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Daz 3D Forums > 3rd Party Software > Blender Discussion

Best way to add to scene via Diffeo??

brainmuffinbrainmuffin Posts: 1,231
April 2021 in Blender Discussion

I kept losing some Blender settings a few times when I was importing new models via Diffeo a few times before I realized it was the import that was doing it. What is the best way to add models from DAZ Studio to a scene in Blender? Would it be better to add the items to an empty Blender scene and them add them via native Blender imports?

Comments

  • eric_4018951eric_4018951 Posts: 11
    April 2021

    what settings and items are you losing

  • PadonePadone Posts: 3,903
    April 2021 edited April 2021

    Diffeo updates your render and light settings if they are not good enough. This avoids a lot of issues to newbies who don't know how to setup cycles and eevee. But you can disable this in the global settings. Then it's up to you if the scene doesn't render right.

     

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    Post edited by Padone on April 2021
  • brainmuffinbrainmuffin Posts: 1,231
    April 2021

    eric said:

    what settings and items are you losing

    Some lights and the HDRI in use. I was wondering why it got darker when I added a new model, though I like how it turned out. Losing the HDRI a few times got annoying though.
  • PadonePadone Posts: 3,903
    April 2021

    The hdri is replaced of course if you import the environment. You can disable it in the global settings too. It would probably make more sense to have it in the import options. As for lights diffeo shouldn't delete or update anything that you already have on the scene, so you may want to double check.

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  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,122
    May 2021

    I import the character into its own scene, and then link it into the scene where it will be animated. You have to make the armature a proxy object. This will be improved soon with Library Overrides.

  • brainmuffinbrainmuffin Posts: 1,231
    May 2021

    TheMysteryIsThePoint said:

    I import the character into its own scene, and then link it into the scene where it will be animated. You have to make the armature a proxy object. This will be improved soon with Library Overrides.

    Linking and appending is something I need more practice. I've tried a few times, it hasn't worked. But I do like the idea of putting models in their own scene, getting the materials and shaders correct, and then linking to other scenes for use.
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