UltraSceneryXT - large terrain/landscape generator

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  • barbultbarbult Posts: 26,172

    echristopherclark said:

    I've been playing with the product a lot over the past few days and what it can do is super-impressive. That said, I'm wondering if it can do what I'm looking for, or if I need to use something else.

    All I seem to be able to produce with it are big mountain ranges with very few bits of level terrain. Is that all it's meant for, or could I use it to create a full-on landscape with a valley, a major river running through it (as opposed to the streams I can get out of the non-XT UltraScenery), and so on? If so, how do you do that? I can't figure it out.

    Yes, you can do that. I'm not sure how steep of a "valley" you are looking for.
    You don't have to start with one of the presets. You can specify a terrain map. Black is low and white is high. You can control the overall attitude with the Terrain Properties. The Mixing will control how much of each of the height map, erosion and noise are used to generate the terrain shape. You can use Displace with a map file to additionally control the height in certain specific areas. You can use Zero Edge to make the terrain slope down to flat at the outer edges, or as far in from the edge as you want. Sometimes you just need to experiment to get the feel for what each control does and how they combine. There is a user manual that can help. Have your found it and read it already?
    I borrowed USC_River_01_512.png from UltraScenery and checked the invert box for the maps in these UltraSceneryXT renders.

    USXT Flat Terrain River.jpg
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    USXT River Valley.jpg
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    USXT River Mountain Valley_Default Camera.jpg
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  • davesodaveso Posts: 7,757

    the river looks really nice. 

  • barbult said:

    echristopherclark said:

    I've been playing with the product a lot over the past few days and what it can do is super-impressive. That said, I'm wondering if it can do what I'm looking for, or if I need to use something else.

    All I seem to be able to produce with it are big mountain ranges with very few bits of level terrain. Is that all it's meant for, or could I use it to create a full-on landscape with a valley, a major river running through it (as opposed to the streams I can get out of the non-XT UltraScenery), and so on? If so, how do you do that? I can't figure it out.

    Yes, you can do that. I'm not sure how steep of a "valley" you are looking for.
    You don't have to start with one of the presets. You can specify a terrain map. Black is low and white is high. You can control the overall attitude with the Terrain Properties. The Mixing will control how much of each of the height map, erosion and noise are used to generate the terrain shape. You can use Displace with a map file to additionally control the height in certain specific areas. You can use Zero Edge to make the terrain slope down to flat at the outer edges, or as far in from the edge as you want. Sometimes you just need to experiment to get the feel for what each control does and how they combine. There is a user manual that can help. Have your found it and read it already?
    I borrowed USC_River_01_512.png from UltraScenery and checked the invert box for the maps in these UltraSceneryXT renders.

    This is amazing. You've blown my mind here. So many things to try, especially borrowing the River png from UltraScenery. Thank you, thank you, thank you.

  • echristopherclarkechristopherclark Posts: 273
    edited March 2024

    I'm trying out Barbult's awesome ideas above and things are looking great, but I'm getting trees in the water and I'm not sure why.

    Damn, I need to read the manual more carefully. Sorry!

    Post edited by echristopherclark on
  • barbultbarbult Posts: 26,172

    echristopherclark said:

    I'm trying out Barbult's awesome ideas above and things are looking great, but I'm getting trees in the water and I'm not sure why.

    Damn, I need to read the manual more carefully. Sorry!

    To keep the trees out of the water, set the Min Altitude (m) in the Biome section to the same value as the water level, or higher.

  • If I have a piece of terrain I've created elsewhere (in, say, Blender), is it possible to use Ultrascenery XT's Biome generation on top of that piece of terrain, or would that be a job for Ultra Scatter Pro instead? I'm guessing it would be a job Ultra Scatter Pro, which I don't own yet, but I wanted to make sure before I make the purchase.

  • barbultbarbult Posts: 26,172
    If you can get Blender to output a height map for the terrain, you should be able to use that as a height map in UltraSceneryXT, but if you want complete control of the terrain shape and materials, UltraScatterPro is probably what you want. I've never tried to use a terrain from Blender in either one, so I am making educated guesses here.
  • Okay. Thanks! I plan to get Ultra Scatter Pro anyway, so even if it doesn't work, I'll have other uses for it.

  • drucdruc Posts: 472

    Just thought I would make a comment on what I have, recently, been using US-XT for. I use the dry lake preset to creat a back drop with a large flat surface to build my actual scene. I am currently rendering an initial scene using several of the Carnival sets (there is an Iray add-on) and with the desert material, and conifer trees it is looking good. I need more props etc. The ground looks like light coloured sand and fitting for a carnival scene.

