Iray Starter Scene: Post Your Benchmarks!

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Comments

  • jonascs said:

    Single Asus 2080 TI Turbo 2018 outrider42's test scene: Total Rendering Time: 5 minutes 38.78 seconds

    Two ASUS RTX 2080TI Turbo's No NVLink 2018 benchmark scene: Total Rendering Time: 2 minutes 46.70 seconds.

    SickleYield Test scene Single TI Turbo: Total Rendering Time: 1 minutes 16.79 seconds Optix on out of the box settings.

    Two RTX 2080Ti with Optix ON: Total Rendering Time: 34.2 seconds

    Awesome thanks!

  • jonascsjonascs Posts: 35
    edited September 2018

     

     

    Post edited by jonascs on
  • outrider42outrider42 Posts: 3,679
    So...one 2080ti ran it in 51 seconds, but a different one ran it in 76 seconds. That is a pretty big difference.
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited September 2018

    7700k vs 8700k probably. It makes a dif in game benchmarks as well.

    Post edited by ZarconDeeGrissom on
  • jonascsjonascs Posts: 35
    edited September 2018

    OK Got the NVLink to work!

    Dual ASUS RTX 2080 TI Turbo's, Optix On, NVLink - in SLI mode ON in NVidia settings - SickleYields Test render: Total Rendering Time: 35.4 seconds

    Dual ASUS RTX 2080 TI Turbo's, Optix On, NO NVLink - SLI mode Off in NVidia settings - SickleYields Test render: Total Rendering Time: 34.2 seconds

    Dual ASUS RTX 2080 TI Turbo's, Optix On, NVLink - SLI mode Off in NVidia settings - SickleYields Test render:Total Rendering Time: 34.13 seconds

    Conclution, NVLink gives a few milliseconds improvement, and SLI ON as before gives a decreese in speed.

     

     

    Post edited by jonascs on
  • outrider42outrider42 Posts: 3,679
    jonascs said:

    OK Got the NVLink to work!

    Dual ASUS RTX 2080 TI Turbo's, Optix On, NVLink - in SLI mode ON in NVidia settings - SickleYields Test render: Total Rendering Time: 35.4 seconds

    Dual ASUS RTX 2080 TI Turbo's, Optix On, NO NVLink - SLI mode Off in NVidia settings - SickleYields Test render: Total Rendering Time: 34.2 seconds

    Dual ASUS RTX 2080 TI Turbo's, Optix On, NVLink - SLI mode Off in NVidia settings - SickleYields Test render:Total Rendering Time: 34.13 seconds

     

    Yeah, this is not surprising. Daz Studio always recommended not using SLI mode. Right now the cards are only connecting through SLI mode, and that is not what we want. We will need some kind of option that enables the true NVLink link.
  • outrider42outrider42 Posts: 3,679

    7700k vs 8700k probably. It makes a dif in game benchmarks as well.

    That seems too large a gap, though. Do two extra CPU cores really make it render that much faster? I thought the CPU was generally more viable in multi-gpu setups. Most single gpu marks tend to be very close, like people who had 1070's running Core 2 Quads, those were nearly the same speed as 1070's paired with brand new cpus.
  • jonascsjonascs Posts: 35
    edited September 2018

    7700k vs 8700k probably. It makes a dif in game benchmarks as well.

     

    That seems too large a gap, though. Do two extra CPU cores really make it render that much faster? I thought the CPU was generally more viable in multi-gpu setups. Most single gpu marks tend to be very close, like people who had 1070's running Core 2 Quads, those were nearly the same speed as 1070's paired with brand new cpus.

    Did another render with the other card, as i think one is running 16x and the other 8x also there is a air-flow difference between the cards. the new time is as follows.

    SickleYield Test scene Single TI Turbo 2: Total Rendering Time: 1 minutes 6.61 seconds 

    SickleYield Test scene Single TI Turbo 1: Total Rendering Time: 1 minutes 16.79 seconds 

    EDIT - Remade the render with #1 and #2 cards and there are differing from one render to another. #1 Total Rendering Time: 1 minutes 6.24 seconds, #2 Total Rendering Time: 1 minutes 6.9 seconds, #1 Total Rendering Time: 1 minutes 5.91 seconds, #2 1 minutes 6.29 seconds

    Post edited by jonascs on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited September 2018

    Very cool info. Thanks jonascs.

    outrider42, it was only a thought, their not the same comp, and may have many differances between them.

    Post edited by ZarconDeeGrissom on
  • outrider42outrider42 Posts: 3,679

    Very cool info. Thanks jonascs.

    outrider42, it was only a thought, their not the same comp, and may have many differances between them.

    I know, but something is odd. Jonascs lost over 2 minutes of rendering time on my bench scene just by going from Daz 4.10 Pro to the 4.11 beta on his Pascal cards. That is pretty extreme, so I believe whatever is hurting his Daz beta performance is real cause of this difference.
  • jonascsjonascs Posts: 35
    edited September 2018

    Very cool info. Thanks jonascs.

    outrider42, it was only a thought, their not the same comp, and may have many differances between them.

    Yes there seem to be some differences, not only size and fans but clock. 

    My cards are actually A LOT smaller than my previous 1080's

     

    Post edited by jonascs on
  • Very cool info. Thanks jonascs.

    outrider42, it was only a thought, their not the same comp, and may have many differances between them.

     

    I know, but something is odd. Jonascs lost over 2 minutes of rendering time on my bench scene just by going from Daz 4.10 Pro to the 4.11 beta on his Pascal cards. That is pretty extreme, so I believe whatever is hurting his Daz beta performance is real cause of this difference.

    yes, i noticed that too,as I said.. the beta is SLOOOW! No idea why...

     

  • yeah, I see similar with a scene I was just running on an R7-1700non-x in 3DL.

    It is probably just debugging code still active in the beta. I've seen similar in the past with some beta variants.

  • outrider42outrider42 Posts: 3,679
    edited September 2018

    Well, regardless of how the beta runs, the test of 34.13 seconds with two 2080tis is almost as fast as FOUR GPUs by nothingmore. Nothingmore has (3) 1080ti's + Titan Xp and got 32.53 seconds. Nothingmore also noted that they were reaching thermal throttling, which yeah, 4 gpus in a box might do that, LOL. 

