Non-photorealistic Renders (NPR)

15681011100

Comments

  • Ahh I see - I only downloaded the Texture Effects, I haven't had a look at the other ones yet.

    What do you all think of this one ?

    It's made up of three layers...

    1. 3DL regular render for colours
    2. 3DL pwToon Technical Drawing render for some edges and shadow
    3. Text Effect pencil sketch of 1 good for details

    Then I used multiply and a little transparency on the pwToon.

    That one's not bad at all !!!

  • dracorndracorn Posts: 2,304
    edited January 2016

    I like it a lot :)

    Which filter is this please ? I don't think I have tried that one. I like what it does to the stone in particular and the edges are better than others I have seen.

    Sure.  The filter is Artification by Bobbiethejean.  Attached is a screen shot.  I have also included a conversion using the default for Artification.

    You're right about the quality of this filter.  I had downloaded lots of pencil/pastel/pen 'n ink type filters, tried them all on this particular render, and none of them does such a great job.

    Artification.jpg
    356 x 455 - 66K
    KDJ Comic 2.jpg
    1000 x 1000 - 924K
    Post edited by dracorn on
  • djigneodjigneo Posts: 282

    Ok, here are a couple renders of a quick scene I whipped together this AM. In both cases, the images are composites of multiple renders using the cameras I have laying around. (One of them was a depth map, which gave the depth effect you may notice.)

     

    LM composite color scaled.png
    1600 x 900 - 2M
    LM composite no color scaled.png
    1600 x 900 - 2M
  • Oso3DOso3D Posts: 14,395

    I've been curious about Shades of Life for a while. It fills a gap that nothing else does. Iray has projection maps with decals, but they lack displacement (and Iray displacement is suboptimal anyway).

    And, well, I am very pleased: http://willbear.deviantart.com/art/Slug-Caverns-ShadesofLife-587654198

     

  • djigneo said:

    Ok, here are a couple renders of a quick scene I whipped together this AM. In both cases, the images are composites of multiple renders using the cameras I have laying around. (One of them was a depth map, which gave the depth effect you may notice.)

     

    Line art is very impressive !!!

  • Widdershins StudioWiddershins Studio Posts: 531
    edited January 2016
    djigneo said:

    Ok, here are a couple renders of a quick scene I whipped together this AM. In both cases, the images are composites of multiple renders using the cameras I have laying around. (One of them was a depth map, which gave the depth effect you may notice.)

     

    Nice, how did you get the edges ?

     

    I've been curious about Shades of Life for a while. It fills a gap that nothing else does. Iray has projection maps with decals, but they lack displacement (and Iray displacement is suboptimal anyway).

    And, well, I am very pleased: http://willbear.deviantart.com/art/Slug-Caverns-ShadesofLife-587654198

     

    The texture on the sort of rock in the foreground is really nice in that one. You reminded me of D&D this time :)

    I played around with the shader Dracorn linked to - big thanks, it's great.

    I'm calling this The Lost Bride.

    This was an Iray render mulitplied with a line and edge layer created in that Artifaction shader.

    So not really NPR as it's all done after rendering in PS. Oh and I used the HDR Toning adjustment in PS too, to bring out the colours and things.

    I'm keen on the edges and chunkiness. I think I will try for the pwToon line render and throw that in too for a more inked look.

    Post edited by Widdershins Studio on
  • djigneodjigneo Posts: 282
    djigneo said:

    Ok, here are a couple renders of a quick scene I whipped together this AM. In both cases, the images are composites of multiple renders using the cameras I have laying around. (One of them was a depth map, which gave the depth effect you may notice.)

     

    Nice, how did you get the edges ?

    The render script I've developed draws outlines based on differences in color. The point of the cameras is to get varying color output based on the scene geometry. I'll get some documentation together soon. =) It's pretty much a more primitive version of @algovincian's setup, but entirely in DAZ Studio. 

  • Oso3DOso3D Posts: 14,395

    http://willbear.deviantart.com/art/SandyPlainSOL-587739422

     

    Another experiment with ground plains and see how useful Iray content is back into 3DL... and amusingly, a lot of Iray works just great.

     

  • Oso3DOso3D Posts: 14,395

    Two 3DL renders, one color, one B&W, of a character inspired by new Pugmire RPG (D&D setting where uplifted animals inherit the mantle of civilization and humans are the long-gone 'old ones')

    http://willbear.deviantart.com/art/Dobie-Guard-587866742

    http://willbear.deviantart.com/art/Dobie-Guard-PWToon-587892145

     

  • Oso3DOso3D Posts: 14,395

    Really inspired by Pugmire... it's such a fun concept.

    http://willbear.deviantart.com/art/Friar-Boxton-meets-with-Sultan-Farawi-588018922

     

  • What do you all think of this one ?

    It's made up of three layers...

    1. 3DL regular render for colours
    2. 3DL pwToon Technical Drawing render for some edges and shadow
    3. Text Effect pencil sketch of 1 good for details

    Then I used multiply and a little transparency on the pwToon.

    This is just beautiful. Like a retro-style postcard.

  • Two 3DL renders, one color, one B&W, of a character inspired by new Pugmire RPG (D&D setting where uplifted animals inherit the mantle of civilization and humans are the long-gone 'old ones')

    http://willbear.deviantart.com/art/Dobie-Guard-587866742

    http://willbear.deviantart.com/art/Dobie-Guard-PWToon-587892145

     

    Cool renders =) And that setting, the way you describe it reminds me a lot of this 90s game - www.gog.com/game/inherit_the_earth (which is awesome BTW, and not just because the main character is a fox, although of course I am pro-fox biased =D )

  • Oso3DOso3D Posts: 14,395

    More experimenting with 3DL. Gave the raven velvet, and converted a bunch of stuff from Iray to 3DL... heh.

