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Daz 3D Forums > 3rd Party Software > Blender Discussion

How to Fix Eyes after Using Daz to Blender Bridge

ironlionironlion Posts: 0
November 2021 in Blender Discussion

I'm having a problem where the irises don't look right after importing to Blender. Anyone know how to fix this in Blender?

It looks like the irises are floating above the white part of the eye or something. There's a white line around the irises and it looks like a shadow underneath. The eyes look great in a Daz render however.

Eyes-Daz.JPG
660 x 322 - 27K
Eyes-Blender.JPG
869 x 317 - 45K

Comments

  • Krys KryngleKrys Kryngle Posts: 311
    November 2021

    I'm not sure exactly, but it helps to use the exact same node set up for the iris, sclera, and pupil.  If those materials are different in any way, you will notice.  If you can post a picture of your node setups that might help.

  • nonesuch00nonesuch00 Posts: 18,722
    November 2021

    Maybe you have selected the wrong UV Sets for the eyes. There is now Genesis 8.1 & Genesis 8 and they both use different UVs. If you use a Genesis 8 materials set on Genesis 8.1 or vice versa, change the UV set chosen to be correct if you picked the wrong one.

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