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Daz 3D Forums > 3rd Party Software > Blender Discussion

Morphs from Blender to Daz not working properly [Solved]

Anonymous111Anonymous111 Posts: 29
September 2021 edited September 2021 in Blender Discussion

Complete beginner with Blender here. When importing a Genesis 8 Basic Female (no morphs, clothing, hair, anything) into Blender, I'm able to do some basic scultpting. When using the "make new morph" option, everything seemingly works out fine as outlined in probably the most popular guide on YouTube for the bridge (not sure if I'm allowed to link) until the very last step.

Instead of applying the morph to the G8F figure, the created slider (generic name "to_daz_morph") does nothing but shrinking/enlarging the figure. I did not rename the morph during export from Blender, or import into Daz. obj. file is displayed correctly in 3D Viewer. Using current version of Daz unless I'm much mistaken. From my layman's perspective, something goes wrong during import into Daz, but I'm not sure what.

I'll provide screenshots if you need them. Thanks for the help.

Post edited by Anonymous111 on September 2021

Comments

  • RL_MediaRL_Media Posts: 339
    September 2021

    It's scaling issue. When importing the morph with morph loader, remember to set the scale to 10000 I think it is off the top of my head.

  • Anonymous111Anonymous111 Posts: 29
    September 2021

    RL_Media said:

    It's scaling issue. When importing the morph with morph loader, remember to set the scale to 10000 I think it is off the top of my head.

    Problem solved. Cheers! 

  • Richard HaseltineRichard Haseltine Posts: 108,013
    September 2021

    The main thing is to make sure the preset used in the OBJ exporter matches the preset used in the importer/Morph Loader.

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