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Daz 3D Forums > 3rd Party Software > Blender Discussion

How to find realistic skin shaders

januarsaputradidikjanuarsaputradidik Posts: 4
December 2021 in Blender Discussion

Hi guys, maybe you guys can help me, how do you get a realistic skin shader with great detail? like people out there, I've been trying to find a suitable and good skin shader for a long time but I can never find what I'm looking for, until I'm confused and stressed because I don't get what I want, my questions, and how people can get it. make skins look realistic in blender? such as pore details, subsurface scattering, I still don't understand, do they use additional textures like texturing xyz? and how? btw this is a skin shader that I made, do you think there is something wrong? I need your opinion, if you can help, I am very very grateful and appreciate you, thank you :D

Node Setup.png
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With No Denoise.png
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Close Up.png
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With Denoise.png
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Comments

  • Krys KryngleKrys Kryngle Posts: 311
    December 2021

    That's a good start.  I attached a picture of Diffeomorphic's automatic conversion which shows how to hook up the bump and normal maps.  Displacement is a whole thing and I don't think DAZ exports too many displacement maps.

    The DAZ content artists probably use texturing xyz.  I think there is something on their blog about it.  It will save you a ton of time if you start by using the DAZ character maps instead of trying to create your own.  There are some very good characters out there with complete maps.

    The subsurface settings are confusing.  I talk about them in my youtube video if you want to look that up.  Maybe that will help.  Your settings are probably a little high though since the eyelids, nose, and ears are glowing a bit.

    I know Blender 3.0 is using a new denoiser which is supposed to keep more of the bump detail, but I don't know how much.  Once you get your bumps and normals showing, compare renders with and without denoise.  The denoise setting tends to smooth out skin details too much sometimes.

    Screenshot.jpg
    2059 x 1693 - 486K
  • benniewoodellbenniewoodell Posts: 1,999
    December 2021

    I haven't started the course yet, but if you sign up for CG Cookie, you have access to the Human course where you learn how to make a photorealistic character from scratch in Blender and making the skin is one of the sections. Might be something to look into, that site is a wealth of information as a whole. 

  • januarsaputradidikjanuarsaputradidik Posts: 4
    December 2021

    Krys Kryngle said:

    That's a good start.  I attached a picture of Diffeomorphic's automatic conversion which shows how to hook up the bump and normal maps.  Displacement is a whole thing and I don't think DAZ exports too many displacement maps.

    The DAZ content artists probably use texturing xyz.  I think there is something on their blog about it.  It will save you a ton of time if you start by using the DAZ character maps instead of trying to create your own.  There are some very good characters out there with complete maps.

    The subsurface settings are confusing.  I talk about them in my youtube video if you want to look that up.  Maybe that will help.  Your settings are probably a little high though since the eyelids, nose, and ears are glowing a bit.

    I know Blender 3.0 is using a new denoiser which is supposed to keep more of the bump detail, but I don't know how much.  Once you get your bumps and normals showing, compare renders with and without denoise.  The denoise setting tends to smooth out skin details too much sometimes.

    I'm curious, what does the node group contain? May I see?

  • januarsaputradidikjanuarsaputradidik Posts: 4
    December 2021

    benniewoodell said:

    I haven't started the course yet, but if you sign up for CG Cookie, you have access to the Human course where you learn how to make a photorealistic character from scratch in Blender and making the skin is one of the sections. Might be something to look into, that site is a wealth of information as a whole. 

     Yes, I've seen that video course, but I think it's more complicated and doesn't match the maps provided by daz3d

  • januarsaputradidikjanuarsaputradidik Posts: 4
    December 2021

    benniewoodell said:

    I haven't started the course yet, but if you sign up for CG Cookie, you have access to the Human course where you learn how to make a photorealistic character from scratch in Blender and making the skin is one of the sections. Might be something to look into, that site is a wealth of information as a whole. 

     Yes, I've seen that video course, but I think it's more complicated and doesn't match the maps provided by daz3d

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