    So the mark of 34.13 is certainly a record in the SY bench for 2 gpus.

    Thetreeinfront ran the SY bench in 28.65, which I believe is the overall record, but that took 3 gpus, one being a 2080ti, along with a 1080, and a 1080ti.

    However, the differences in these times is so very small. When you look at my bench, the gap is surprising.

    Nothingmore ran my 2018 bench in 1:27, while jonascs ran it in 2:46. Suddenly, what was less than 2 seconds in SY's bench became a staggering 79 seconds in my bench. I would expect the gap to be bigger, but not that much bigger. That comes out to a 6% difference in the SY bench, and a 47% difference in my bench.

    What does my bench do to punish jonascs so much? The time is not scaling as expected. I'd like to see Thetreeinfront run my bench if possible.

    Post edited by outrider42 on
  • TheTreeInFrontTheTreeInFront Posts: 13
    edited September 2018

    [edit] Forget all that, I now understand that the beta is not always showing me the frame it's rendering.  The combo show Default camera but it's rendering Perspective.  So in fact, everything I wrote here are reverse.  The right run is what I thought was the bad one... 1 min 8 is my card when it stop to 5000 [/edit]

    Sorry for the wall of log, should be enough to see the speed without putting every line of the original.

    I tried to test with outrider42 scenes but I could'nt have anything reliable.  At first on my 1080 alone on 4.10 and 4.11, I was getting  the render in 5 seconds.

    I realised after a while that the setting "Rendering Quality Enable"  was ON and putting that off allowed the render to reach 5000 iterations.  Then I was getting a very different number of minutes on each run, did'nt make any sense.
    I noticed that SickleYield's test seem to assign all the settings (except the camera the first time) to have a more consistant result.

    Also, I noticed that I can load the scenes, then do 10 tests back to back (just unselecting Iray in Aux Viewport and reselecting it after changing cards selection), and always get the same render speed, but when I loaded one scene, then the other, then the first, then the other, my 29 seconds got to 2 minutes on one of the run.

    I did'nt post anything because I did'nt know what was going on but tonight, did other tests.  I got this bad result (it stopped before the end reaching 5000 iteration).  I then did a test only on the 1080ti alone.  
    Then reselected only the 2080ti.  The result is quite different.  I think it's a beta issue at that point because everything else was exactly the same except the time of day.

