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  • barrieMbarrieM Posts: 282

    @robertswww Thanks for posting your mac spec. It is the one that I am considering. What render engine do you use?

  • robertswwwrobertswww Posts: 767
    edited January 2022

    @barrieM That was actually a Mac Mini owned by the user "mistycomic" in that other forum thread.  Currently, I run Daz Studio on a Windows 10 PC, however, I do own an old 2006 Mac Mini that has a 1.83 GHz Intel Core Duo processor (32-bit), and you have inspired me to try to install Daz Studio on it.  Today, I downloaded DIM version 1.4.0.80 (32-bit), but after unzipping the file and double-clicking to launch the installer, it would just open-and-close in less than a second and would not install.  I then tried to install the 32-bit version of Daz Studio directly (without DIM), but it exhibited the same behavior and would not install. It looks like this Mac Mini of mine is just too old as it is only running OS X version 10.4.11.  I am planning to purchase a newer M1 or M2 Mac sometime in the near future, but for now, I'll have to wait and see what route you and others head in.  Keep us updated on your upcoming new Mac system.

    As for Render Engine... On my Windows PC I use iRay, and when I get a Mac, I am planning to test the speed of iRay running via the CPU, compared to 3Delight, but I will most likely end up using Octane X, because I hear it is faster for generating realistic-looking renders.

    Post edited by robertswww on
  • barrieMbarrieM Posts: 282

    @Robertswww I have ordered a 2018 mac Mini due Mid Feb. I did consider newer macs with M1 chips but their max memory was limited. I became very sensitised to memory problems on my current iMac. It has 8GB Ram but quickly runs out with more than one character in a scene. I got the 2018 mac mini with 64GB RAM but don't yet know if I made the right choice. I know it will work according to @mistycomic,  but haven't a clue how it will render. 

    Feel free to contact me if you consider the 2018 Mac Mini. 

  • @barrieM I think you made the right choice... it's too bad that the current M1 model of the Mac Mini is limited to a maximum of 16GB of RAM.  Since Daz Studio will only render via the CPU on the Mac Mini, as you mentioned, the more RAM the better and the 64GB should work well for your intended purposes.  The Mac Mini is a real workhorse with a small footprint. 

    My 2006 Mac Mini is still running strong and handles Adobe Photoshop CS and Illustrator CS with ease.  When I get a new Mac, I will mainly be using it for generating 3rd-Party Smart Content files that are output from Content Wizard to create the necessary DIM files, which I will then transfer to my PC.  I also plan to use the Mac for converting content, and trying my hand at creating, packaging, and testing items. 

    Once you recieve your new Mac Mini and get it set up with Daz Studio, then let us know the speed and performance results of your rendering tests. 

  • 3Don3Don Posts: 690

    What is Octane, a render engine in DS?

  • LeanaLeana Posts: 11,033

    3Don said:

    What is Octane, a render engine in DS?

    It’s an external render engine.
  • 3Don said:

    What is Octane, a render engine in DS?

    Yes, as Leana mentioned, it is a free 3rd-party plug-in render engine for Daz Studio.  Find out more about Octane at these links...

    About OctaneRender:
    https://home.otoy.com/render/octane-render/

    NEW: Octane X - is finally here! [MEGA FAQ THREAD]:
    https://render.otoy.com/forum/viewtopic.php?f=9&t=75411&start=940

    Octane Render Kit - Resources and Video Tutorial (FREE):
    https://www.daz3d.com/octane-render-kit

    Video Tutorial (Paid):
    Fueling Your Renders with Octane - Photorealistic Renders
    https://www.daz3d.com/fueling-your-renders-with-octane--photorealistic-renders

    Octane X (Free on Mac App Store):
    https://apps.apple.com/us/app/octane-x/id1548355081 

  • 3Don3Don Posts: 690

    robertswww said:

    3Don said:

    What is Octane, a render engine in DS?

    Yes, as Leana mentioned, it is a free 3rd-party plug-in render engine for Daz Studio.  Find out more about Octane at these links...

