More Non-photorealistic Renders (NPR III)

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Comments

  • 3Diva3Diva Posts: 12,058
    edited January 2025

    @Artini Very cool! It's awesome to see Hero 5 again! It's fun to see the legacy figures getting more attention and love. FilaToon compliments them so well!

    Post edited by 3Diva on
  • vrba79vrba79 Posts: 1,548

    I feel like those older Genesis toon/anime characters could find a lot of new uses with Filatoon.

  • Artini said:

    lady-sahmara-photo said:

    Nice image :-) Is it possible to see an original iray render? ´Cause I want to see how the feathers look like ...

    Artini said:

    More experiments with FilaToon and the converter:

    https://www.daz3d.com/forums/discussion/713956/released-v3d-filatoon-converter-manager-and-tools-commercial#latest

    I do not have a full scene in iray, but below is how wings looks like with iray materials rendered with Viewport :

    The wings are from:

    https://www.daz3d.com/celestial-angel-wearables-and-wings-mega-set-for-genesis-9

    and I like them very much.

    Yes, I like this wings very much, too. And I see that you also render wings/feather with iray matirial without filatoonrender from viewport ,-) as I do.

     

  • ... and here is my image rendering eyes also without filatoon material :-)

    Fumiko Toon Solo Render fertig2000.jpg
    1494 x 1992 - 486K
  • ArtiniArtini Posts: 10,809

    3Diva said:

    @Artini Very cool! It's awesome to see Hero 5 again! It's fun to see the legacy figures getting more attention and love. FilaToon compliments them so well!

    Thanks a lot for the comments.

    FilaToon brings new quality to the old items and I like it very much.

     

  • ArtiniArtini Posts: 10,809

    vrba79 said:

    I feel like those older Genesis toon/anime characters could find a lot of new uses with Filatoon.

    I agree. I feel like I have found totally new items in my library when I render them with FilaToon.

     

  • ArtiniArtini Posts: 10,809

    lady-sahmara-photo said:

    ... and here is my image rendering eyes also without filatoon material :-)

    Looks very nice.

    I also mix iray materials with FilaToon and if image looks ok, I do not force myself to convert everything.

     

  • ArtiniArtini Posts: 10,809
    edited January 2025

    Bringing these old characters to FilaToon

    https://www.daz3d.com/ichiro2-full-version-ichiro1-included

    https://www.daz3d.com/koshini

    makes me feel better - sweet memories.

    Ichiro07pic08.jpg
    1200 x 1200 - 284K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,809
    edited January 2025

    Exploring previous generations of characters in FilaToon.

    Bianca on stage...

    https://www.daz3d.com/lr-s-bianca-for-v4

    BiancaV42sc12pic01.jpg
    1200 x 1200 - 222K
    Post edited by Artini on
  • 3Diva3Diva Posts: 12,058

    lady-sahmara-photo said:

    ... and here is my image rendering eyes also without filatoon material :-)

    That came out neat! Very nice! And yeah, sometimes it's just easier to leave the eyes Iray. lol

  • 3Diva3Diva Posts: 12,058

    Artini said:

    Bringing these old characters to FilaToon

    https://www.daz3d.com/ichiro2-full-version-ichiro1-included

    https://www.daz3d.com/koshini

    makes me feel better - sweet memories.

    Too cute! Ichiro and Koshini look nice with Filatoon! Older stylized characters mix so well with Filatoon rendering. :D

  • ArtiniArtini Posts: 10,809

    Thanks a lot, @3Diva

    I like very much experimenting with older items in FilaToon - so many to choose from.

     

  • ArtiniArtini Posts: 10,809
    edited January 2025

    After many experiments I have found, that I do not like FilaToon converted hair and eyelashes of Genesis 8,

    so I just used Toon filter in the Gimp. Below is an example on:

    https://www.daz3d.com/gia-7-for-gia-8

    and https://www.daz3d.com/dforce-idol-and-explorer-hair-for-genesis-8-and-9

     

    WastelandFull10pic01ed01.jpg
    1920 x 1200 - 1002K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,809
    edited January 2025
    WastelandFull11pic01ed01.jpg
    1920 x 1200 - 929K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,809
    edited February 2025

    Playing with https://www.daz3d.com/1-click-anime

    It creates nice variations of Genesis 9 based figures.

    Below is its test on https://www.daz3d.com/biomech-angels-for-genesis-9

    BioAngel03pic01ed02.jpg
    1200 x 1200 - 530K
    Post edited by Artini on
  • csaacsaa Posts: 1,047
    edited November 2025

    COG SciFi Mask | Daz assets | Blender Eevee render | Krita post edit

    COG_SciFiMask-800px.jpg
    800 x 800 - 208K
    Post edited by csaa on
  • csaacsaa Posts: 1,047
    edited November 2025

    Sgt. Andrea | Daz assets | Blender Eevee render | Clip Studio Paint post-edit

    Andrea_APose006_000_INK_Only_cam02.png
    1920 x 1920 - 3M
    Post edited by csaa on
  • csaacsaa Posts: 1,047
    edited November 2025

    Sgt.Inez | Daz assets | Blender Eevee render | Clip Studio Paint post-edit

    XMas_Chair_Axe_cam01-800px.jpg
    800 x 800 - 215K
    Post edited by csaa on
  • mmitchell_houstonmmitchell_houston Posts: 2,535

    csaa said:

    COG SciFi Mask | Daz assets | Blender Eevee render | Krita post edit

    This is very interesting. What sort of process did you use to get these shading/hatching effects?

  • mmitchell_houstonmmitchell_houston Posts: 2,535

    AgitatedRiot said:

    Daz Scripted assembled in GIMP

    Pretty nice effect for a GIMP script. I like the clean look of the composition in its line art format.
  • csaacsaa Posts: 1,047
    edited June 13

    mmitchell_houston said:

    csaa said:

    COG SciFi Mask | Daz assets | Blender Eevee render | Krita post edit

    This is very interesting. What sort of process did you use to get these shading/hatching effects?

    Hi, mmitchell_houston. Long time no hear!

    This is Grease Pencil in Blender. This GP feature that traces lines that join the vertices of a 3D model. Combine this with customized GP brushes, Blender produces interesing line art and hatching effects.

    Computationally the process is heavy on the CPU. As I understand it, the math is based on vector rather than raster graphics; so the GPU steps in only after the CPU works on the Grease Pencil effects. I don't have as powerful a CPU compared to my graphics card, so rendering this image took longer than I would have wanted. Less is more is a good guiding principle when working with GP, I believe.

    As to the shading, that's simply the basic shaders that Blender comes with.

    Cheers! 

    Update: The GP line art is a one-and-done action. Once the long process during which the CPU generates the GP lines is completed, Blender stores the vector data to the file. Next time it loads the scene, Blender re-uses the GP line data. No heavy recalculation needed.

    Post edited by csaa on
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