light source size to this...
Could someone please write out this whole GC process in this way?
Write it as if someone has an entire "Iray" scene with dozens of i.e., objects/figures/hair with hundreds of textures that need to be replaced/converted.
This would be very helpful to me, and I would be very appreciative of such a procedure.
Iray is mental ray. Key Shot and Substance uses Iray. Maya uses Mental Ray. I think the issue is it is not as user friendly as other renders. Its very complicated. Even Cycles is more user friendly.
Maya use Arnold. (maybe the best renderer for skin).
Iray is user friendly. Iray in Daz studio it's not. Look how simple is to setup IRAY skin in 3dsMax
Comments
Iray is mental ray. Key Shot and Substance uses Iray. Maya uses Mental Ray. I think the issue is it is not as user friendly as other renders. Its very complicated. Even Cycles is more user friendly.
I am going to try and read this whole thread, I like the realism of the skin textures from GC but the lighting seems too even and not dramatic enough.
And the red colors of the skin texture in the first example comparing 3del with Iray is simply an issue of changing the RGB balance in the translucency node.
I always finagle my Iray skin tone balance and add more lights if the eyes are not lit enough.
The GC seems too evenly lit this is why I use spotlights so I can get dramatically lit faces.
The GC images here seem too clinical and not dramatically lit. That may just be a matter of how it is being applied.
I need to understand/do things in a linear way like,
1 convert the object texture to 3del. (by doing this)
2 set this particular setting to this
3 set this map's setting to this
4 set this map’s setting to this...
5 to get the dramatic look in GC change the light source size to this...
Could someone please write out this whole GC process in this way?
Write it as if someone has an entire "Iray" scene with dozens of i.e., objects/figures/hair with hundreds of textures that need to be replaced/converted.
This would be very helpful to me, and I would be very appreciative of such a procedure.
Thank you!
On another note: I have RSSY 3del to iray converter I bought in the Daz Store and use a lot.
It scans an entire scene, then in a couple clicks, converts the entire scene to iray.
I do not have a product that does the reverse. Is there one?
(A cautionary note: RSSY 3del to Iray sees Gen 8.1 and Gen 9 PBR textrues as 3del so you have to omit them from the conversion process)
Maya use Arnold. (maybe the best renderer for skin).
Iray is user friendly. Iray in Daz studio it's not. Look how simple is to setup IRAY skin in 3dsMax
https://www.lightworkdesign.com/images/support/3dsMaxDocumentation/features/materials/components/multilayered-sss.html