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Daz 3D Forums > 3rd Party Software > Blender Discussion

Resources for performing basic Daz tasks in Blender?

bishboschbishbosch Posts: 53
March 2021 in Blender Discussion

I have characters imported from CC3 in Blender. I'd like to apply Daz clothes and Daz poses to them, perhaps even Anilip animations. I assume this can be done with some work. I don't expect conforming clothes like in Daz Genesis obviously but I just want to start by doing the basic tasks Daz makes so easy as I learn Blender.

Any advice on what to watch or read?

Comments

  • margravemargrave Posts: 1,822
    March 2021 edited March 2021

    Sharing poses and animations depends on two characters having the same skeleton with the same bones names. You would basically need to delete the CC3 skeleton, take the skeleton from a Daz character, and reskin the CC3 character. Basically, any generic tutorial on rigging should do; just skip the part where you create a skeleton and focus on the part where you create the armature modifier and weight-paint it so the deformations match. I find Grant Abbitt is quite beginner friendly:

    In theory, if you convert both the Daz and CC3 skeletons to Rigify, you can swap poses because I believe Rigify uses a standardized skeleton. But in another thread one of the Daz bridge devs said the Rigify converter wasn't working properly and needed a complete overhaul, so there might be issues.

    As for conforming clothes, AFAIK the Data Transfer modifier works just like Daz's Transfer Utility:

    Once you have the armature and the character set-up properly, in theory you should be able to just copy the rigging to the clothing.

    Post edited by margrave on March 2021
  • wolf359wolf359 Posts: 3,929
    March 2021

    If you have the full version of CC3 pipeline you can import and convert any Daz clothing to the CC3 Avatar with one click before FBX export to Blender (Pre genesis 8.1 only)

    This will be an order of magnitude easier that re-riggin Daz clothing to a CC3 Avatar in Blender 


    Those Anilip 2  facial animations are based on the phoneme morphs of the Daz figures.
    using them directly on a CC3 Character is a non starter.

    A CC3 Character imported ,Via the Blender CC3 pipeline tool or Standard FBX, will 
    bring in its own Iclone/CC3  native shape keys for facial animation.(see pic)

    However the best way to create a facial animation for a CC3 Avatar is in Iclone
    which has a newly updated facial animation system, far superior to Anilip 2 or any Daz mimic system.

    This facial animation will import to Blender as animated Shapekeys in an FBX export  from CC3 pipeline. 

    CC3 shape keys.png
    1680 x 987 - 1M
    G3F BOTH APPS.JPG
    600 x 956 - 209K
  • bishboschbishbosch Posts: 53
    March 2021 edited March 2021

    Thanks guys. I tried some rigging; personally Blender's UI is a Chinese menu to me, I find it totally overwhelming. I want to render as beautifully as I can, hence me using Blender and not iClone, but I've gotten into animation to tell stories-- I'm not an animator.

    Post edited by bishbosch on March 2021
  • pretendforreal_707d4f4a31pretendforreal_707d4f4a31 Posts: 47
    March 2021 edited March 2021

    Do you have a quick tutorial about how to do the one click clothing conversion from Daz to CC3 rig? And once converted to FBX - would you use the data transfer modifier mentioned above to conform them in Blender? Would love to build a library in blender of covered Daz clothes I can swap out on CC3 to Blender imported characters. 
     

    wolf359 said:

    If you have the full version of CC3 pipeline you can import and convert any Daz clothing to the CC3 Avatar with one click before FBX export to Blender (Pre genesis 8.1 only)

    This will be an order of magnitude easier that re-riggin Daz clothing to a CC3 Avatar in Blender 


    Those Anilip 2  facial animations are based on the phoneme morphs of the Daz figures.
    using them directly on a CC3 Character is a non starter.

    A CC3 Character imported ,Via the Blender CC3 pipeline tool or Standard FBX, will 
    bring in its own Iclone/CC3  native shape keys for facial animation.(see pic)

    However the best way to create a facial animation for a CC3 Avatar is in Iclone
    which has a newly updated facial animation system, far superior to Anilip 2 or any Daz mimic system.

    This facial animation will import to Blender as animated Shapekeys in an FBX export  from CC3 pipeline. 

    Post edited by Richard Haseltine on March 2021
  • wolf359wolf359 Posts: 3,929
    March 2021 edited March 2021

    Hi please visit the official  Reallusion youtube Channel for instruction on how to 
    to use the Daz genesis "transformer "tool to import/convert genesis figures & clothing into CC3.


    Posting direct links here is not permitted as Iclone/CC3 COMPETES directly with the
    Commercial Daz genesis eco system


    With all due respect to the person who posted the videos about Data transfer /re rigging in Blender

    I do Not reccomend this for people who already own the Full CC3 pipeline software.


    You can build a library of ready to use, Daz converted, clothing & hairs/skins in CC3
    and dress and export the figures from CC3 to Blender instantly with free Pipeline Addon (by victor soupday)
    to auto setup materials in Blender.

    Just to be clear, my pipeline is based on using ANIMATIONS from iclone on the FBX exports to Blender.

     

     

    For those doing stills/portaits in Blender with Genesis 8 figures I reccomend
    using the free Diffeo plugin and exporting from Daz studio to blender.

    If indeed you need to use a CC3 chracter in Blender then use the aforementioned free addon.

    Post edited by wolf359 on March 2021
  • margravemargrave Posts: 1,822
    March 2021

    bishbosch said:

    Thanks guys. I tried some rigging; personally Blender's UI is a Chinese menu to me, I find it totally overwhelming. I want to render as beautifully as I can, hence me using Blender and not iClone, but I've gotten into animation to tell stories-- I'm not an animator.

    I started using Blender way before I started using Daz Studio, and every time I use Daz I think, "Can't they make this more like Blender?"

    What, specifically, are you having trouble doing?

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