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Daz 3D Forums > 3rd Party Software > Blender Discussion

Can't import DAZ to Blender morph with subdivision level 1 or 2

Moin3DMoin3D Posts: 28
October 2021 edited October 2021 in Blender Discussion

Hi all,

I have some trouble with importing figure morphs. I am new to Blender/DAZ and couldn´t find the answer in the manual.

  1. Add Geneseis 8.1 to my scene with all default settings (SubDivision Level 2) an default pose
  2. Using the DAZ to Blender Bridge with Subdivision Level 1 or 2 and no other options
  3. Import the figure in Blender via DAZtoBlender AddOn
  4. "ToSculpt" (also tried it without any changes)
  5. Export "To DAZ Morph"
  6. Back to DAZ with selected default Genesis 8.1 Figure
  7. Morph Loader Pro and selecting the created default to_daz_morph.obj file
  8. Loading morph to_daz_morph: Warning: Geometry did not match, failed to create morph.

 

With SubDivision Level 0 it works without any errors. But I get the error/warning if I set it to SubDivision Level 1 or 2. What do I have to do to solve it?

Many thanks

Post edited by Moin3D on October 2021

Comments

  • Cris PalominoCris Palomino Posts: 12,723
    October 2021 edited October 2021

    Moin3D said:

    Hi all,

    I have some trouble with importing figure morphs. I am new to Blender/DAZ and couldn´t find the answer in the manual.

    1. Add Geneseis 8.1 to my scene with all default settings (SubDivision Level 2) an default pose
    2. Using the DAZ to Blender Bridge with Subdivision Level 1 or 2 and no other options
    3. Import the figure in Blender via DAZtoBlender AddOn
    4. "ToSculpt" (also tried it without any changes)
    5. Export "To DAZ Morph"
    6. Back to DAZ with selected default Genesis 8.1 Figure
    7. Morph Loader Pro and selecting the created default to_daz_morph.obj file
    8. Loading morph to_daz_morph: Warning: Geometry did not match, failed to create morph.

     

    With SubDivision Level 0 it works without any errors. But I get the error/warning if I set it to SubDivision Level 1 or 2. What do I have to do to solve it?

    Many thanks

    When you export the figure, it should not be subdivided. You can't import with subdivisions either. You can add subdivisions in Blender to make normal maps to use on your figure, though, but turn off the subd when you export.

    Post edited by Cris Palomino on October 2021
  • Moin3DMoin3D Posts: 28
    October 2021

    Ok, but what is the function of these options? I just would like to understand wink

     

     

     

    Screenshot_1.jpg
    241 x 277 - 16K
  • Richard HaseltineRichard Haseltine Posts: 109,697
    October 2021

    They may be useful if the object is not to create a morph

  • Moin3DMoin3D Posts: 28
    October 2021

    Cris Palomino / Richard Haseltine thanks for your help / explanation smiley

     

     

     

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