    About OctaneRender:
    https://home.otoy.com/render/octane-render/

    NEW: Octane X - is finally here! [MEGA FAQ THREAD]:
    https://render.otoy.com/forum/viewtopic.php?f=9&t=75411&start=940

    Octane Render Kit - Resources and Video Tutorial (FREE):
    https://www.daz3d.com/octane-render-kit

    Video Tutorial (Paid):
    Fueling Your Renders with Octane - Photorealistic Renders
    https://www.daz3d.com/fueling-your-renders-with-octane--photorealistic-renders

    Octane X (Free on Mac App Store):
    https://apps.apple.com/us/app/octane-x/id1548355081 

    Thanx roberts

  • CMacksCMacks Posts: 202

    The Octane Render Kit page linked above tells one that a OctaneRender Plugin is needed, and there's a link.  However, I do not see a Octane X plugin for Mac at that page.   

    https://render.otoy.com/shop/primex.php

    lists a bunch of items (Cinema4D, Maya, Blender, Unreal) but DazStudio isn't one of them...  So, is there any way to proceed to get this to work now?

  • CMacksCMacks Posts: 202

    CMacks said:

    The Octane Render Kit page linked above tells one that a OctaneRender Plugin is needed, and there's a link.  However, I do not see a Octane X plugin for Mac at that page.   

    https://render.otoy.com/shop/primex.php

    lists a bunch of items (Cinema4D, Maya, Blender, Unreal) but DazStudio isn't one of them...  So, is there any way to proceed to get this to work now?

    To be clear, I want to use Octane on my M1 Mac to render Daz Studio scenes.  Without that plugin, I don't see how to do so.

  • @CMacks For Macintosh you need to use Octane X. For the newer M1 Macs, Otoy release version PR12, but it had some problems, however version PR13 should be out soon.  Follow the MEGA FAQ THREAD that I linked to above for the latest updates to the Mac version.  Also, keep an eye on the Apple App Store to see if they update their version of Octane X (link above).

  • bytescapesbytescapes Posts: 1,807

    While we're on the subject, how easy is Octane to work with?

    As I understand it, you can't just grab a DAZ scene that you made for some other renderer (Iray or 3DL, for example) and send it off to Octane. You need to set up lights and shaders specifically for Octane, which presumably involves some amount of conversion and tinkering. How much work and knowledge -- and time -- is involved in getting good results out of Octane? And are the results, assuming you know what you're doing, comparable to the results you can get with Iray?

  • @bytescapes Octane will take quite a bit more time to initially set-up, as it's not natively integrated into Daz Studio the way iRay is, since it is a plug-in and shows up in the Octane Render pane (window tab).  But, it can be faster than iRay when rendering an image.  I would say the results are comparable... i.e. photo-realistic. 

    The DAZ plug-in for Octane does a basic conversion of iRay Materials to Octane, but you still need to apply the correct shaders inside the Octane plug-in. Dowload the free Octane Render Kit (ORK) because it has a lot of free Octane shaders, skin materials, HDRIs, lights, and tutorials.
    https://www.daz3d.com/octane-render-kit


    Check out some more of the online resources and you can see some screenshots of Octane in action...


    OctaneRender™ for DAZ Studio™ User Manual
    https://docs.otoy.com/DAZStudioH/DAZPluginManual.htm#

    Daz3D Octane Tutorial [2022]
    https://renderguide.com/daz3d-octane-tutorial/

    An Introduction to Daz Studio Octane
    https://thinkdrawart.com/an-introduction-to-daz-studio-octane

    Try Octane X™ and OctaneRender® Today (Free for personal & commercial use)
    https://home.otoy.com/render/octane-render/demo/#x


    Lots of good info and different perspectives on using Octane in the Daz Forums...

    Iray vs FREE Octane Plug-In for Daz3D (Review & Tutorial)
    https://www.daz3d.com/forums/discussion/402871/iray-vs-free-octane-plug-in-for-daz3d-review-tutorial/p1

    Iray vs octane
    https://www.daz3d.com/forums/discussion/comment/6812436/

  • CMacksCMacks Posts: 202

    I'm sorry, but I'm still not clear on the basics.  This is a Mac thread, and I have an M1 Mac and want to find the OctaneRender plugin for Mac for DazStudio.  I don't see that one exists.  If there is such a plugin, could someone post the link please?  Thanks!  

  • @CMacks It looks like you are in luck as the PR13 release of Octane X for M1 Macs running MacOS 12 (Monterey) are now up...

    Downloads for the Demo:
    Octane X Demo for MacOS 12.0
    https://render.otoy.com/customerdownloads/cf/5c/9f/a8/Octane_X_Demo_PR13_macos.dmg

    Download for native M1 App Store free version:
       This version matches what we will be putting on the App Store for free. It is built native for M1 Macs. It supports M1 (not AMD). Note that Net Render is not part of the free version.
    App Store Octane X for MacOS 12.0
    https://render.otoy.com/downloads/a2/d0/7c/fe/OctaneX.dmg

    All Octane X builds for MacOS are currently located here:
    https://render.otoy.com/forum/viewtopic.php?f=24&t=78768

  • CMacksCMacks Posts: 202

    When I try to access the first file you link it says my account does not have permission to dl the file.  So, not sure what to do there.  But is this Octane_X_Demo_PR13_macos any different than the OctaneX for M1 that I already successfully downloaded and seems to run great?  It can't open DS files, right?  My question is specifically about a plugin to DS so I can render in Octane.  Thanks again.

