Working on this. I used some free textures, but I can't re-distribute them on Sharecg.com so I will have to spend a little time cobbling together a flat texture map. Plus, for looks I think it will be good to add two hinges on the side of the door.
Wonder if I should go all out and individualize the wood panels in my door model instead of using a single map for it. The door would probably look sharper that way.
I think the hinges look good, but it isn't worth the effort individuating the boards on the door. From the distance I see rendering it, the benefit wont be worth the cost.
Redesigned and tweaked the room a bit to get the doors just right. now I have to put some trim on the edge of the color change on the wall. Also, want to make that brown a bit more subtle on the image map.
I think now the orange chair needs a bit of a version 2 redesign.
Update:
Looking better. I need to go mind the gaps between the new trim boards and adjust the doors. They need moving, a little but also need a little smut and grit around the surfaces where hands would touch for a little realism.
Maybe in the next shot I will render a shot of the round front door in place.
One might also notice a subtle difference that gave the room a little more space. Behind the arch, I put a bend in the wall and kicked it back about a foot and a half. That sets the near door back a tad bit, but just enough. The room is developing a sense of space.
Update 2:
The flam-damned front door doesn't fit. I have to tweak it a bit and also, the right wall needs the trim up top. But... it's coming along.
Spent a little time redesigning the modern chair. It is a little closer to what I want. Having an issue with Hexagon however and smoothing. If I smooth, it has the unintended effect of also thinning or bringing the surfaces tighter in and reducing the thickness of the chair surface. I am trying to figure how to overcome this.
Here is a rough draft layout of a plant stand that I am working on. Just wanted to see how it would work in the scene. It will have more ornate details when it is finished.
I try not to comment on people's Art Studio threads very often, for fear of messing up their "flow", but I just wanted to let you know that I find your work amazing! Your creativity is inspiring!
Also, I think I've downloaded just about everything you've made available, so thank you so much for sharing some of your work with us!
@Faeofthe3rdDimension I really am grateful for your comment. It is very motivating and makes me want to create more good props and things to share.
Here is a detail of the plant stand. I really want to focus as I complete it on reducing the geometry to the minimum necessary as there will be much detail.
To anyone working hard creating things in 3d or on computers in general, I would say get up every once in a while and move your legs, stretch and get some fresh air every 20 minutes or so. It is good to take care of yourself and keep moving. Sometimes I sit in one place too long, especially in this pandemic being at home.
A little work done in Hexagon today. The windows are just a single image. I think it would be fun to take a standard window and render a buch of different scenes with different curtains, a cat in th window. some flowers, etc. Then I can vary it up a bit.
I took a Thanksgiving vacation and got home and very soon after literally got run over by a bus. I am basically learning to walk correctly, and dealing with injuries from a fractured pelvis. I have been yearning to get back to creating. It feels like time again.
Bought this because between it and a few other apartment settings, I wanted a few enviroonments to try out placement and feel of some art work on the walls.
Here is another similar environment with two very different lighting setups and therefore different moods
Comments
Beach Scene
Another Figure in a Wicker Chair
Just a few environmental renders
Encounter
Attempted Escape
Just a recent Hexagon model and a sample render. Maybe someone will recognize the table from somewhere...
3D Model freely available here.
https://sharecg.com/v/96569/gallery/5/3D-Model/Coffee-Table
Not exactly the right color rug below, but I have to do a bit of drawing work to come up with a more subdued rug texture.
A mockup of the carpet using some low-rez screen caps. Need to spend some time cleaning up that image map. The rug also needs a fringe.
Here is a retro future bucket chair done in Hexagon. Also going to upload that shortly on sharecg as well.
Sharecg.com download link (Use it freely without restrictions)
A mesh screen model for casting light or using as a divider.
Sharecg.com download link
A little better on the rug, Still, no fringe yet.
A couble of extras that I are in the works:
A door (which needs a frame)
And a door knob/faceplate
Working on this. I used some free textures, but I can't re-distribute them on Sharecg.com so I will have to spend a little time cobbling together a flat texture map. Plus, for looks I think it will be good to add two hinges on the side of the door.
