Here is a list of the Ultrascenery products that I own.
Please look at the product page image I posted above. UltraScenery - Tangy Apple OrchardREQUIRES Tangy Apple Orchard) These are two separate products. This is aslo explained in the first post in this thread. Do you own the product Tangy Apple Orchard as well as UltraScenery - Tangy Apple Orchard? Are both installed?
Here is a list of the Ultrascenery products that I own.
Please look at the product page image I posted above. UltraScenery - Tangy Apple OrchardREQUIRES Tangy Apple Orchard) These are two separate products. This is aslo explained in the first post in this thread. Do you own the product Tangy Apple Orchard as well as UltraScenery - Tangy Apple Orchard? Are both installed?
The first post in this thread tells you NOT to install UltraScenery with Smart Content (Daz Connect). You should uninstall it from inside Daz Studio and install it with DIM. If you installed it with BOTH Daz Connect and DIM, Daz Studio will always use the Daz Connect version.
Can you see the proxy trees in the viewport when the UltraScenery build finishes?
Does everything else in the TAO scene render, but not the trees?
Can you load and render the scene from the Tangy Apple Orchard product itself, not the UltraScenery product? Do the trees render in that scene? Show me what that looks like.
@AnEye4Art Can you load and render the scene from the Tangy Apple Orchard product itself, not the Ultrascenery product? Do the trees render in that scene? Show me what that looks like.
@AnEye4Art Can you load and render the scene from the Tangy Apple Orchard product itself, not the Ultrascenery product? Do the trees render in that scene? Show me what that looks like.
Thanks to you, Barbult, it now works: I uninstalled all of ultrascenery and reinstalled with DIM. I tested several of the TAO and the trees populated the terrain. I will post some test renders in the morning.
@AnEye4Art Can you load and render the scene from the Tangy Apple Orchard product itself, not the Ultrascenery product? Do the trees render in that scene? Show me what that looks like.
Thanks to you, Barbult, it now works: I uninstalled all of ultrascenery and reinstalled with DIM. I tested several of the TAO and the trees populated the terrain. I will post some test renders in the morning.
Wonderful! We stuck with it and we got it solved. Thanks for your willingness to keep trying.
Can you see the proxy trees in the viewport when the UltraScenery build finishes?
Does everything else in the TAO scene render, but not the trees?
Can you load and render the scene from the Tangy Apple Orchard product itself, not the UltraScenery product? Do the trees render in that scene? Show me what that looks like.
2. Can you see the proxy trees in the viewport when the UltraScenery build finishes? NO
3. Does everything else in the TAO scene render, but not the trees? yes ..BUT ..there are no trees listed in the build list. only 4 field items in TAO 5 ..all of them. I have script 1.3.1
4. Can you load and render the scene from the Tangy Apple Orchard product itself, not the UltraScenery product? Do the trees render in that scene? Show me what that looks like. YES
Can you see the proxy trees in the viewport when the UltraScenery build finishes?
Does everything else in the TAO scene render, but not the trees?
Can you load and render the scene from the Tangy Apple Orchard product itself, not the UltraScenery product? Do the trees render in that scene? Show me what that looks like.
2. Can you see the proxy trees in the viewport when the UltraScenery build finishes? NO
3. Does everything else in the TAO scene render, but not the trees? yes ..BUT ..there are no trees listed in the build list. only 4 field items in TAO 5 ..all of them. I have script 1.3.1
4. Can you load and render the scene from the Tangy Apple Orchard product itself, not the UltraScenery product? Do the trees render in that scene? Show me what that looks like. YES
Is any of the UltraScenery or Tangy Apple Orchard content installed with Daz Connect?
Which feature and which TAO ecology are you using?
Have you tried building a scene with _No Features Tangy Apple Orchard 01, and default terrain settings, to eliminate the possibility that your selected terrain or feature are causing a problem? Some ecologies will not put trees on real steep hillsides or in water, etc.