    Bad run2018-09-28 20:44:29.667 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating geometry.2018-09-28 20:44:29.721 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using OptiX Prime ray tracing (5.0.1).2018-09-28 20:44:29.721 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing scene graph.2018-09-28 20:44:29.721 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing geometry for motion time 02018-09-28 20:44:29.771 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Geometry import (13 objects with 336k triangles, 13 instances yielding 336k triangles) took 0.0459632018-09-28 20:44:29.771 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating materials.2018-09-28 20:44:29.778 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : found 244 textures, 0 lambdas (0 unique)2018-09-28 20:44:29.791 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Emitter geometry import (4 light sources with 2112 triangles, 2 instances) took 0.00s2018-09-28 20:44:29.795 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating environment.2018-09-28 20:44:29.795 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating backplate.2018-09-28 20:44:29.795 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lens.2018-09-28 20:44:29.795 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lights.2018-09-28 20:44:29.795 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating object flags.2018-09-28 20:44:29.798 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating caustic portals.2018-09-28 20:44:29.798 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating decals.2018-09-28 20:44:29.800 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Allocating 1-layer frame buffer2018-09-28 20:44:29.801 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled2018-09-28 20:44:29.801 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Initializing local rendering.2018-09-28 20:44:29.806 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering with 1 device(s):2018-09-28 20:44:29.806 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : 	CUDA device 0 (GeForce RTX 2080 Ti)2018-09-28 20:44:29.806 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering...2018-09-28 20:44:29.807 Iray VERBOSE - module:category(IRAY:RENDER):   1.8   IRAY   rend progr: CUDA device 0 (GeForce RTX 2080 Ti): Processing scene...2018-09-28 20:44:29.815 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Geometry memory consumption: 9.58072 MiB (device 0), 0 B (host)2018-09-28 20:44:29.864 Iray INFO - module:category(IRAY:RENDER):   1.9   IRAY   rend info : Importing lights for motion time 02018-09-28 20:44:29.864 Iray INFO - module:category(IRAY:RENDER):   1.9   IRAY   rend info : Initializing light hierarchy.2018-09-28 20:44:29.864 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Texture memory consumption: 161.332 MiB for 38 bitmaps (device 0)2018-09-28 20:44:29.880 Iray INFO - module:category(IRAY:RENDER):   1.9   IRAY   rend info : Light hierarchy initialization took 0.02s2018-09-28 20:44:29.884 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Lights memory consumption: 365.066 KiB (device 0)2018-09-28 20:44:29.887 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Material measurement memory consumption: 0 B (GPU)2018-09-28 20:44:29.889 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Materials memory consumption: 215.227 KiB (GPU)2018-09-28 20:44:29.911 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Scene processed in 0.105s2018-09-28 20:44:29.916 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Allocated 4.76105 MiB for frame buffer2018-09-28 20:44:29.916 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)2018-09-28 20:44:29.916 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Used for display, optimizing for interactive usage (performance could be sacrificed)2018-09-28 20:44:29.944 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : Allocating 1-layer frame buffer2018-09-28 20:44:29.947 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00001 iterations after 0.141s.2018-09-28 20:44:29.975 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00002 iterations after 0.169s.2018-09-28 20:44:30.002 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00003 iterations after 0.196s.2018-09-28 20:44:30.031 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00004 iterations after 0.225s.2018-09-28 20:44:30.057 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00005 iterations after 0.251s.2018-09-28 20:44:30.083 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00006 iterations after 0.277s.2018-09-28 20:44:30.109 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00007 iterations after 0.303s.2018-09-28 20:44:30.136 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00008 iterations after 0.330s.2018-09-28 20:44:30.163 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00009 iterations after 0.356s.2018-09-28 20:44:30.188 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00010 iterations after 0.381s.2018-09-28 20:44:30.214 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00011 iterations after 0.408s.2018-09-28 20:44:30.255 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00013 iterations after 0.448s.2018-09-28 20:44:30.294 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00015 iterations after 0.488s.2018-09-28 20:44:30.333 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00017 iterations after 0.527s.2018-09-28 20:44:30.399 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00021 iterations after 0.593s.2018-09-28 20:44:30.481 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00026 iterations after 0.675s.2018-09-28 20:44:30.576 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 40.88% of image converged2018-09-28 20:44:30.576 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00031 iterations after 0.769s.2018-09-28 20:44:30.653 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00037 iterations after 0.847s.2018-09-28 20:44:30.746 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00043 iterations after 0.940s.2018-09-28 20:44:30.839 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00049 iterations after 1.033s.2018-09-28 20:44:31.027 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 65.33% of image converged2018-09-28 20:44:31.027 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00061 iterations after 1.221s.2018-09-28 20:44:34.926 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00339 iterations after 5.120s.2018-09-28 20:44:35.140 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 85.38% of image converged2018-09-28 20:44:35.140 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00353 iterations after 5.335s.2018-09-28 20:44:35.320 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00367 iterations after 5.514s.2018-09-28 20:44:35.515 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00381 iterations after 5.710s.2018-09-28 20:44:35.730 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 86.04% of image converged2018-09-28 20:44:35.730 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00395 iterations after 5.924s.2018-09-28 20:44:39.851 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 87.24% of image converged2018-09-28 20:44:39.872 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00689 iterations after 10.066s.2018-09-28 20:44:40.309 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 87.37% of image converged2018-09-28 20:44:40.309 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00723 iterations after 10.502s.2018-09-28 20:44:45.142 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 87.57% of image converged2018-09-28 20:44:45.164 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 01094 iterations after 15.358s.2018-09-28 20:44:50.097 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 01474 iterations after 20.291s.2018-09-28 20:44:55.065 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 01854 iterations after 25.259s.2018-09-28 20:45:00.030 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 02234 iterations after 30.224s.2018-09-28 20:45:04.998 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 87.72% of image converged2018-09-28 20:45:05.002 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 02614 iterations after 35.195s.2018-09-28 20:45:09.982 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 88.22% of image converged2018-09-28 20:45:09.982 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 02994 iterations after 40.177s.2018-09-28 20:45:19.931 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 90.97% of image converged2018-09-28 20:45:19.931 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 03754 iterations after 50.125s.2018-09-28 20:45:20.927 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 91.15% of image converged2018-09-28 20:45:24.913 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04134 iterations after 55.108s.2018-09-28 20:45:29.893 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 92.83% of image converged2018-09-28 20:45:29.893 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04514 iterations after 60.088s.2018-09-28 20:45:30.890 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 93.09% of image converged2018-09-28 20:45:30.893 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04590 iterations after 61.088s.2018-09-28 20:45:31.894 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 93.25% of image converged2018-09-28 20:45:31.894 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04666 iterations after 62.088s.2018-09-28 20:45:32.887 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 93.41% of image converged2018-09-28 20:45:32.908 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04742 iterations after 63.102s.2018-09-28 20:45:33.882 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 93.71% of image converged2018-09-28 20:45:33.882 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04818 iterations after 64.077s.2018-09-28 20:45:34.885 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 93.97% of image converged2018-09-28 20:45:34.889 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04894 iterations after 65.082s.2018-09-28 20:45:35.880 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 94.07% of image converged2018-09-28 20:45:35.880 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04970 iterations after 66.074s.2018-09-28 20:45:36.287 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 94.11% of image converged2018-09-28 20:45:36.291 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 05000 iterations after 66.485s.2018-09-28 20:45:36.295 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Maximum number of samples reached.2018-09-28 20:45:36.380 Saved image: E:\DAZ\Temp_files\render\r.png2018-09-28 20:45:36.383 Finished Rendering2018-09-28 20:45:36.409 Total Rendering Time: 1 minutes 7.8 seconds2018-09-28 20:45:36.413 Loaded image r.png2018-09-28 20:45:36.423 Saved image: E:\DAZ\Temp_files\RenderAlbumTmp\Render 4.jpgNot a valid time because rendering was stopped before the 95%

