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Daz 3D Forums > 3rd Party Software > Blender Discussion

Export animation Blender to Daz

Panic CodePanic Code Posts: 40
March 2021 edited March 2021 in Blender Discussion
Hey everyone. New to using Blender. So using the DaztoBlender bridge I can get my figure into Blender and animate them. However, is there a way to export that animation BACK INTO Daz Studio so I can apply that animation on any of my other figures within Daz?
Post edited by Panic Code on March 2021

Comments

  • benniewoodellbenniewoodell Posts: 1,999
    March 2021

    Not yet, apparently that is something they're working on. The Maya bridge has it and it's pretty cool. 

  • Panic CodePanic Code Posts: 40
    March 2021
    benniewoodell said:

    Not yet, apparently that is something they're working on. The Maya bridge has it and it's pretty cool. 

    That's what thought. It's funny that you bring up Maya because I was on the fence whether to get an Indie Maya subscription or use Blender for animation. Looks like Maya and some training courses are in my future.
  • benniewoodellbenniewoodell Posts: 1,999
    March 2021

    @BansheeBrigade yeah, I did the free month trial of Maya to test it out and it works, but you can only bring one character back that I was able to figure out. That's not the end of the world, you can tweak things once back in Daz, and you can also merge a saved character into the scene as well so you can make sure they interact correctly if need be. 

    The only reason I didn't just slap down my money for Maya Indie is because they said the feature is in the works for Blender but had no idea when they could get to it. And I just know with my luck, the second I scrape the cash together for Maya, it's going to get released and I prefer working in Blender. 

  • SnowSultanSnowSultan Posts: 3,773
    March 2021 edited March 2021

    Huh, I was just about to ask this same question. So the bridge will bring a DAZ figure into Blender to be animated, but you can't export the animation you create in Blender back to DAZ Studio, even as an FBX?

    I could rant all day about how ridiculous it is that 3d programs still don't play nicely with each other. Every program claims to use PBR, but materials never get converted between programs properly, animations rarely look exactly the same when brought into other programs, and converting skeletons and rigs between anything other than the highest-end programs is a crap shoot. Even the Z axis isn't consistent between all programs. It's both silly and frustrating as hell.

    Post edited by SnowSultan on March 2021
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