October Carrara Challenge WIP Thread: Create a pulp magazine cover with Chills, Thrills, & Carrara S

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  • HeadwaxHeadwax Posts: 9,927
    edited December 1969

    it almost makes me want to go and buy a chook so I can take a pic of it and be part of this thread.... hold on, I think there might be one downstairs in the freezer :) great day here Stezza :)

  • sukyLsukyL Posts: 251
    edited December 1969

    Stezza said:
    My younger granddaughter calls my pigeons chicken pigeons!!

    Here are a couple of picks of chicks my daughter took yesterday :-)

    Stezza that's a super cute photo!

  • NetWorthyNetWorthy Posts: 0
    edited December 1969

    Well I saw on here that some of you asked anyone who started on this to post late even though they don't count so here I go. Gives the effort some closure I guess. There were a lot of real challenges in here, I touched some stuff I never used before such as the text generator and plant editor. I also did a bit more modeling than I thought I would do. Here are a few work images. I will post the final in a new reply.

    In addition to the spaceship and ray gun, I modeled the "25 cent" medallion and ray gun blast. I applied a rust layer overlay to the standard tex on the half-buried helmet in the foreground. The only postwork that will be applied is a touch of smudge/blur on the foreground terrain (due to pronounced pixelation in the desert shader) and text items other than the "DAZling Stories."

    More re the items used in my next reply...

    Mingoh-Raiders_PRE-PW.jpg
    700 x 910 - 148K
    scrncapset1.jpg
    1152 x 625 - 200K
    scrncap5-01.jpg
    1152 x 624 - 185K
    scrncap4-01.jpg
    1152 x 623 - 154K
    scrncap3-01.jpg
    1152 x 625 - 152K
  • NetWorthyNetWorthy Posts: 0
    edited December 1969

    Here is the finished image.

    Things I used:

    Spaceship - original model with custom Carrara shaders
    Ray Gun - original model with custom Carrara shaders
    25 cent Medallion - original model with standard Carrara shaders
    Ray Gun Blast - original model with custom Carrara shaders
    Landscape - Carrara terrain with desert shader
    Mountains - Freebie, origin unknown, Carrara desert shader
    Palm Trees - Carrara, fronds modified in plant editor
    Rusted Helmet - Porsimo Freebie with original tex modified by custom rust layer
    Raider Shorts - Rendo M4 Fashion Set, modified tex http://www.renderosity.com/mod/bcs/dz-m4-fashion-set-01/88079/
    Raider Boots, bracers - Daz Valiant for Michael 4, modified tex http://www.daz3d.com/valiant-for-michael-4
    Raider Greaves, shins - Daz Khyal Thua, modified tex (no longer offered by Daz?)
    Raider Enlisted Helmets - Porsimo Freebie Helmets http://www.porsimo.net/3d/armors.htm
    Raider Officer Helmet - Freebie, unknown author/location
    Civilian (Men) Skin - Daz Beck for M4 http://www.daz3d.com/beck-for-m4
    Civilian (Men) Shirts, Vest, Pants - Daz Captain Runner http://www.daz3d.com/captain-runner
    Civilian (Men) Boots - Share CG Dyald Fable http://www.sharecg.com/v/30237/gallery/11/Poser/Fable-For-M4
    Civilian (Men) Sandals - Daz Spartan Warrior http://www.daz3d.com/spartan-warrior
    Civilian (Men) Hair - Daz Ysaris Hair http://www.daz3d.com/ysaris-hair
    Woman Skin - Rendo Arielle, modified tex http://www.renderosity.com/mod/bcs/rg-arielle-for-v4/66893/
    Woman Hair - Daz Stefania Hair http://www.daz3d.com/stefania-hair
    Woman Bra - Rendo Freebie Aella Outfit http://www.renderosity.com/mod/freestuff/?download=47921
    Woman Shorts - Daz V4 Basic Wear, modified mesh and custom Carrara shader
    http://www.daz3d.com/basicwear-for-v4-unimesh
    Woman Dress - Daz Evening Style Dress http://www.daz3d.com/evening-style-dress
    Woman Sandals - Rendo SAV Electra Outfit http://www.renderosity.com/mod/bcs/sav-electra-outfit-/90576/
    All Cloaks - Daz Spartan Warrior http://www.daz3d.com/spartan-warrior

    Mingoh-Raiders.jpg
    1000 x 1300 - 520K
  • Bunyip02Bunyip02 Posts: 7,768
    edited December 1969

    NetWorthy said:
    Well I saw on here that some of you asked anyone who started on this to post late even though they don't count so here I go. Gives the effort some closure I guess. There were a lot of real challenges in here, I touched some stuff I never used before such as the text generator and plant editor. I also did a bit more modeling than I thought I would do. Here are a few work images. I will post the final in a new reply.

