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Daz 3D Forums > 3rd Party Software > Blender Discussion

Revisiting shadows in space (Blender 3)

brainmuffinbrainmuffin Posts: 1,267
December 2021 edited December 2021 in Blender Discussion

It's been nearly a year since I looked at the scene file and I pulled it into Blender 3 to try for some Cycles X shadow improvements. I'm interested in learning how to improve the shadows more without going crazy with samples and denoising that makes it take days to render. This scene started out in Studio and was ported to Blender via Diffeo.

Video link:

Post edited by brainmuffin on December 2021

Comments

  • brainmuffinbrainmuffin Posts: 1,267
    December 2021

    Including the current settings might have been a good idea. Here they are attached.

    Screenshot from 2021-12-09 13-14-23.png
    286 x 765 - 48K
  • nicsttnicstt Posts: 11,715
    December 2021

    Nice animation

    ... Just thinking though, that spaceship can also enter atmosphere? Otherwise Im wondering why there are wings. :)

  • brainmuffinbrainmuffin Posts: 1,267
    December 2021

    nicstt said:

    Nice animation

    ... Just thinking though, that spaceship can also enter atmosphere? Otherwise Im wondering why there are wings. :)

    Thanks. If memory serves, this is the space ship landing: https://www.daz3d.com/sci-fi-space-ship

     

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