    then

    Good run2018-09-28 20:49:26.369 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating geometry.2018-09-28 20:49:26.423 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using OptiX Prime ray tracing (5.0.1).2018-09-28 20:49:26.426 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing scene graph.2018-09-28 20:49:26.426 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing geometry for motion time 02018-09-28 20:49:26.471 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Geometry import (13 objects with 336k triangles, 13 instances yielding 336k triangles) took 0.0444092018-09-28 20:49:26.471 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating materials.2018-09-28 20:49:26.482 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : found 244 textures, 0 lambdas (0 unique)2018-09-28 20:49:26.495 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Emitter geometry import (4 light sources with 2112 triangles, 2 instances) took 0.00s2018-09-28 20:49:26.495 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating environment.2018-09-28 20:49:26.495 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating backplate.2018-09-28 20:49:26.499 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lens.2018-09-28 20:49:26.499 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lights.2018-09-28 20:49:26.499 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating object flags.2018-09-28 20:49:26.499 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating caustic portals.2018-09-28 20:49:26.499 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating decals.2018-09-28 20:49:26.504 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Allocating 1-layer frame buffer2018-09-28 20:49:26.505 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled2018-09-28 20:49:26.505 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Initializing local rendering.2018-09-28 20:49:26.507 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering with 1 device(s):2018-09-28 20:49:26.507 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : 	CUDA device 0 (GeForce RTX 2080 Ti)2018-09-28 20:49:26.511 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering...2018-09-28 20:49:26.511 Iray VERBOSE - module:category(IRAY:RENDER):   1.8   IRAY   rend progr: CUDA device 0 (GeForce RTX 2080 Ti): Processing scene...2018-09-28 20:49:26.518 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Geometry memory consumption: 9.58072 MiB (device 0), 0 B (host)2018-09-28 20:49:26.562 Iray INFO - module:category(IRAY:RENDER):   1.9   IRAY   rend info : Importing lights for motion time 02018-09-28 20:49:26.565 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Texture memory consumption: 161.332 MiB for 38 bitmaps (device 0)2018-09-28 20:49:26.565 Iray INFO - module:category(IRAY:RENDER):   1.9   IRAY   rend info : Initializing light hierarchy.2018-09-28 20:49:26.581 Iray INFO - module:category(IRAY:RENDER):   1.9   IRAY   rend info : Light hierarchy initialization took 0.02s2018-09-28 20:49:26.582 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Lights memory consumption: 365.066 KiB (device 0)2018-09-28 20:49:26.588 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Materials memory consumption: 215.227 KiB (GPU)2018-09-28 20:49:26.588 Iray VERBOSE - module:category(IRAY:RENDER):   1.9   IRAY   rend stat : Material measurement memory consumption: 0 B (GPU)2018-09-28 20:49:26.612 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Scene processed in 0.102s2018-09-28 20:49:26.613 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Allocated 4.76105 MiB for frame buffer2018-09-28 20:49:26.617 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)2018-09-28 20:49:26.617 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Used for display, optimizing for interactive usage (performance could be sacrificed)2018-09-28 20:49:26.639 Iray INFO - module:category(IRAY:RENDER):   1.8   IRAY   rend info : Allocating 1-layer frame buffer2018-09-28 20:49:26.645 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00001 iterations after 0.135s.2018-09-28 20:49:26.669 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00002 iterations after 0.158s.2018-09-28 20:49:26.691 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00003 iterations after 0.181s.2018-09-28 20:49:26.715 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00004 iterations after 0.205s.2018-09-28 20:49:26.737 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00005 iterations after 0.227s.2018-09-28 20:49:26.761 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00006 iterations after 0.250s.2018-09-28 20:49:26.786 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00007 iterations after 0.275s.2018-09-28 20:49:26.811 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00008 iterations after 0.301s.2018-09-28 20:49:26.835 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00009 iterations after 0.325s.2018-09-28 20:49:26.858 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00010 iterations after 0.348s.2018-09-28 20:49:26.881 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00011 iterations after 0.370s.2018-09-28 20:49:26.916 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00013 iterations after 0.407s.2018-09-28 20:49:26.952 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00015 iterations after 0.442s.2018-09-28 20:49:26.987 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00017 iterations after 0.477s.2018-09-28 20:49:27.037 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00020 iterations after 0.526s.2018-09-28 20:49:27.109 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00025 iterations after 0.598s.2018-09-28 20:49:27.212 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 46.20% of image converged2018-09-28 20:49:27.212 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00031 iterations after 0.702s.2018-09-28 20:49:27.461 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00050 iterations after 0.951s.2018-09-28 20:49:27.557 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00057 iterations after 1.047s.2018-09-28 20:49:27.745 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 71.09% of image converged2018-09-28 20:49:27.745 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00071 iterations after 1.235s.2018-09-28 20:49:29.479 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00212 iterations after 2.968s.2018-09-28 20:49:29.692 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 85.92% of image converged2018-09-28 20:49:29.692 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00228 iterations after 3.182s.2018-09-28 20:49:34.820 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 90.84% of image converged2018-09-28 20:49:34.820 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00644 iterations after 8.310s.2018-09-28 20:49:35.002 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00660 iterations after 8.491s.2018-09-28 20:49:35.216 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 90.92% of image converged2018-09-28 20:49:35.216 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00676 iterations after 8.706s.2018-09-28 20:49:36.595 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00788 iterations after 10.085s.2018-09-28 20:49:36.974 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 91.13% of image converged2018-09-28 20:49:36.974 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00820 iterations after 10.464s.2018-09-28 20:49:41.651 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 01232 iterations after 15.141s.2018-09-28 20:49:46.599 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 01672 iterations after 20.089s.2018-09-28 20:49:51.561 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 02112 iterations after 25.050s.2018-09-28 20:49:56.518 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 02552 iterations after 30.008s.2018-09-28 20:49:57.508 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 02640 iterations after 30.998s.2018-09-28 20:50:02.472 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 91.58% of image converged2018-09-28 20:50:02.472 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 03080 iterations after 35.962s.2018-09-28 20:50:07.447 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 92.65% of image converged2018-09-28 20:50:07.447 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 03520 iterations after 40.937s.2018-09-28 20:50:12.426 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 94.31% of image converged2018-09-28 20:50:12.426 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 03960 iterations after 45.915s.2018-09-28 20:50:16.406 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 94.96% of image converged2018-09-28 20:50:16.406 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04312 iterations after 49.896s.2018-09-28 20:50:17.402 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 95.12% of image converged2018-09-28 20:50:17.420 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04400 iterations after 50.910s.2018-09-28 20:50:17.420 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Convergence threshold reached.2018-09-28 20:50:18.469 Saved image: E:\DAZ\Temp_files\render\r.png2018-09-28 20:50:18.472 Finished Rendering2018-09-28 20:50:18.498 Total Rendering Time: 52.58 seconds2018-09-28 20:50:18.505 Loaded image r.png2018-09-28 20:50:18.515 Saved image: E:\DAZ\Temp_files\RenderAlbumTmp\Render 6.jpg

    I cannot see the cause of the difference.  The run before the bad one was also a 53 sec one.  I thought at first it was because I was changing scenes without restarting the application, but this time I'm 100% sure nothing was modified (the scenes was not reloaded)  except doing the file "Render 5.jpg" between both of thoses with the 1080ti.

    Post edited by TheTreeInFront on
  • Also, I tried to see why the beta is faster on the same stuff, I created a scene with 4 characters close to the camera, saved it.  Loaded it on 4.10, render, then same on 4.11.
    I wanted specifically see why in the past I was seeing less memory used because I thought at the time (I was on win7) that it was the reason for the faster rendering in beta...
    Here's the interesting part

     