  • It been a while since I had time to play with anything but managed to do this one recently

    Please click to see

    MoonBay.jpg
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  • MoreTNMoreTN Posts: 340

    DreamWeever said:

    It been a while since I had time to play with anything but managed to do this one recently

    Please click to see

    Beautiful, especially if embiggened to see the details

  • MoreTN said:

    DreamWeever said:

    It been a while since I had time to play with anything but managed to do this one recently

    Please click to see

    Beautiful, especially if embiggened to see the details

    Thank you 

  • I recently purchased UltraScenery XT and I haven’t been able to get it to work. I installed it using Daz Install Manager. Everything except the plugin to use the application seems to have installed correctly. When I go to the Window/Panes (tabs) dropdown menu, there is no option for UltraSceneryXT. There is no UltraSceneryXT subdirectory in my plugins folder. I searched all my drives for the libUltraSceneryXT.dll plugin driver and it cannot be found anywhere. I do keep my Daz source directory in a separate hard drive than the one where the program is installed. In DIM, when I click to “show installed files”, the plugin .dll files don't appear to be included. What am I missing, what am I doing wrong?

     

    screenshot1.jpg
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    screenshot2.jpg
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    screenshot3.jpg
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  • MBCphoto said:

    I recently purchased UltraScenery XT and I haven’t been able to get it to work. I installed it using Daz Install Manager. Everything except the plugin to use the application seems to have installed correctly. When I go to the Window/Panes (tabs) dropdown menu, there is no option for UltraSceneryXT. There is no UltraSceneryXT subdirectory in my plugins folder. I searched all my drives for the libUltraSceneryXT.dll plugin driver and it cannot be found anywhere. I do keep my Daz source directory in a separate hard drive than the one where the program is installed. In DIM, when I click to “show installed files”, the plugin .dll files don't appear to be included. What am I missing, what am I doing wrong?

     There are 2 packages which needs to be installed. The 1st one is the content, the 2nd contains the plugin.

    USCXT.jpg
    915 x 686 - 102K
  • DoctorJellybean said:

    MBCphoto said:

    I recently purchased UltraScenery XT and I haven’t been able to get it to work. I installed it using Daz Install Manager. Everything except the plugin to use the application seems to have installed correctly. When I go to the Window/Panes (tabs) dropdown menu, there is no option for UltraSceneryXT. There is no UltraSceneryXT subdirectory in my plugins folder. I searched all my drives for the libUltraSceneryXT.dll plugin driver and it cannot be found anywhere. I do keep my Daz source directory in a separate hard drive than the one where the program is installed. In DIM, when I click to “show installed files”, the plugin .dll files don't appear to be included. What am I missing, what am I doing wrong?

     There are 2 packages which needs to be installed. The 1st one is the content, the 2nd contains the plugin.

  • Well, that explains it. That package was never included when I tried to download and install the application. It's not even included when I try downloading the files manually. Looks like it's time to contact Daz.

  • barbultbarbult Posts: 26,172
    edited September 2024

    MBCphoto said:

    Well, that explains it. That package was never included when I tried to download and install the application. It's not even included when I try downloading the files manually. Looks like it's time to contact Daz.

    Do you have Plugins enabled in the DIM Download filters?

     

    Screenshot 2024-09-10 215725.jpg
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    Post edited by barbult on
  • drucdruc Posts: 472
    edited July 14

    I've just bought Easy Environments: Road to Nowhere, nice product and suits my current needs with the exception of the product seems to be a section of road, electric wire poles, fence and plants. All using instances to make a straight road. I want a straight road, so all is good. The only issue is the back ground is an image within the Environment Mode. This setting doesn't allow for "time of day" light setting because "sky-Sun" setting ignore any image and I understand why. Hence I need a back ground. I own Ultrascenery 1, 2 and XT and Howies clouds so back ground is sorted. 

    My issue is, I can create a map so the biome from USXT doesn't encroach on the road, but I don't know how to create a height map to make a ground level area for the road. Specifically, I don't know what the colour or grey scale setting is for zero ground level.

    What I'm thinking is generate a height map I am happy with, load that into paint shop and add a ground level, transparent layer that only effects the road area. This would level the road surface, but leave the other areas of USXT as per the initial height map.

    Is my logic correct in this approach and can anyone help with the colour setting? 