Double check the Build tab to be sure the tree layers have the eyeball turned on.
Try building without restricting the instances to a camera (choose none in the drop down).
After building the TAO UltraScene, do the tree layers show up in the Scene pane? If so, how many instances does it say were created ( in square brackets after the tree layer name, like Beech Layer or Chestnuts Layer)?
Can you attach a scene file? I can see if I can render any trees with your scene.
@AnEye4Art Can you load and render the scene from the Tangy Apple Orchard product itself, not the Ultrascenery product? Do the trees render in that scene? Show me what that looks like.
Thanks to you, Barbult, it now works: I uninstalled all of ultrascenery and reinstalled with DIM. I tested several of the TAO and the trees populated the terrain. I will post some test renders in the morning.
Wonderful! We stuck with it and we got it solved. Thanks for your willingness to keep trying.
No. Thank you, Barbult for being very patient and professional with me. I am very pleased with the *results now. You are a hero, Barbult.
*Side note: In the third pic from the left, the extend forest trees were rendered 'restrict instances to camera' in case you're wondering.
Dirt track 1 with hedgerow PLUS TAO 5-10 populates in this strange way - almost like the trees are being pushed away from the terrain.
I think it is working exactly the way it should be working. The renders do not show any errors that I can see.
The hedgerow features will only put trees next to the dirt track on the terrain area. Look at the preview thumbnail of the hedgerow features. See how it shows trees only next to the dirt track?
The trees outside the terrain are the extended forest. Evidently you checked the Extend forest check box on the Build tab.
@AnEye4Art Can you load and render the scene from the Tangy Apple Orchard product itself, not the Ultrascenery product? Do the trees render in that scene? Show me what that looks like.
Thanks to you, Barbult, it now works: I uninstalled all of ultrascenery and reinstalled with DIM. I tested several of the TAO and the trees populated the terrain. I will post some test renders in the morning.
Wonderful! We stuck with it and we got it solved. Thanks for your willingness to keep trying.
No. Thank you, Barbult for being very patient and professional with me. I am very pleased with the *results now. You are a hero, Barbult.
*Side note: In the third pic from the left, the extend forest trees were rendered 'restrict instances to camera' in case you're wondering.
I'm glad you were not offended by my typing in bold and red. I was just trying to be sure you were paying attention to the critical parts. Sometimes those can get lost in a wall of words if they aren't strongly emphasized to draw your eye.
Dirt track 1 with hedgerow PLUS TAO 5-10 populates in this strange way - almost like the trees are being pushed away from the terrain.
I think it is working exactly the way it should be working. The renders do not show any errors that I can see.
The hedgerow features will only put trees next to the dirt track on the terrain area. Look at the preview thumbnail of the hedgerow features. See how it shows trees only next to the dirt track?
The trees outside the terrain are the extended forest. Evidently you checked the Extend forest check box on the Build tab.
Awesone. So we can agree that this is a closed case. Who's next in line for Barbult's professional services?
Anyway, it finally dawned on me that in the first panel in USC, it's NOT an either/or thing. Hey, I'm slow & been a bit distracted of late. So, started experimenting with maps & subtle procedural mix. Going "sparce" sometimes opens up possibilities.
Anyway, it finally dawned on me that in the first panel in USC, it's NOT an either/or thing. Hey, I'm slow & been a bit distracted of late. So, started experimenting with maps & subtle procedural mix. Going "sparce" sometimes opens up possibilities.
We filled up the original thread with 100 pages! Both of your images are nice. You can "go sparse" with layer masks in the Build pane, too.
Oh, yes! That is a much better analogy. I've been to Egypt and visited the Step Pyramid, so I guess my mind only went to what I'd seen personally, even though it isn't a close resemblance.
@Artini, do you want to know an interesting coincidence? While you have been posting these new custom terrain images, I have been using old one you posted in the forum a long long time ago. I wanted a terrain with a deep valley with steep sides, and it worked out just right.
