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Daz 3D Forums > 3rd Party Software > Blender Discussion

Has anyone imported an FBX (Exported from Daz) successfully?

docbadwrenchdocbadwrench Posts: 41
February 2021 in Blender Discussion

I'm just trying to export a figure (housecat) as an FBX. But it, like all models I have attempted this with, always import with strangely deformed poses. When I tab into Edit mode, I can see the proper T-pose-equivalent mesh, but then tab out, back in a terrible, terrible body-horror-esque pose.

Has anyone done this correctly? I have tried quite a lot of permutations of the import and export settings to no avail.

Thanks for your attention.

Comments

  • mrsandem237mrsandem237 Posts: 10
    February 2021

    Попробуйте плагин "beter fbx importer" или импортируйте сначала в другой софт, например в 3dmax и потом в блендер

  • UpL8RenderingUpL8Rendering Posts: 129
    February 2021

    For standard FBX importing, unchecking Use Pre/Post Rotation

    That should help a lot

  • docbadwrenchdocbadwrench Posts: 41
    February 2021 edited February 2021

    Thank you UpL8Rendering. One option I surely didn't check and it worked! Now I just have to figure out why my imported figure has flagged Metallic to be value 1 in stead of 0. My kitty cat is apparantly an android-kitty. :)

    Post edited by docbadwrench on February 2021
  • UpL8RenderingUpL8Rendering Posts: 129
    February 2021

    You're welcome.  I think that setting catches a lot of people at first.

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