UV Map looks like a patchwork of the UV Map
![diane7495](https://secure.gravatar.com/avatar/bddb26c7dd0de44278169be099ed3293?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fbddb26c7dd0de44278169be099ed3293_100.png)
Having a lot of trouble figuring this one out. Made the UV maps in CLO3d and trying to use them in DAZ. Any suggestions?
It should just be a green velvet dress, but it is a copy of the UV map.
Thanks for any help.
Sid
![](https://www.daz3d.com/forums/uploads/thumbnails/FileUpload/2f/3f1b834d7b04642429a79bcaf2f58f.jpg)
![](https://www.daz3d.com/forums/uploads/thumbnails/FileUpload/2f/3f1b834d7b04642429a79bcaf2f58f.jpg)
Green Velvet Dress.jpg
408 x 791 - 186K
Comments
It's set to tile - check the Editor tab of the Surfaces pane with the dress and its fabric selected, the Tiling values should both be 1 and the offsets 0 since this is a non-repeating texture (you might use a higher value if you had a texture that was a small piece of fabric and it joined cleanly at the edges of the image).
Thank you Richard, I am sorry I just now am seeing this because it is an issure for me again. I checked both the tiling values and offsets and they are as you suggest 1 and 0 respectively. I appreciate your suggestions and your taking the time to reply. Sid
Don't forget that if this is using one of the default Daz Iray shaders there is also a per-image tiling option, click the micro thumbnail next to the colour property and select Image Editor (rather than Layered Image Editor) in the menu.