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Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender generates 30 keyframes

wjpblathwaytwjpblathwayt Posts: 45
April 2021 edited April 2021 in Blender Discussion

Good Morning.

I have imported my model (G8) into Blender and wish to make her walk using Blender's animation.

I'm using Blender 2.92, On frame 0 I immediatly hit I and LocRotSca. Then as soon as I touch a joint to rotate it 30 keyframes fill my timeline/dopesheet, and the figure goes to to the T Pose.  I've deleted them and they pop right back as soon as i touch the model.  My laptop upstairs (an older Blender) doesn't do this and works just fine.

I've reduced the playback to 0 frames and it still happens.

Its only after the inserted 30 frames that she starts to animate the way i want.

How can I stop these 30 keyframes from being generated.

(It doesn't happen when I move the cube around, it works just fine)

Thank you,

Justin

 

Post edited by wjpblathwayt on April 2021

Comments

  • wjpblathwaytwjpblathwayt Posts: 45
    April 2021

    My best guess is that I exported the model with "Animation Data" and that's messing me up.

  • PadonePadone Posts: 3,873
    April 2021

    Just imported G8F with diffeo and everything works fine here.

    http://diffeomorphic.blogspot.com/p/daz-importer-version-15.html

    animation.jpg
    409 x 231 - 18K
  • wjpblathwaytwjpblathwayt Posts: 45
    April 2021

    Thanks Padone!

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