    4.10 with 1080ti2018-09-29 00:30:27.166 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating geometry.2018-09-29 00:30:27.263 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using OptiX Prime ray tracing (3.9.1).2018-09-29 00:30:27.263 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing scene graph.2018-09-29 00:30:27.263 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing geometry.2018-09-29 00:30:27.648 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Geometry import (1 object with 2107k triangles, 1 instance yielding 2107k triangles) took 0.3846502018-09-29 00:30:27.651 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating materials.2018-09-29 00:30:27.677 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : found 277 textures, 0 lambdas (0 unique)2018-09-29 00:30:27.701 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating environment.2018-09-29 00:30:27.701 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lens.2018-09-29 00:30:27.701 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lights.2018-09-29 00:30:27.704 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating object flags.2018-09-29 00:30:27.704 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating caustic portals.2018-09-29 00:30:27.704 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating decals.2018-09-29 00:30:27.705 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Allocating 1 layer frame buffer2018-09-29 00:30:27.707 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using batch scheduling, architectural sampler disabled, caustic sampler disabled2018-09-29 00:30:27.710 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Initializing local rendering.2018-09-29 00:30:27.712 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering with 1 device(s):2018-09-29 00:30:27.712 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : 	CUDA device 1 (GeForce GTX 1080 Ti)2018-09-29 00:30:27.712 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering...2018-09-29 00:30:27.712 Iray VERBOSE - module:category(IRAY:RENDER):   1.38  IRAY   rend progr: CUDA device 1 (GeForce GTX 1080 Ti): Processing scene...2018-09-29 00:30:27.752 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend stat : Geometry memory consumption: 57.2595 MiB (device 1), 0 B (host)2018-09-29 00:30:27.808 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : Initializing light hierarchy.2018-09-29 00:30:27.808 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend stat : Texture memory consumption: 5.64942 GiB (device 1)2018-09-29 00:30:27.808 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : Light hierarchy initialization took 0.00s2018-09-29 00:30:27.812 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend stat : Lights memory consumption: 196 B (device 1)2018-09-29 00:30:27.922 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend stat : Material measurement memory consumption: 0 B (GPU)2018-09-29 00:30:27.923 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend stat : Materials memory consumption: 243.898 KiB (GPU)2018-09-29 00:30:28.069 Iray INFO - module:category(IRAY:RENDER):   1.38  IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti): Scene processed in 0.357s2018-09-29 00:30:28.079 Iray INFO - module:category(IRAY:RENDER):   1.38  IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti): Allocated 8.56961 MiB for frame buffer2018-09-29 00:30:28.079 Iray INFO - module:category(IRAY:RENDER):   1.38  IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti): Allocated 1.65625 GiB of work space (2048k active samples in 0.000s)2018-09-29 00:30:28.132 Iray INFO - module:category(IRAY:RENDER):   1.38  IRAY   rend info : Allocating 1 layer frame buffer2018-09-29 00:31:17.097 Total Rendering Time: 51.99 seconds

    then

    4.11 with 1080ti2018-09-29 00:43:10.534 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating geometry.2018-09-29 00:43:10.588 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using OptiX Prime ray tracing (5.0.1).2018-09-29 00:43:10.591 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing scene graph.2018-09-29 00:43:10.591 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Importing geometry for motion time 02018-09-29 00:43:10.896 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Geometry import (1 object with 2107k triangles, 1 instance yielding 2107k triangles) took 0.3054022018-09-29 00:43:10.896 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating materials.2018-09-29 00:43:10.922 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Torso_800_787' uses MDL JIT compilation.2018-09-29 00:43:10.924 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Face_801_800' uses MDL JIT compilation.2018-09-29 00:43:10.925 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Lips_802_813' uses MDL JIT compilation.2018-09-29 00:43:10.927 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Ears_804_835' uses MDL JIT compilation.2018-09-29 00:43:10.931 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Legs_805_848' uses MDL JIT compilation.2018-09-29 00:43:10.933 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__EyeSocket_806_861' uses MDL JIT compilation.2018-09-29 00:43:10.934 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Arms_808_883' uses MDL JIT compilation.2018-09-29 00:43:10.939 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Fingernails_80b_909' uses MDL JIT compilation.2018-09-29 00:43:10.940 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Charlotte 8__Toenails_80f_944' uses MDL JIT compilation.2018-09-29 00:43:10.942 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Torso_812_971' uses MDL JIT compilation.2018-09-29 00:43:10.946 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Face_813_984' uses MDL JIT compilation.2018-09-29 00:43:10.948 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Lips_814_1002' uses MDL JIT compilation.2018-09-29 00:43:10.949 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Ears_816_1027' uses MDL JIT compilation.2018-09-29 00:43:10.950 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Legs_817_1045' uses MDL JIT compilation.2018-09-29 00:43:10.955 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__EyeSocket_818_1058' uses MDL JIT compilation.2018-09-29 00:43:10.957 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Arms_81a_1083' uses MDL JIT compilation.2018-09-29 00:43:10.958 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Pupils_81b_1096' uses MDL JIT compilation.2018-09-29 00:43:10.962 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__EyeMoisture_81c_1107' uses MDL JIT compilation.2018-09-29 00:43:10.963 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Fingernails_81d_1112' uses MDL JIT compilation.2018-09-29 00:43:10.964 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Cornea_81e_1125' uses MDL JIT compilation.2018-09-29 00:43:10.968 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Irises_81f_1130' uses MDL JIT compilation.2018-09-29 00:43:10.970 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Sclera_820_1141' uses MDL JIT compilation.2018-09-29 00:43:10.971 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Victoria 8__Toenails_821_1152' uses MDL JIT compilation.2018-09-29 00:43:10.975 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Torso_824_1178' uses MDL JIT compilation.2018-09-29 00:43:10.977 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Face_825_1191' uses MDL JIT compilation.2018-09-29 00:43:10.978 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Lips_826_1209' uses MDL JIT compilation.2018-09-29 00:43:10.983 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Ears_828_1234' uses MDL JIT compilation.2018-09-29 00:43:10.984 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Legs_829_1252' uses MDL JIT compilation.2018-09-29 00:43:10.985 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__EyeSocket_82a_1265' uses MDL JIT compilation.2018-09-29 00:43:10.990 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Arms_82c_1290' uses MDL JIT compilation.2018-09-29 00:43:10.991 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Pupils_82d_1303' uses MDL JIT compilation.2018-09-29 00:43:10.992 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__EyeMoisture_82e_1314' uses MDL JIT compilation.2018-09-29 00:43:10.996 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Fingernails_82f_1319' uses MDL JIT compilation.2018-09-29 00:43:10.997 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Cornea_830_1332' uses MDL JIT compilation.2018-09-29 00:43:10.998 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Irises_831_1337' uses MDL JIT compilation.2018-09-29 00:43:11.002 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Sclera_832_1348' uses MDL JIT compilation.2018-09-29 00:43:11.004 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Alexandra 8__Toenails_833_1359' uses MDL JIT compilation.2018-09-29 00:43:11.005 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Torso_836_1385' uses MDL JIT compilation.2018-09-29 00:43:11.009 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Face_837_1398' uses MDL JIT compilation.2018-09-29 00:43:11.011 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Lips_838_1411' uses MDL JIT compilation.2018-09-29 00:43:11.012 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Ears_83a_1431' uses MDL JIT compilation.2018-09-29 00:43:11.014 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Legs_83b_1444' uses MDL JIT compilation.2018-09-29 00:43:11.018 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__EyeSocket_83c_1457' uses MDL JIT compilation.2018-09-29 00:43:11.020 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Arms_83e_1477' uses MDL JIT compilation.2018-09-29 00:43:11.021 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Fingernails_841_1501' uses MDL JIT compilation.2018-09-29 00:43:11.026 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Monique 8__Toenails_845_1534' uses MDL JIT compilation.2018-09-29 00:43:11.026 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : found 234 textures, 88 lambdas (42 unique)2018-09-29 00:43:11.048 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating environment.2018-09-29 00:43:11.048 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating backplate.2018-09-29 00:43:11.052 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lens.2018-09-29 00:43:11.052 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating lights.2018-09-29 00:43:11.052 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating object flags.2018-09-29 00:43:11.052 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating caustic portals.2018-09-29 00:43:11.052 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Updating decals.2018-09-29 00:43:11.057 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Allocating 1-layer frame buffer2018-09-29 00:43:11.059 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled2018-09-29 00:43:11.059 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Initializing local rendering.2018-09-29 00:43:11.061 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering with 1 device(s):2018-09-29 00:43:11.061 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : 	CUDA device 1 (GeForce GTX 1080 Ti)2018-09-29 00:43:11.065 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering...2018-09-29 00:43:11.065 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend progr: CUDA device 1 (GeForce GTX 1080 Ti): Processing scene...2018-09-29 00:43:11.093 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : Geometry memory consumption: 57.2595 MiB (device 1), 0 B (host)2018-09-29 00:43:11.142 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : Importing lights for motion time 02018-09-29 00:43:11.146 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : Texture memory consumption: 1.69287 GiB for 106 bitmaps (device 1)2018-09-29 00:43:11.146 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : Initializing light hierarchy.2018-09-29 00:43:11.146 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : Light hierarchy initialization took 0.00s2018-09-29 00:43:11.147 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : Lights memory consumption: 196 B (device 1)2018-09-29 00:43:11.151 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : Material measurement memory consumption: 0 B (GPU)2018-09-29 00:43:11.317 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : Materials memory consumption: 255.5 KiB (GPU)2018-09-29 00:43:11.317 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : PTX code (315 KiB) for sm61 generated in 0.168s2018-09-29 00:43:11.419 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : JIT-linking wavefront kernel in 0.038s2018-09-29 00:43:11.442 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : JIT-linking mega kernel in 0.019s2018-09-29 00:43:11.442 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti): Scene processed in 0.377s2018-09-29 00:43:11.444 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti): Allocated 8.56961 MiB for frame buffer2018-09-29 00:43:11.444 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)2018-09-29 00:43:11.524 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : Allocating 1-layer frame buffer2018-09-29 00:43:54.926 Total Rendering Time: 46.84 seconds