  • @CMacks You are correct that for the first Otoy link (above), for the demo version of OctaneX, you do need an Otoy account.
    The second Otoy link (above) will directly download the Mac (.dmg) standalone version of the Octane X, which is sounds like you are already running.
    As far as I know, the only difference between the Demo version and the free standalone version of OctaneX that your running, is that the demo version can do Net Rendering which is not part of the free version. If you are only running Octance on 1 computer, then this is not an issue.

    Regarding the Octane-X plugin for Daz Studio on Mac... we are still waiting on Otoy to release the OctaneX Mac plug-in for Daz Studio.

    Here is the latest news from Otoy about the plug-in development:

    NOTE-1:  Currently the demo version is just for standalone (the macOS dcc demo plug-ins are currently all CUDA), but we will be adding Octane X Metal demo versions of all available macOS plug-ins as soon as the developers get a chance to build them.
    NOTE-2:  Note that Octane plug-ins on Apple Silocon will likely remain x86 so they can work with x86 apps using Rosetta2. Octane X app/standalone will be fully optimized as a Universal2 binary app for Apple Silicon.
    NOTE-3:  The last time we were looking into these two issues Image Browser crash (viewtopic.php?f=145&t=78594) and texture fail to load (viewtopic.php?f=145&t=78519).
    NOTE-4:  We wanted to release PR13 with some additional fixes first - that process is nearly done and should be released this week. However, I think it will take a few extra days for Paul to build the plugin. We will post a build once these two issues are fixed.
    Sources:
    https://render.otoy.com/forum/viewtopic.php?f=44&t=75411
    https://render.otoy.com/forum/viewtopic.php?f=24&t=78607
    https://render.otoy.com/forum/viewtopic.php?f=44&t=76733&start=60

    Side-note: For those running both Macs and PCs... I believe the latest Octane Daz Studio plug-in for Windows PC users can be found here:
    https://render.otoy.com/forum/viewtopic.php?f=44&t=79226
    https://render.otoy.com/downloads/6d/2b/f1/46/OctaneRender_for_DazStudio_2021_1_1_62_PRIME.exe

  • CMacksCMacks Posts: 202

    Thanks for that full explanation!  So, I will sit tight waiting for the plugin.  Note-2 indicates it will be x86 but as long as it can render using the M1 GPU then I guess that's fine.

  • CMacksCMacks Posts: 202

    Is there any update?  I'm looking for the Daz Studio plugin for Octane for my M1 Mac running Monterey.  Thanks.  Also, does anyone have the latest DS 4.20 running on an M1 Mac?  If so, how does it compare to 4.16?

  • robertswwwrobertswww Posts: 767

    CMacks said:

    Is there any update?  I'm looking for the Daz Studio plugin for Octane for my M1 Mac running Monterey.  Thanks.  Also, does anyone have the latest DS 4.20 running on an M1 Mac?  If so, how does it compare to 4.16?

    @CMacks The Octane plugin for Daz Studio Mac is still in limbo at least until Daz Studio 5 is released and the Qt application framework is updated. Here's the latest news:

    There are new devs on the plugin will take some times figuring out the plugin and how to work around the old as UI system that daz uses.
    We can only hope daz 5 is around the corner the UI system used in daz is QT3 and they are gonna upgrade to to either 5 or 6 in daz 5
    Source: https://render.otoy.com/forum/viewtopic.php?f=44&t=79226&sid=00eeb602bff27a4c9f8af1739ab8ede0&start=30

    From our side, we wrote to Daz support last month requesting Daz 5 and responded this:
    I've reached out to our Development Team regarding your request for API usage help, and I will reach back out once I hear back from them. We will also be happy to provide the Daz Studio 5 Beta once it has been created.
    Source: https://render.otoy.com/forum/viewtopic.php?f=44&t=79410&p=411757&hilit=OctaneRender+for+DAZ+Studio#p411757

     Also, I have read from other users in the Daz forums who have successfully run the latest version of Daz Studio 4.2 on M1 Macintosh computers, so hopefully they will see this thread and add some comparison details for you.

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