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Daz 3D Forums > 3rd Party Software > Unity Discussion

How To Export All Bones?

yukotasanyukotasan Posts: 4
October 2021 in Unity Discussion

Yes, the question is in the title. I export using bridge, but only the bones of the character are exported. I want to export cloth,hair and character bones (All togethersmiley)

Thank you in advance for your help.

Comments

  • danielbui78danielbui78 Posts: 326
    October 2021 edited October 2021

    Try this:

    1. Click File->Export, Save as FBX.
    2. In the FBX Export Options, uncheck "Merge Clothing into Figure Skeleton".
    3. Click Accept.
    4. If you are using "Optimize Game Objects", then you may need to expose extra transforms:
      1. Click the "Rig" tab of your FBX file.
      2. Then click "Extra Transforms to Expose".  A checklist dropdown should open up to let you select all the bones inside the FBX file. 
      3. Select "Toggle All" and click Apply.

    If you are using the Unofficial DTU Bridge, you can enable the "Show FBX Dialog" checkbox, then do the above steps.  The FBX Dialog is not currently available in the official Daz To Unity Bridge.

    Hopefully this helps!  Good luck!

    Post edited by danielbui78 on October 2021
  • yukotasanyukotasan Posts: 4
    October 2021

    @danielbui78 I will try this. Thank you so much.

  • worldpeace2040worldpeace2040 Posts: 3
    August 2

    danielbui78 said:

    Try this:

    1. Click File->Export, Save as FBX.
    2. In the FBX Export Options, uncheck "Merge Clothing into Figure Skeleton".
    3. Click Accept.
    4. If you are using "Optimize Game Objects", then you may need to expose extra transforms:
      1. Click the "Rig" tab of your FBX file.
      2. Then click "Extra Transforms to Expose".  A checklist dropdown should open up to let you select all the bones inside the FBX file. 
      3. Select "Toggle All" and click Apply.

    Hello,

    I'm trying to export .fbx which contains my custom IK bones (through WindowsTab > Create > IK Chain). 

    The IK bones works fine in Daz3D, however, Daz3D didn't include the bones I've added while exporting the .fbx file.

    Could you elaborate a bit more on where to find the "Rig" tab you've mentioned? Thanks!

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