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Daz 3D Forums > 3rd Party Software > Blender Discussion

Morph already posed clothing?

marblemarble Posts: 7,500
January 2021 edited January 2021 in Blender Discussion

I wanted to adjust a dForce drape on a skirt fitted to a posed G8F figure. It didn't work - here's what happened.

I exported the base G8F and the skirt to OBJ and then imported to Blender, made the adjustments in a Blender Shape Key and exported back to OBJ. I then used Morph Loader Pro to import the morph which it did successfully. However, when I try to dal-in the morph the skrt mesh goes weird and looks nothing like the morph I created in Blender. I tried it again with Reverse Deformations turned off (I usually switch that on when importing morphs) but that didn't help. 

I do make lots of morphs in Blender but so far I only do so using base figures in the standard T or A-pose. It seems that I have never tried with an already posed figure (although I was sure that I had). Now I'm a little lost as to what to try next. Any ideas?

Post edited by marble on January 2021

Comments

  • gregsgraphics_cafd0962a0gregsgraphics_cafd0962a0 Posts: 87
    January 2021

    Does that dForce thing change the subdivisions when you do a drape?  If so, then morphs will not work when you export it in draped form.  I don't know if it does or not, I don't use it.  But might be something to check.

  • marblemarble Posts: 7,500
    January 2021 edited January 2021

    gregsgraphics_cafd0962a0 said:

    Does that dForce thing change the subdivisions when you do a drape?  If so, then morphs will not work when you export it in draped form.  I don't know if it does or not, I don't use it.  But might be something to check.

    I'm pretty sure it is not a vertex count problem because that usually results in a failed import with Morph Loader Pro.  I think it has something to do with Reverse Deformations but I'm not very clued up on that kind of thing.

    I did check the subdiv before exporting from DAZ Studio and reset it to 0 on the skirt. I always do that with exporting to Blender to make morphs.

    Post edited by marble on January 2021
  • Richard HaseltineRichard Haseltine Posts: 104,565
    January 2021

    marble said:

    gregsgraphics_cafd0962a0 said:

    Does that dForce thing change the subdivisions when you do a drape?  If so, then morphs will not work when you export it in draped form.  I don't know if it does or not, I don't use it.  But might be something to check.

    I'm pretty sure it is not a vertex count problem because that usually results in a failed import with Morph Loader Pro.  I think it has something to do with Reverse Deformations but I'm not very clued up on that kind of thing.

    I did check the subdiv before exporting from DAZ Studio and reset it to 0 on the skirt. I always do that with exporting to Blender to make morphs.

    Was the simulation still applied when you imported the morph with Reverse Deformations on?

  • marblemarble Posts: 7,500
    January 2021 edited January 2021

    Richard Haseltine said:

    marble said:

    gregsgraphics_cafd0962a0 said:

    Does that dForce thing change the subdivisions when you do a drape?  If so, then morphs will not work when you export it in draped form.  I don't know if it does or not, I don't use it.  But might be something to check.

    I'm pretty sure it is not a vertex count problem because that usually results in a failed import with Morph Loader Pro.  I think it has something to do with Reverse Deformations but I'm not very clued up on that kind of thing.

    I did check the subdiv before exporting from DAZ Studio and reset it to 0 on the skirt. I always do that with exporting to Blender to make morphs.

    Was the simulation still applied when you imported the morph with Reverse Deformations on?

    As far as I know, yes. I posed the figure, draped the skirt and exported each (posed figure then draped skirt) to OBJ files. 

    I imported to Blender as I normally would for morphs, created a shape key and made the adjustment before exporting back to OBJ. I then used MLP to import - first with Reverse Deformations set to "Yes" and second time to "No".

    The effect is that it tries to morph the skirt into the adjusted shape as though it were starting from a un-posed position (I think). So you get the pose plus the pose, as it were.

     

    Post edited by marble on January 2021
  • lilweeplilweep Posts: 2,596
    January 2021

    i dont think this is a question that should be in blender subforum, since it's just a question about how to use Daz Studio's morph loader pro.

    If you have Reverse Deformations set to 'Yes' in Morph Loader Pro, then it should only add the changes from the current shape. It will work for both posed garments and unposed garments (i.e., A pose, T pose).

    Maybe you should import the .obj file directly into Daz Studio and see if it lines up with the current posed figure you have.

     

    also, posting an image of what the garment looked like with the new morph set to 100% wouldnt have hurt diagnosing the problem.

  • marblemarble Posts: 7,500
    January 2021

    lilweep said:

    i dont think this is a question that should be in blender subforum, since it's just a question about how to use Daz Studio's morph loader pro.

    If you have Reverse Deformations set to 'Yes' in Morph Loader Pro, then it should only add the changes from the current shape. It will work for both posed garments and unposed garments (i.e., A pose, T pose).

    Maybe you should import the .obj file directly into Daz Studio and see if it lines up with the current posed figure you have.

     

    also, posting an image of what the garment looked like with the new morph set to 100% wouldnt have hurt diagnosing the problem.

    Don't you just love being lectured?

    I posted it here because I am using Blender to create the morph. I don't know whether it is a problem with the morph itself or the workflow I described or Morph Loader itself - if I did, I might not need to ask the question. After it didn't work, I scrapped the whole scene and the Blender file so I didn't have the screen shots to post. If I need to, I can recreate the scene but the responses seem to indicate that the description was understood. It was only an afterthought to post the question because I figured that others might hit the same issue sometime.

  • plasma_ringplasma_ring Posts: 1,025
    January 2021

    I just did this for my It's Raining Men entry. My process was:

    • Unparent posed clothing item
    • Export at base res (I also exported a version of the posed character along with any props they interacted with, for reference)
    • Import to Blender and edit
    • In Daz, unfit the clothing item from the character and import the morph

    I got warped results as long as the item was still fitted to the character, because it was basically adding the morph to the autofit results. Since I wasn't moving the character again this wasn't a problem. 

  • marblemarble Posts: 7,500
    January 2021

    plasma_ring said:

    I just did this for my It's Raining Men entry. My process was:

    • Unparent posed clothing item
    • Export at base res (I also exported a version of the posed character along with any props they interacted with, for reference)
    • Import to Blender and edit
    • In Daz, unfit the clothing item from the character and import the morph

    I got warped results as long as the item was still fitted to the character, because it was basically adding the morph to the autofit results. Since I wasn't moving the character again this wasn't a problem. 

    Ah thank you  ... that makes perfect sense.

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