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Daz 3D Forums > 3rd Party Software > Blender Discussion

Import animation from blender into daz

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Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    January 2023

    wsterdan said:

    The biggest issues I've heard are from people who aren't testing the AI to see what it can do and where it can help but instead try to show that it's can't replace a human and come away with comments like, "it lacks the emotions that an interaction with a human being would have" or spend their time proving that it can't "pass as human". I think they're missing the point; I mean, ask it to decide which it likes better between two options and the first thing it tells you is that it's not a person.

    Yes, my experiences have been pretty much exactly like yours. But something that these detractors, who really seem like they have never interacted with it, seem to be missing is that perhaps AI should not try to "pass as human" but rather be something better. That it doesn't behave like a typical person I know is a feature, not a bug.

  • Alex@DBGAlex@DBG Posts: 61
    April 2023

    Hey guys, 

    If you have managed to actually import Blender animations into Daz, and could help me do the same it would be great. 

    What I have done so far: 
    Imported model in Blender with Difeo. 
    Animated using Simple Rig. 
    I baked the animation ( or at least I think I did, with these steps: Object Mode- selected IK rig - Animation - Bake ( Only Selected Bones, Visual Keying ) . Then, in Difeo, Save as Pose. 
    But, as soon as I do that, my animation is broken in Blender and Daz too. Also, in Daz, I get only 1 frame, not 270 as in Blender ( yes, I set the number of frames to be exported ). 

    Any help, pls? 





     

    Blende_1.JPG
    818 x 856 - 50K
    Blender 2.JPG
    782 x 916 - 61K
  • PadonePadone Posts: 4,001
    April 2023

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1521/

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