• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Some morphs break import?

EndlessdescentEndlessdescent Posts: 111
September 2021 in Blender Discussion

My custom character has a ton of morphs in Daz. Importing them all with the script always seems to result in error, so I've been experimenting trying to omit some morphs and keep as many as I can. 
Trouble is, each time it literally takes 3-4 hours while exporting the character with some morphs and then there is no way to know if the character will work in Blender or not. 
Is there any easier way to know which morphs will break the export and which ones will not?
I know this is a problem with the morphs because loading the character with no morphs works fine and it is just trial and error finding which morphs break the script and which do not. 
 

importerror.jpg
962 x 896 - 147K

Comments

  • Krys KryngleKrys Kryngle Posts: 311
    September 2021

    Not sure which morphs are breaking your import, but one thing that might help is to apply all your shaping morphs in DAZ, then only export correction type morphs into Blender.  Basically make the character look exactly the way you want it to in DAZ with height, width, shapes, features, etc.  Then when exporting, only export some correction morphs for joints, bends, folds, wrinkles, and things like that. 

  • mikael-aronssonmikael-aronsson Posts: 597
    September 2021

    If you have a gazilion of morphs you try to import, what is the error ? you are not just running out of memory ? each morph can use a lot of ram, as far as I know all morphs are in ram even if you don't use them on Blender so it's not like DS.

  • EndlessdescentEndlessdescent Posts: 111
    September 2021

    mikael-aronsson said:

    If you have a gazilion of morphs you try to import, what is the error ? you are not just running out of memory ? each morph can use a lot of ram, as far as I know all morphs are in ram even if you don't use them on Blender so it's not like DS.

    Fortunately not, Daz only gets up to about 55gb while doing this and I have 64gb.  

    The error I am getting is the in the image I attached. Blender imports the figure as a 2d plane with an error message attached. 

  • EndlessdescentEndlessdescent Posts: 111
    September 2021

    Krys Kryngle said:

    Not sure which morphs are breaking your import, but one thing that might help is to apply all your shaping morphs in DAZ, then only export correction type morphs into Blender.  Basically make the character look exactly the way you want it to in DAZ with height, width, shapes, features, etc.  Then when exporting, only export some correction morphs for joints, bends, folds, wrinkles, and things like that. 

    This seems to be a very important key. Only trouble is, with hundreds and hundreds of morphs, it can be hard to differentiate which are simply shaping and which are for posing. For example, a crease on a cheek or  muscle definition can change depending on an expression or pose.
    What has been working sometimes is to lean out the morphs and try to only include those that may be very important for the end user to have to achieve animations. 

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.