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Daz 3D Forums > 3rd Party Software > Blender Discussion

Mesh of characters face get warped (Found FIX)

fox5050fox5050 Posts: 53
June 2021 edited June 2021 in Blender Discussion

So I just tried daz to Blender and my mesh verities on face gets pulled. Can any one guide me on what im doing wrong. Im trying to get my Daz3d character into Unreal Engine for a movie we are making. we need high quality. I tried Daz to Unreal bridges but we dont get high quality so someone suggested I need to bake my mesh. I am tring to learn that now but I noticed when I use daz to blender I get a high quality mesh in Blender with all the veins and muscle definition. So I though maybe I can go from daz to blender to unreal. Here is a photo of my issue. 

Snap 2021-06-06 at 20.37.04.png
1920 x 1032 - 2M
Post edited by fox5050 on June 2021

Comments

  • TheKDTheKD Posts: 2,711
    June 2021

    For the sake of anyone who might be searching for a solution to the problem in the future, what was the issue and fix for it?

  • fox5050fox5050 Posts: 53
    June 2021

    I figured out the fix. I think it might be with character that are scaled up more then 100%. My guy was at 117.5% so I scaled him down to 100% and everything went great. 

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