     

    http://willbear.deviantart.com/art/Forest-dwellers-588188425

     

  • ToborTobor Posts: 2,300

    More experimenting with 3DL. Gave the raven velvet, and converted a bunch of stuff from Iray to 3DL... heh.

    http://willbear.deviantart.com/art/Forest-dwellers-588188425

    This one is a keeper, Will. Nice job.

  • DiomedeDiomede Posts: 11,994
    edited February 2016

    This was for a Carrara challenge with the theme of Room with a View.  There is a non-photorealistic renderer option in Carrara that attempts to approximate brush strokes.  I combined a render using that method with a render using a toon filter.

     

    Post edited by Diomede on
  • Oso3DOso3D Posts: 14,395

    Update of my webcomic: http://thefarshoals.webcomic.ws/comics/55/

     

  • Oso3DOso3D Posts: 14,395

    And another update. Woo!

    http://thefarshoals.webcomic.ws/comics/56/

    Making use of dynamic clothing script to turn the dress and uniform to the left into dynamics. Which is great -- the dress flows MUCH better and avoids the clingwrap effect, and the other uniform doesn't look so stupidly lumpy.

     

  • Making use of dynamic clothing script to turn the dress and uniform to the left into dynamics. Which is great -- the dress flows MUCH better and avoids the clingwrap effect, and the other uniform doesn't look so stupidly lumpy.

    That one dynamic script from "that other site"? I'm looking at it as a hungry, well, fox... is it as good as advertised?

  • Oso3DOso3D Posts: 14,395
    Yep. Note that it doesn't make rigged props, so it takes a little care to get an outfit arranged before converting. But very much worth it.
  • I see. Thanks for the tip!

  • Oso3DOso3D Posts: 14,395

    Hey, finally using Magic of Serpio the 'right' way... heh.

    http://willbear.deviantart.com/art/The-Seer-590058668

     

  • Just a quick note that I added a NFR illustration to my gallery: http://www.daz3d.com/gallery/#images/105640/

    This was rendered in Daz Studio 4.8, and then the tones and inking were applied manually in Photoshop.

  • Oso3DOso3D Posts: 14,395

    Jumped on the RawArt flash sale (anyone know the vendor's name for messages?) and snatched up Cat World Regenesis. I have a LOT of Raw's stuff, because I love all sorts of odd near-humans.

    http://willbear.deviantart.com/art/Dr-Sinha-590529373

     

    Experimenting more with AoA lights. Really enjoying how well they work.

  • Oso3DOso3D Posts: 14,395

    http://willbear.deviantart.com/art/Lioness-590666160

    More playing with Cat World Regenesis.

     

  • Oso3DOso3D Posts: 14,395

    When I was a kid I wanted to make 'creatures' when I grew up. It took a while, but... mission accomplished!

    http://willbear.deviantart.com/art/Mechaoctobaby-591225716

     

  • Oso3DOso3D Posts: 14,395

    A more artistic element to this week's webcomic update:

    http://thefarshoals.webcomic.ws/comics/57/

    (I used a few interesting things -- Shades of Life projection shader on the clothing created a weird unity effect, and then a variety of Filterforge tweaks)

     

  • A more artistic element to this week's webcomic update:

    http://thefarshoals.webcomic.ws/comics/57/

    (I used a few interesting things -- Shades of Life projection shader on the clothing created a weird unity effect, and then a variety of Filterforge tweaks)

     

    If you don't mind me offering some critique, I think you would do well to change the text style in your comic.

    First of all, the speech bubbles and narration boxes. One simple thing you can do to improve the look of them is to add a black border. This helps to set them apart from the rest of the image, especially when there are brighter colours in the background that may otherwise blend into the speech bubbles. This can be done in Photoshop using layer styles, and i'm sure other art programs like Gimp and Paint.net have similar features.

    You should also consider either having bigger bubbles/boxes, or smaller text. Either way you should try and have a bit more breathing space in them, as right now the text looks a little cramped/claustrophobic.

    Second of all, the font. While the Arial font is fine, you should definately stay away from Times New Roman, as it really doesn't work well for comics. Personally I think serif fonts in general aren't very good for comic text, so I would recommend a nice simple sans-serif font. Arial will suffice, but I highly recommend trying to find a nice comic book style font, like these ones here (there's also a few there that are good for sound effects). Not only will this look nicer, but compared to serif fonts, sans-serif fonts like Arial or Comic Sans are much easier to read when you have dyslexia. Apparently Comic Sans in particular is a good font for dyslexic people, but it unfortunately has a reputation for being overused, so you might be better off with a different comic font (like the ones I linked to earlier).

    I understand that you're using two different fonts to denote dialogue and narration, but you would be better off using only one font and instead changing the colour/shape of the bubbles/boxes. Most comics will use white speech bubbles for dialogue, and yellow boxes for narration (or "captions"). Here's a really good page on all the different types of text styles found in comics.

    I hope this is useful and doesn't come off as harsh. You have really nice art in your comic, and I just want to make sure the text style is on par with that.

     

  • Oso3DOso3D Posts: 14,395

    I don't mind at all! My style is definitely evolving. (Rather wildly back and forth)

    I'll think about how to do more with bounded spaces like you suggest, and bookmarking that last link, thanks.

     

  • Oso3DOso3D Posts: 14,395

    3DL is often derided in comparison to Iray and Reality in various ways for being bad at realism.

    Ha ha ha.

    http://willbear.deviantart.com/art/Patrol-592103749

     

This discussion has been closed.