    Interesting bit is the 
    4.10 Texture memory consumption: 5.64942 GiB (device 1) 
    become
    4.11 Texture memory consumption: 1.69287 GiB for 106 bitmaps (device 1)
    on the beta.

    So I would like to know if I made a mistake in the config (which I did'nt really touch) and what theses lambdas are.  Because it might affect the 2080ti too and may have given me false results

  • So, I just found out what was going on for me.  To reload the right data to the right cards while doing my test, I took the habbit to put the Aux Viewport to Texture, change the cards, then Iray.  Now that is what is causing me a problem, as the camera seem to change to perspective without the interface showing it.

    Outrider42 scenes, 2080ti alone OptiX On   5000 iterations

    First : Total Rendering Time: 5 minutes 28.1 seconds

    Second : Total Rendering Time: 5 minutes 30.45 seconds

    Third test with 2080ti+1080ti+1080 (with the right camera) : Total Rendering Time: 2 minutes 44.34 seconds

     

    Don't know why I did'nt notice before, but sometime the frame change to perspective instead of Default Camera, I was rendering the wrong thing.  Just changing the card without touching anything else.  I was too concentrated on the log, the numbers and my notes to see the camera change!

     

    MySettings.png
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  • Thetreeinfront ran the SY bench in 28.65, which I believe is the overall record, but that took 3 gpus, one being a 2080ti, along with a 1080, and a 1080ti.

    Nope I was wrong, I don't have any record and yes 2 x 2080ti beat my 3 cards....

    Real result SickleYield Bench: 

    2080ti+1080ti+1080   Total Rendering Time: 35.58 seconds

    2080ti only       Total Rendering Time: 1 minutes 12.81 seconds

    2018-09-29 03:40:11.131 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 05246 iterations after 69.237s.2018-09-29 03:40:12.111 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 94.99% of image converged2018-09-29 03:40:12.116 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 05323 iterations after 70.222s.2018-09-29 03:40:13.099 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 95.27% of image converged2018-09-29 03:40:13.099 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 05399 iterations after 71.205s.2018-09-29 03:40:13.121 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Convergence threshold reached.2018-09-29 03:40:14.169 Saved image: E:\DAZ\Temp_files\render\r.png2018-09-29 03:40:14.172 Finished Rendering2018-09-29 03:40:14.206 Total Rendering Time: 1 minutes 12.81 seconds2018-09-29 03:40:14.210 Loaded image r.png2018-09-29 03:40:14.238 Saved image: E:\DAZ\Temp_files\RenderAlbumTmp\Render 4.jpg

     

  • Ok, some more data.

    This time I'm testing optix and Nvidia SLI setting.

    Running Outrider42's 2018 Test Scene, wich I believe I only did without the NVLink before.

    Two RTX 2080 Ti NVlink On, for ALL renders.

