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Daz 3D Forums > 3rd Party Software > Blender Discussion

Hello, and help.

doctorryanb1doctorryanb1 Posts: 0
February 2021 in Blender Discussion

Hello, my name is DoctorRyan and I have just recently started using Daz Studio along with Blender.  So with the latest version of Daz to Blender bridge I noticed you can import animations over as well as your model which is very awesome.  However, I have had a couple of issues with some animations not importing over.  The walk animation for Genesis 8 models in particualr seems not to work.  Has anybody else had these issues.  Thanks and I can't wait to meet everybody. 

Comments

  • benniewoodellbenniewoodell Posts: 1,999
    February 2021

    Hmm, I haven't tried it yet, but are they aniblocks? If so, try baking those keyframes to the timeline (if you don't know how to do that, in the animate tab, right click at the bottom and you'll see bake to studio keyframes, then you can go back to the regular timeline and the keyframes are transferred over). Keep in mind once you do that, you can't add more aniblocks to your character, so have everything completed. I don't know if this would solve your problem, but this would be the first thing I would try. 

  • Charlie.HCharlie.H Posts: 22
    February 2021

    The bridge has some issues. I think there probably exist some way to walkaround it. You can try exporting baked animation from Daz using fbx files. FBX file is a self contained file type meaning it can hold mesh, texture, material, camera, and animation data. I haven't try doing so in Blender since I normally doing key frame on my own in Blender. But this is the way that could help you since I work with exporting animation to game engine during some game development. 

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