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Daz 3D Forums > 3rd Party Software > Blender Discussion

OBJ Export to Blender / No Cornea Material on Import

docbadwrenchdocbadwrench Posts: 41
January 2021 in Blender Discussion

This happens all the time for the housecat model and occasionally for other models. When I import my OBJ into Blender, all the textures load save the outer eye layer, the Cornea material.

Now, all I have to do is import the node-array from an OBJ that did not fail in this fashion. But, honestly, it's happened so much that I think I will add the Daz Cornea custom-node array to my start file. I'm guessing it's the wackier characters that are why this is a problem (housecat, caryn/baby), almost never standard G3/G8 models.

Comments

  • docbadwrenchdocbadwrench Posts: 41
    April 2021

    This continues to be a problem - and has expanded to all characters. Is there any change? Are the rest of you importing your cornea materials just fine via the main import method?

  • Krys KryngleKrys Kryngle Posts: 308
    April 2021

    I don't think I've ever imported anything from DAZ to Blender without tweaking the material in some way.  The materials we are using were optimized for DAZ and Iray.  The bridges provide a good starting point.

    Rumor has it that the next Blender release (2.93) will have an asset manager which will make saving often used materials much easier (like corneas).

  • docbadwrenchdocbadwrench Posts: 41
    April 2021

    I've actually been using the alpha build and been feeling impatient about the content browser, but yes: it's on the way. I'm all over that next build. It's good to know that I'm not the only one with material issues; thanks for the confirmation!

  • eric_4018951eric_4018951 Posts: 11
    April 2021

    i use the diff import, but sometimes want an obj...the eye textures never come in correct. I just turn the eye moisture to a transparency and just pick a color for the corneas since I only do cartoon characters in obj.

     

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