     

    SLI setting ON

    Optix On: Total Rendering Time: 2 minutes 51.30 seconds

    Optix off: Total Rendering Time: 2 minutes 44.5 seconds 

    CUDA device 0 (GeForce RTX 2080 Ti): 2481 iterations, 1.222s init, 160.364s 

    CUDA device 1 (GeForce RTX 2080 Ti): 2519 iterations, 1.216s init, 160.628s, correspond to what I did with the 1080's earlier, this is what I believe is due to 16x and 8x.

     

    SLI OFF

    Optix On: Total Rendering Time: 2 minutes 47.62 seconds

    Optix Off: Total Rendering Time: 2 minutes 43.87 seconds

     

  • jonascsjonascs Posts: 35
    edited September 2018

    Nope I was wrong, I don't have any record and yes 2 x 2080ti beat my 3 cards....

    Real result SickleYield Bench: 

    2080ti+1080ti+1080   Total Rendering Time: 35.58 seconds

    2080ti only       Total Rendering Time: 1 minutes 12.81 seconds

    Well, it's not a contest so my cards beat nothing. But I'm still impressed, that is some serious hardware! ;)

    Post edited by jonascs on
  • outrider42outrider42 Posts: 3,679
    Ah yes, got to be wary of the aux viewport. I think it was mentioned at some point during this long thread, though its buried deep in 29 pages.

    Still those are fast times, the single 2080ti is impressive, and the fastest single gpu. Of course, its no competition, but it only makes sense for the 2080ti to be posting best times. The question on everybody's mind is how much faster for its value is this this card.

    That optix would hurt it is surprising, it was almost universally faster on before. This must be a sign of how the drivers on the 2080ti need to be optimized. Its kind of scary to think these cards could actually run much faster once proper drivers release.

    Its very interesting to see nvlink having any impact at all. Even though it is small, I was not expecting that, at least not yet. Nvlink also needs the proper drivers from Iray. The way I see nvlink working in the future, is that it will negate much of the higher core count CPU advantages. Throughout the 3 years or so of testing in this thread, as well as gurugpu, higher core count cpus run better in multigpu setups, even when the CPU is not actively rendering. I believe this is related to how currently each gpu speaks to each other through pcie. The CPU drives this. But if nvlink allows the gpus to speak directly to each other, bypassing pcie, then it stands to reason that perhaps running nvlink could allow machines with fewer CPU cores to run multigpu setups faster than before. Meaning nvlink could be more valuable to those with smaller CPU core counts. This is strictly my theory.

    Jonascs, it looks like for some reason gpu 1, which is actually the second gpu, ran a about 40 more iterations than gpu 0. It would be the other way around if x16 is faster, as gpu 0 is in the x16 slot. Did you check the cards clockspeed with Afterburner? Gpu 0 is possibly throttling just a tiny bit, probably near the end of the run. Afterburner (and PrecisionX, whichever you prefer) can also control the fans better, possibly keeping both cards cool for the whole run.
  • ebergerlyebergerly Posts: 3,255
    edited September 2018

    I just ran the Sickleyield again with my 1080ti + 1070, and the render time is 1 minute 16 seconds, a few seconds longer than a single 2080ti, and also about the same as 2 x 1080ti based on the benchmarks posted here. Personally, I'd allow maybe 10-15 seconds either way on these tests to allow for various differences, but it seems like it's reasonable to say a 2080ti is in the same ballpark as a 1080ti + 1070, or 2 x 1080ti, at least at this early stage.

    Especially since when you run a different scene it might give different relative performance based on scene contents and stuff. And I think this will be more apparent when the software gets finished for the RTX cards, since they should perform much better where the specific RTX architecture & software matches the ray tracing and de-noising and physics sims, etc, needs of the scene. 

    I'm guessing that will improve significantly when all the software gets finalized. 

    Post edited by ebergerly on
  • ebergerlyebergerly Posts: 3,255
    edited September 2018

    BTW it would be great if someone could generate a spreadsheet to summarize the RTX results for the outrider scene like I did below for the Sickleyield. It gets awful confusing trying to keep everything straight. Also, I think it's important that everyone using that scene has identical settings, so I think that needs to be clarified if it hasn't been already.

    Also, I have a sneaking suspicion that when we're getting down to the 1 minute range of render times the Sickleyield scene is starting to age, and might not be giving a good idea of actual render times but rather some other setup-related times. Not sure, but something to keep in mind. 

    And I also think we really need to take the results on RTX now with a huge grain of salt since all the pieces aren't in place yet software-wise. 

    BenchmarkNewestRTX.jpg
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    Post edited by ebergerly on
  • Jonascs, it looks like for some reason gpu 1, which is actually the second gpu, ran a about 40 more iterations than gpu 0. It would be the other way around if x16 is faster, as gpu 0 is in the x16 slot. Did you check the cards clockspeed with Afterburner? Gpu 0 is possibly throttling just a tiny bit, probably near the end of the run. Afterburner (and PrecisionX, whichever you prefer) can also control the fans better, possibly keeping both cards cool for the whole run.

    Right, didn't study it that closely, the other option is that it is because the monitor is connected to #2!?

  • ebergerly said:

    BTW it would be great if someone...    (cut)   ... RTX now with a huge grain of salt since all the pieces aren't in place yet software-wise. 

    Hear hear!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited September 2018
    jonascs said:

    Nope I was wrong, I don't have any record and yes 2 x 2080ti beat my 3 cards....

    Real result SickleYield Bench: 

    2080ti+1080ti+1080   Total Rendering Time: 35.58 seconds

    2080ti only       Total Rendering Time: 1 minutes 12.81 seconds

    Well, it's not a contest so my cards beat nothing. But I'm still impressed, that is some serious hardware! ;)

    And I agree, because so many things can be different between builds, that one computer in southern Hoth will Not score the same as another in the Atacama, lol. GTX10 starts to back off on boost clocks over 40c or 50c (at the die, not room temp), and there is also power limits per plug, and if the 12v rail is a bit lower voltage than another comp the Nvidia card will think it's pulling more power than it actually is and back off the clocks as well. RTX20 is just as picky from the looks of it. That isn't even looking at things like driver or studio version, extra soft running in the background, etc. The real contest is the ratio of render time difference between the RTX20 and GTX10 in the same build at the same location.

