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Daz 3D Forums > 3rd Party Software > Blender Discussion

Adding IK to Daz To Blender Rigs

pretendforreal_707d4f4a31pretendforreal_707d4f4a31 Posts: 47
September 2021 in Blender Discussion

Hi!

Does anyone have a quick solution for adding IK to rigs exported over Daz to Blender Bridge? There used to be a very useful "convert to rigify" section that would let you add IK to hands and feet as needed but its long gone. 
 

Any advice is very much appreciated. 

Comments

  • Krys KryngleKrys Kryngle Posts: 311
    September 2021

    I installed the latest version and the 'convert to rigify' was there...

  • pretendforreal_707d4f4a31pretendforreal_707d4f4a31 Posts: 47
    September 2021 edited September 2021

    Ok- So it does show up in Pose Mode but not in Object mode. Also it is only showing up for newly imported characters not for characters where I have renamed the rig. Which I often do to be able to sort through multiple rigs in the same scene. Also converting the whole rig to rigify seems to incorrectly weight paint a bunch of the face bones and the gums and lips distort like crazy when I try to pose the characters.

    it does allow me to add IK to the existing rig though which is very helpful. So I'll just stick with that as a win.:)

    Post edited by pretendforreal_707d4f4a31 on September 2021
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