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Daz 3D Forums > 3rd Party Software > Blender Discussion

How do I make solid object morphs in Blender?

lukon100lukon100 Posts: 845
June 2021 in Blender Discussion

Suppose I want o make a simple Daz Studio morph that twists a cube, such as the default cube of Blender.

How can I do this?

I see lots of tutorials on the internet for making morphs for Daz human figures in Blender. But that process does not work on solid objects.

Can someone point me to that super rare tutorial for making Daz morphs for a simple solid object in Blender?

Comments

  • 3WC3WC Posts: 1,133
    June 2021

    Why does the process not work on solid objects? If anything it should be easier, you don't have any bone adjustments to worry about.

  • lukon100lukon100 Posts: 845
    June 2021

    3WC said:

    Why does the process not work on solid objects? If anything it should be easier, you don't have any bone adjustments to worry about.

    I have no idea why it does not work.

    I use Morph Loader Pro to create the morph. Then when I move the morph slider control, it makes the entire object shrink or grow, rather than applying the shape change.

  • RL_MediaRL_Media Posts: 339
    June 2021 edited June 2021

    lukon100 said:

    3WC said:

    Why does the process not work on solid objects? If anything it should be easier, you don't have any bone adjustments to worry about.

    I have no idea why it does not work.

    I use Morph Loader Pro to create the morph. Then when I move the morph slider control, it makes the entire object shrink or grow, rather than applying the shape change.
     

    When that happens to me, it's usually because I forgot to set the proper scale(same scale as import) in the morph loader import window. You gotta click on show individual settings, then the scale box will show.

    Post edited by RL_Media on June 2021
  • lukon100lukon100 Posts: 845
    June 2021

    RL_Media said:

    lukon100 said:

    3WC said:

    Why does the process not work on solid objects? If anything it should be easier, you don't have any bone adjustments to worry about.

    I have no idea why it does not work.

    I use Morph Loader Pro to create the morph. Then when I move the morph slider control, it makes the entire object shrink or grow, rather than applying the shape change.
     

    When that happens to me, it's usually because I forgot to set the proper scale(same scale as import) in the morph loader import window. You gotta click on show individual settings, then the scale box will show.

    Right on. Yes, that was the problem. I got my scales inconsistent.

    But now it seems that a morph is not likely the solution I need regardless. My real goal here might better be met using a kind of rigging instead.
    I just don't know enough about rigging to select the right settings to do it.

    I posted my real goal and question as to how I can achieve it on the Daz Forum here:
    https://www.daz3d.com/forums/discussion/503326/how-can-i-rig-this-footbridge

  • MarcosGMarcosG Posts: 0
    June 2021
    What is a Morph?
  • Enchanted AprilEnchanted April Posts: 217
    June 2021

    @MarcosG A morph is a different shape of the original (base) prop or figure. It has exact the same count of vertices but these are "pushed" to another place in 3d space. For example: every character is a morph of the Genesis Base figure. Victoria 8 is a morph of the G8F Base. Every slider in the Shaping tab uses morphs for dialing in different values of the morph.

    You can make your own morphs of anything: save the thing in base resolution as an .obj and bring it into the modeling software you like, there you can change the shape, but don't change the count of vertices, save again as .obj and bring it back to Daz via Morph Loader Pro. This action will create a new slider for the thing and you can dial in the shape you created in the other software... there are lots of tutorials.

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