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited September 2018
    (snip)
    I cannot see the cause of the difference.  The run before the bad one was also a 53 sec one.  I thought at first it was because I was changing scenes without restarting the application, but this time I'm 100% sure nothing was modified (the scenes was not reloaded)  except doing the file "Render 5.jpg" between both of thoses with the 1080ti.

    Daz studio sometimes will not clear out texture data, so eventually, it will run out of memory on the GPU, just a thought. (sorry, not awake enough to grasp the rest of the numbers.)

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited September 2018

    Well, regardless of how the beta runs, the test of 34.13 seconds with two 2080tis is almost as fast as FOUR GPUs by nothingmore. Nothingmore has (3) 1080ti's + Titan Xp and got 32.53 seconds. Nothingmore also noted that they were reaching thermal throttling, which yeah, 4 gpus in a box might do that, LOL. 

    So the mark of 34.13 is certainly a record in the SY bench for 2 gpus.

    Thetreeinfront ran the SY bench in 28.65, which I believe is the overall record, but that took 3 gpus, one being a 2080ti, along with a 1080, and a 1080ti.

    However, the differences in these times is so very small. When you look at my bench, the gap is surprising.

    Nothingmore ran my 2018 bench in 1:27, while jonascs ran it in 2:46. Suddenly, what was less than 2 seconds in SY's bench became a staggering 79 seconds in my bench. I would expect the gap to be bigger, but not that much bigger. That comes out to a 6% difference in the SY bench, and a 47% difference in my bench.

    What does my bench do to punish jonascs so much? The time is not scaling as expected. I'd like to see Thetreeinfront run my bench if possible.

    sorry, I fell asleep on the KB, long day. I'm not so worried about the dif, because as I hinted in my reply to Jonas's, so many things can affect different builds in different locations, that absolute numbers are not really directly comparable between different systems. I'm not that worried myself about absolute scores.

    I'm thrilled it's working at all, and surprised there is a dif between GTX and RTX given CUDA counts. (oh, I got to fix that Iray now thing, lol)

    (sips some coffee and rereads things) "What does my bench do", I should go back a few pages and look I guess, I only know of the SY bench. What 'bench' do you speak of? lol. (how many of the former scores are not the SY bench, and are they all clearly indicated to be such?) Is this the 'bench' in question? Thats odd, the DL button just brings me to the Daz Gallery, the page HTML must be broken, hmmm, ok, Daz Galloryjust be its normal flaky self. Just keep right click-and-save till it stops going back to the root gallery and gives you a duf to save.

    Wow, I am impressed. Goes with what DazSpooky and I have been saying for some time now. 4GB min for Iray, lol. Not a real test, I have other stuff open, we are at over 16min at only 85% so far... 23min 32.71sec with a dozen other apps going. FX8350 and GTX1050ti, room temp 23.3333333c (75F).

    (note to self, 4.10.0.123  4.11.0.196 pending test)

    OK, run on 'this comp' with a fresh reboot for each run, and nothing in the background.

    It would appear that the 2018b test is using something the old test may not that may have debugging code still on. (I will guess there is a newer beta than what I have, I am not oblivious to the fact that comp is off the net 99.9% of the time, to save me from random win10 update reboots in the middle of renders, lol) Oh, and the R7 CPU is at 3.2GHz, my laziness after a few Bios updates resetting the OC settings.

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    Post edited by ZarconDeeGrissom on
  • outrider42outrider42 Posts: 3,679
    ebergerly said:

    BTW it would be great if someone could generate a spreadsheet to summarize the RTX results for the outrider scene like I did below for the Sickleyield. It gets awful confusing trying to keep everything straight. Also, I think it's important that everyone using that scene has identical settings, so I think that needs to be clarified if it hasn't been already.

    Also, I have a sneaking suspicion that when we're getting down to the 1 minute range of render times the Sickleyield scene is starting to age, and might not be giving a good idea of actual render times but rather some other setup-related times. Not sure, but something to keep in mind. 

    And I also think we really need to take the results on RTX now with a huge grain of salt since all the pieces aren't in place yet software-wise. 

    That is why I tried to make an updated benchmark in the first place. Users were already breaking under a minute with multiple GPUs and it seemed to me like the scene was hitting a speed limit of Iray itself. The original uses a Genesis 2 model, and the surfaces are converted to Iray as G2 never shipped with Iray out of the box. I used Genesis 8 and made a few alterations to the surfaces, I think it has the new dual lobe settings. I gave the outfit weighted top coat glossy settings. I wanted to make the camera closer to the model since closeups take longer (less texture compression), and the ball of light is giving off a bright light that is right next to her skin for SSS calculations (also why her nails kind of glow...I just liked it, its magic, LOL.) So I tried to give the engine more stuff to do.

    And then I added bloom, mostly because I thought it looked nice, but it also adds a bit more for the engine to calculate. The room over all is still quite dark, which Iray has always hated. It takes longer for Iray to calculate the light bounce in a darker scene. If you add a light to the scene or brighten it up, it runs much faster. The same goes for the original SY scene. I tried to write a number of things to do for the bench in my post, but I didn't think about it getting buried in the thread. I think I will write this into the gallery post, and maybe put it in a sig.

    It shouldn't be too much of a task to make a table of this scene since it only goes back a few pages. There are times people don't list what scene they use.

    Generally speaking though, Iray seems to scale very well. I have run a variety of gpus at this point, and the percentage gained with one card over another is pretty consistant across the board, regardless of the scene make up. If you have a gpu that runs one scene 30% faster than another gpu, it will probably maintain that 30% faster for nearly all scenes. However that was because all Iray gpus ran off CUDA. Soon we will add the RT cores to the mix, and I am still convinced Tensor is doing something in the render process, otherwise how do we explain the times that are near double the 1080ti.

    Speaking of Tensor, I still want to see how Turing handles the AI denoiser. I would expect the AI denoiser to be much faster with a Turing card. Both my scene and the SY scene have noticeable grain in some spots. Would anybody like to test out the denoiser on one or both of these? I don't have the current beta myself.

  • ebergerlyebergerly Posts: 3,255

    Make sure you check the latest in the "OT: New Nvidia Cards to come in RTX and GTX versions?! The Reviews are Trickling In.." thread. Looks like the RTX cards' Turing architecture isn't supported by Iray and CUDA. 

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