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Daz 3D Forums > 3rd Party Software > Maya Discussion

Model looks shattered when I sent it to Maya

mgomez7mgomez7 Posts: 1
August 2021 in Maya Discussion

Hello everyone:

 

I am having a huge problem, because when I use the DaztoMaya Bridge (version 1.8) to send a modle to my Maya 2020, the body gets shaterred in the way, like the skin weights got suddenly destroyed. I attach a picture so you get a clearer sense of what's happenHow can I fix this? Has it happened to anyone before?

 

Thanks in advance, and happy end of the summer!

 

. 

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,911
    August 2021

    Please put some clothes on the figure, use a non-textured view mode, or remove the textures.

    Was that the mesh (does it look the same in wireframe) or a render effect?

  • moreffectormoreffector Posts: 0
    October 2021

    1) Can you delete the files from C:\Temp folder about Daz studio fbx and xml files. If not, please check the Documents\DAZ 3D\Bridges\Daz To Maya\Exports folder and delete them all.

    2) In Maya, check the FBX Import Options and look at the Namespace section. Choose second radio button and Apply.

  • althornalthorn Posts: 0
    November 2021

    I think I'm having the same problem here:

    https://ibb.co/9cMxD4p

    Tried deleting exports folder and changing import options, but it doesn't help. Can't find any documentation regarding import/export options either. This way I might as well give up on Daz and build characters from scratch - it'll save time and headache.

  • Evil-SpriteEvil-Sprite Posts: 0
    March 2022

    althorn said:

    I think I'm having the same problem here:

    https://ibb.co/9cMxD4p

    Tried deleting exports folder and changing import options, but it doesn't help. Can't find any documentation regarding import/export options either. This way I might as well give up on Daz and build characters from scratch - it'll save time and headache.

    I was looking for a fix for that and stumbled upon this thread. Now I've found a fix that worked for me. The solution was to select SubDivision Level 0 when using the bridge in DAZ. Anything above that, will turn it into a mess. You can just add subdivisions afterwards in Maya, via the Smooth Mesh option on the geometry itself. I hope this helps someone.

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