Comments
I am new to this so can someone tell me where to find log file?
to Barbult: in regards to wether USC renders Harpwoods trees ...yes it does, but not TAO trees at all.
Here is a list of the Ultrascenery products that I own.
Here is the log file.
Please look at the product page image I posted above. UltraScenery - Tangy Apple Orchard REQUIRES Tangy Apple Orchard) These are two separate products. This is aslo explained in the first post in this thread. Do you own the product Tangy Apple Orchard as well as UltraScenery - Tangy Apple Orchard? Are both installed?
Yes.
Your log file shows that you installed UltraScenery with Daz Connect (Smart Content inside Daz Studio). The log says:
The first post in this thread tells you NOT to install UltraScenery with Smart Content (Daz Connect). You should uninstall it from inside Daz Studio and install it with DIM. If you installed it with BOTH Daz Connect and DIM, Daz Studio will always use the Daz Connect version.
I will uninstall them and try again. Thanks.
@daveso,
@AnEye4Art Can you load and render the scene from the Tangy Apple Orchard product itself, not the Ultrascenery product? Do the trees render in that scene? Show me what that looks like.
Thanks to you, Barbult, it now works: I uninstalled all of ultrascenery and reinstalled with DIM. I tested several of the TAO and the trees populated the terrain. I will post some test renders in the morning.
Wonderful!
We stuck with it and we got it solved. Thanks for your willingness to keep trying.
2. Can you see the proxy trees in the viewport when the UltraScenery build finishes? NO
3. Does everything else in the TAO scene render, but not the trees? yes ..BUT ..there are no trees listed in the build list. only 4 field items in TAO 5 ..all of them. I have script 1.3.1
4. Can you load and render the scene from the Tangy Apple Orchard product itself, not the UltraScenery product? Do the trees render in that scene? Show me what that looks like. YES
Congrats to HowieFarkes for the creation of such an amazing piece of software and to anybody else who is using his products.
Dirt track 1 with hedgerow PLUS TAO 5-10 populates in this strange way - almost like the trees are being pushed away from the terrain.
@daveso, this is a mystery. Here are some ideas.
No. Thank you, Barbult for being very patient and professional with me. I am very pleased with the *results now. You are a hero, Barbult.
*Side note: In the third pic from the left, the extend forest trees were rendered 'restrict instances to camera' in case you're wondering.
I think it is working exactly the way it should be working. The renders do not show any errors that I can see.
I'm glad you were not offended by my typing in bold and red. I was just trying to be sure you were paying attention to the critical parts. Sometimes those can get lost in a wall of words if they aren't strongly emphasized to draw your eye.
Awesone. So we can agree that this is a closed case. Who's next in line for Barbult's professional services?
Didn't realize the original thread got closed.
Anyway, it finally dawned on me that in the first panel in USC, it's NOT an either/or thing. Hey, I'm slow & been a bit distracted of late. So, started experimenting with maps & subtle procedural mix. Going "sparce" sometimes opens up possibilities.
We filled up the original thread with 100 pages! Both of your images are nice. You can "go sparse" with layer masks in the Build pane, too.
Another try with the custom height map in UltraScenery.
Cyborg Gen 8 - https://www.daz3d.com/cyborg-generation-8 - used for the scale comparison.
It makes me think of an egyptian step pyramid.
I thought Aztec or Mayan.
Oh, yes! That is a much better analogy. I've been to Egypt and visited the Step Pyramid, so I guess my mind only went to what I'd seen personally, even though it isn't a close resemblance.
Thanks a lot.
Below is another creation with the custom height map in UltraScenery.
Oh, its aMAZEing!
You are doing fun things with custom height maps. Keep them coming. I'm enjoying watching your creativity.
@Artini, do you want to know an interesting coincidence? While you have been posting these new custom terrain images, I have been using old one you posted in the forum a long long time ago. I wanted a terrain with a deep valley with steep sides, and it worked out just right.