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Daz 3D Forums > 3rd Party Software > Blender Discussion

Principle BSDF and Daz nodes in Blender

potatopealorpotatopealor Posts: 59
December 2021 in Blender Discussion

Does anyone know if the principle BSDF nodes can some how be used with the DAZ nodes in the shader editor for skin?

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,228
    December 2021

    Drill down into the Daz groups. Anything that outputs a shader (always a green output, I believe) can be blended with a MixShader just like anything else.

  • potatopealorpotatopealor Posts: 59
    December 2021

    TheMysteryIsThePoint said:

    Drill down into the Daz groups. Anything that outputs a shader (always a green output, I believe) can be blended with a MixShader just like anything else.

    huh? sorry but can u explain that in simple terms? 

  • PadonePadone Posts: 4,014
    December 2021 edited December 2021

    You can use the principled option for materials in the global settings. This way you get simple materials to tweak as you wish. The principled option tries anyway to match iray for what it is possible. But the principled shader gets limits over what iray can do, so some materials will be approximated, mostly skin, glass, anisotropic metals, any complex material in general. The bsdf option on the other way is much more faithful to iray but it is also complex and not so easy to tweak.

     

    principled.jpg
    247 x 155 - 12K
    Post edited by Padone on December 2021
  • potatopealorpotatopealor Posts: 59
    December 2021

    Padone said:

    You can use the principled option for materials in the global settings. This way you get simple materials to tweak as you wish. The principled option tries anyway to match iray for what it is possible. But the principled shader gets limits over what iray can do, so some materials will be approximated, mostly skin, glass, anisotropic metals, any complex material in general. The bsdf option on the other way is much more faithful to iray but it is also complex and not so easy to tweak.

     

    i see...i guess i'll stick with daz nodes...

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