Wonder if I should go all out and individualize the wood panels in my door model instead of using a single map for it. The door would probably look sharper that way.
I think the hinges look good, but it isn't worth the effort individuating the boards on the door. From the distance I see rendering it, the benefit wont be worth the cost.
Working on an overall room for my setting.
Redesigned and tweaked the room a bit to get the doors just right. now I have to put some trim on the edge of the color change on the wall. Also, want to make that brown a bit more subtle on the image map.
I think now the orange chair needs a bit of a version 2 redesign.
Update:
Looking better. I need to go mind the gaps between the new trim boards and adjust the doors. They need moving, a little but also need a little smut and grit around the surfaces where hands would touch for a little realism.
Maybe in the next shot I will render a shot of the round front door in place.
One might also notice a subtle difference that gave the room a little more space. Behind the arch, I put a bend in the wall and kicked it back about a foot and a half. That sets the near door back a tad bit, but just enough. The room is developing a sense of space.
Update 2:
The flam-damned front door doesn't fit. I have to tweak it a bit and also, the right wall needs the trim up top. But... it's coming along.
Spent a little time redesigning the modern chair. It is a little closer to what I want. Having an issue with Hexagon however and smoothing. If I smooth, it has the unintended effect of also thinning or bringing the surfaces tighter in and reducing the thickness of the chair surface. I am trying to figure how to overcome this.
Here is a rough draft layout of a plant stand that I am working on. Just wanted to see how it would work in the scene. It will have more ornate details when it is finished.
I try not to comment on people's Art Studio threads very often, for fear of messing up their "flow", but I just wanted to let you know that I find your work amazing! Your creativity is inspiring!
Also, I think I've downloaded just about everything you've made available, so thank you so much for sharing some of your work with us!
@Faeofthe3rdDimension I really am grateful for your comment. It is very motivating and makes me want to create more good props and things to share.
Here is a detail of the plant stand. I really want to focus as I complete it on reducing the geometry to the minimum necessary as there will be much detail.
To anyone working hard creating things in 3d or on computers in general, I would say get up every once in a while and move your legs, stretch and get some fresh air every 20 minutes or so. It is good to take care of yourself and keep moving. Sometimes I sit in one place too long, especially in this pandemic being at home.
Best everyone...
^__^
Will get back to posting prop updates tomorrow for the environment.
Just had to take a diversion and make a staircase and pose a figure on it.
There is just too much going on procedurally with the conncrete textures.
I need to come up with some better flat non-repetetive textures
A slight improvement on the textures
The last week and the US elections were a bit of distraction. But... here is a set of renders of a model I recently purchased.
A test render using a panorama picture. I think I need to play around in Photoshop and make a sort of simulated HDR to get the gama right.
Getting on the road using Long Stretch of Forested Road
https://www.daz3d.com/1stb-long-stretch-of-forested-road-add-on
A little work done in Hexagon today. The windows are just a single image. I think it would be fun to take a standard window and render a buch of different scenes with different curtains, a cat in th window. some flowers, etc. Then I can vary it up a bit.
Here is a test render using:
Another random test render of some assets.
Dont hide your talents
I took a Thanksgiving vacation and got home and very soon after literally got run over by a bus. I am basically learning to walk correctly, and dealing with injuries from a fractured pelvis. I have been yearning to get back to creating. It feels like time again.
Just a little architectural setup of an apartment living room similar to my own. Kit-bashed a bunch of odds-and-ends.
A few random renders from my AWOL period.
Some various costume test poses
A few spooky and cool renders of the Albert Mansion set
I would say the set was definitely worth the purchase.
Here I took out the mansion and added some people in the middle of the grassy environment.
Acrobats
Bashing together a few retro prop sets
Utopia Living Room
Bought this because between it and a few other apartment settings, I wanted a few enviroonments to try out placement and feel of some art work on the walls.
Here is another similar environment with two very different lighting setups and therefore different moods
I used some props in Daz Studio as reference for a digital drawing that I was working on.
an interesting abandoned building found on a different site that I turned into a sort ot homeless crash pad. Who knows why...