I must admit I managed to get a pretty good results from some skins, I admit I was wrong I suppose in a way to an extent, sort of nearly. I don't know why I just found it difficult and a bit hit and miss, perhaps it is me, perhaps it's some of the skins are better.
There are many different styles to the art which people want to render.
Some like ultra realistic with every wrinkle and pore visible, other prefer a more airbrushed magazine ad look, and other enjoy a more toonish look. The nice part about this shop is that there is a variety of styles you can choose from.
Personally I like seeing a less airbrushed look and a more natural mottled look as you would see in real skin.
As a character maker I love to play with the translucency layers to give the skin a more transparent look....here is a bit of an extreme example of the detailing I put on highly translucent skin (this guy is a vampire...so it is far more extreme than on regular people)
Comments
I must admit I managed to get a pretty good results from some skins, I admit I was wrong I suppose in a way to an extent, sort of nearly. I don't know why I just found it difficult and a bit hit and miss, perhaps it is me, perhaps it's some of the skins are better.
https://gcdn.daz3d.com/gallery/image/1197276/1641815839/main.png
https://gcdn.daz3d.com/gallery/image/1197298/1641832662/main.png
There are many different styles to the art which people want to render.
Some like ultra realistic with every wrinkle and pore visible, other prefer a more airbrushed magazine ad look, and other enjoy a more toonish look. The nice part about this shop is that there is a variety of styles you can choose from.
Personally I like seeing a less airbrushed look and a more natural mottled look as you would see in real skin.
As a character maker I love to play with the translucency layers to give the skin a more transparent look....here is a bit of an extreme example of the detailing I put on highly translucent skin (this guy is a vampire...so it is far more extreme than on regular people)