    In addition to the spaceship and ray gun, I modeled the "25 cent" medallion and ray gun blast. I applied a rust layer overlay to the standard tex on the half-buried helmet in the foreground. The only postwork that will be applied is a touch of smudge/blur on the foreground terrain (due to pronounced pixelation in the desert shader) and text items other than the "DAZling Stories."

    More re the items used in my next reply...

    Hello NetWorthy

    Great result, by the looks of what you have done you have been using Carrara for a while now.
    Always great to see the process other people use.
    Also great to see other people's ideas.
    While you might be a newbie in regards posts, feel free to offer advice when you can.
    Carrara modelling is something that I am still learning.

    Idea of the Carrara challenges is to help all of us learn what can be done in Carrara, as well as having some fun !!!!!!

    Like you I will have to update my entry once I have my current job completed
    (still about half way through, involves a number of scenes/renders).

    Regards, Bunyip

  • sukyLsukyL Posts: 251
    edited December 1969

    NetWorthy said:
    Here is the finished image.

    Hi NetWorthy, thanks so much for posting your WIPs and finished render. It's way cool and looks like a classic pulp cover! I love, love, love the spaceship and the rust shader on the helmet is great. Also,Yay! for the Barsoom reference.

  • evilproducerevilproducer Posts: 9,040
    edited December 1969

    NetWorthy said:
    Well I saw on here that some of you asked anyone who started on this to post late even though they don't count so here I go. Gives the effort some closure I guess. There were a lot of real challenges in here, I touched some stuff I never used before such as the text generator and plant editor. I also did a bit more modeling than I thought I would do. Here are a few work images. I will post the final in a new reply.

    In addition to the spaceship and ray gun, I modeled the "25 cent" medallion and ray gun blast. I applied a rust layer overlay to the standard tex on the half-buried helmet in the foreground. The only postwork that will be applied is a touch of smudge/blur on the foreground terrain (due to pronounced pixelation in the desert shader) and text items other than the "DAZling Stories."

    More re the items used in my next reply...

    Hi Networthy,

    that would have been a great entry! Thanks for sharing the process with us, even if you didn't have the time to finish it for the challenge. There's always next month. ;-)

  • evilproducerevilproducer Posts: 9,040
    edited December 1969

    Bunyip02 said:
    NetWorthy said:
    Well I saw on here that some of you asked anyone who started on this to post late even though they don't count so here I go. Gives the effort some closure I guess. There were a lot of real challenges in here, I touched some stuff I never used before such as the text generator and plant editor. I also did a bit more modeling than I thought I would do. Here are a few work images. I will post the final in a new reply.

    In addition to the spaceship and ray gun, I modeled the "25 cent" medallion and ray gun blast. I applied a rust layer overlay to the standard tex on the half-buried helmet in the foreground. The only postwork that will be applied is a touch of smudge/blur on the foreground terrain (due to pronounced pixelation in the desert shader) and text items other than the "DAZling Stories."

    More re the items used in my next reply...

    Hello NetWorthy

    Great result, by the looks of what you have done you have been using Carrara for a while now.
    Always great to see the process other people use.
    Also great to see other people's ideas.
    While you might be a newbie in regards posts, feel free to offer advice when you can.
    Carrara modelling is something that I am still learning.

    Idea of the Carrara challenges is to help all of us learn what can be done in Carrara, as well as having some fun !!!!!!

    Like you I will have to update my entry once I have my current job completed
    (still about half way through, involves a number of scenes/renders).

    Regards, Bunyip

    Great reply Bunyip! Very nicely said.

  • sukyLsukyL Posts: 251
    edited December 1969

    The Final Votes are in!!!! Winners Announced!!!
    http://www.daz3d.com/forums/discussion/47729/P60/#708233

  • waxfin_c9ea3eab69waxfin_c9ea3eab69 Posts: 57
    edited December 1969

    wonderful work sukyL

  • sukyLsukyL Posts: 251
    edited November 2014

    headwax said:
    wonderful work sukyL

    Thanks so much! Oh dear! I'm having withdrawals already. :cheese:

    Post edited by sukyL on
  • AntaraAntara Posts: 444
    edited December 1969

    New challenge is HERE:

    http://www.daz3d.com/forums/discussion/48708/

    :)

    Please feel free to PM me if you have suggestions or concerns.

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