    Post edited by druc on
  • ArtiniArtini Posts: 10,290
    edited July 14

    Black creates minimum height. white creates maximum height.

     

    Post edited by Artini on
  • drucdruc Posts: 472

    Thanks Artini. It was the ground level I was after. I am trying 127,127,127 being the middle between black and white but with all the other factors, I am still not getting a flat surface straight through the scene.

  • barbultbarbult Posts: 26,172

    There are many settings in UltraSceneryXT that will affect the shape of the land, besides the Height Map. Try turning off some of the other things like Noise and Erosion. Displace  (Absolute) may be more effective in making a flat surface than using a Height Map. 

  • drucdruc Posts: 472

    Thanks barbult. I think it has beaten me for the moment. I want hills and interesting topography with a flat road running straight through the middle. I can get the hills etc. on the sides, but can't get a flat road surface. I have tried all sorts of setting and using multiplier rather than add to lessen the effect. With USC 1 and 2 there are Code66's tool kits and add ons that can create level areas and clearings. USXT being a back ground generator doesn't have this option. 

    As can be seen in the attachment, shots from a side view look great, I just can't get a long view of the road.

    USXT test 1.png
    2160 x 2160 - 7M
  • ArtiniArtini Posts: 10,290

    Very nice, @druc

     

  • ArtiniArtini Posts: 10,290
    edited July 15

    Below is my test - I have played with displacement and masks.

    usxt20250715a06pic04.jpg
    1920 x 1080 - 596K
    Post edited by Artini on
  • drucdruc Posts: 472

    Thanks Artini I apprciate your time and effort. I have gone back to using the environment map that comes with the product  "Easy Environments: Road to Nowhere". I only wanted to be able to change the time of day. Not currently prossible so I have made a product suggestion.  

  • DreamWeeverDreamWeever Posts: 191

    druc said:

    Thanks Artini I apprciate your time and effort. I have gone back to using the environment map that comes with the product  "Easy Environments: Road to Nowhere". I only wanted to be able to change the time of day. Not currently prossible so I have made a product suggestion.  

    Did you know there is already an add on for Road to nowwhere that gives you diffrinte sky/time of day options? https://www.daz3d.com/road-to-nowhere-add-on ;

  • barbultbarbult Posts: 26,172

    DreamWeever said:

    druc said:

    Thanks Artini I apprciate your time and effort. I have gone back to using the environment map that comes with the product  "Easy Environments: Road to Nowhere". I only wanted to be able to change the time of day. Not currently prossible so I have made a product suggestion.  

    Did you know there is already an add on for Road to nowwhere that gives you diffrinte sky/time of day options? https://www.daz3d.com/road-to-nowhere-add-on ;

    Link correction: https://www.daz3d.com/road-to-nowhere-add-on

    You cannot let a link end like that on the end of a text line without hitting Enter. Daz forum will add characters that make the link not work.

  • drucdruc Posts: 472

    Thank you. I added that to my wish list. It looks great. I have been converting Billy-T's custom bikes to Iray using shaders, for the most part, so I thought a road trip might be in order. Three Iray skies came with the product and the add on will give night time and stormy weather as well.

    Thanks

  • DreamWeeverDreamWeever Posts: 191

    barbult said:

    DreamWeever said:

    druc said:

    Thanks Artini I apprciate your time and effort. I have gone back to using the environment map that comes with the product  "Easy Environments: Road to Nowhere". I only wanted to be able to change the time of day. Not currently prossible so I have made a product suggestion.  

    Did you know there is already an add on for Road to nowwhere that gives you diffrinte sky/time of day options? https://www.daz3d.com/road-to-nowhere-add-on ;

    Link correction: https://www.daz3d.com/road-to-nowhere-add-on

    You cannot let a link end like that on the end of a text line without hitting Enter. Daz forum will add characters that make the link not work.

    Ah thanks, I  did not know that. 

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,712
    edited July 16

    druc said:

    Thanks Artini I apprciate your time and effort. I have gone back to using the environment map that comes with the product  "Easy Environments: Road to Nowhere". I only wanted to be able to change the time of day. Not currently prossible so I have made a product suggestion.  

    What kind of images were you aiming for? This was a quick assemblage with Road to Nowhere and assorted Howie products. It's using two USXTs and - though you can't really see them here - two USC2s, along with a sun-sky preset from a set Howie put out a while back. It would not be convincing from above, but it's potentially useful for typical road level angles. 

      

    RoadToNowhere.jpg
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    RoadToNowhere2.jpg
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    Post edited by paulawp (marahzen) on
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