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Daz 3D Forums > 3rd Party Software > Blender Discussion

White lines on the head when zooming out

Jina.EquilleJina.Equille Posts: 0
January 2021 in Blender Discussion

Hi.. When I import G3/8 using DAZ Bridge into Blender I get these white lines over the head when zooming out ?

Comments

  • PadonePadone Posts: 3,995
    January 2021 edited January 2021

    It may be you have simplify active with low resolution for textures, it may give this kind of artifacts. I don't get it with the standard G8F though.

    Post edited by Padone on January 2021
  • Jina.EquilleJina.Equille Posts: 0
    January 2021

    I discovered there's a 'Top Coat' that devides many Genesis 3/8 heads into two parts, it is really weird! Why not a single texture for the whole head?!. All My textures are full resolution.

  • Richard HaseltineRichard Haseltine Posts: 107,872
    January 2021 edited January 2021

    Jina.Equille said:

    I discovered there's a 'Top Coat' that devides many Genesis 3/8 heads into two parts, it is really weird! Why not a single texture for the whole head?!. All My textures are full resolution.

    The head mesh is assigned to two different surfaces/material groups, that affects all aspects of the materials not just Top Coat. The join between the two is showing as a white line, I would think because - as Padone suggests - the resolution reduction on the zoomed out version is dragging some white background pixels into the samples along the edge while the rest of thea rea is an average of the actual skin colour, creating a noticeable discontinuity - that may well affect some properties more obviously than others depending on how different the textured areas are from the unused background areas.

    Post edited by Richard Haseltine on January 2021
  • Jina.EquilleJina.Equille Posts: 0
    January 2021

    Richard Haseltine said:

    The head mesh is assigned to two different surfaces/material groups, that affects all aspects of the materials not just Top Coat. The join between the two is showing as a white line, I would think because - as Padone suggests - the resolution reduction on the zoomed out version is dragging some white background pixels into the samples along the edge while the rest of thea rea is an average of the actual skin colour, creating a noticeable discontinuity - that may well affect some properties more obviously than others depending on how different the textured areas are from the unused background areas.

    Thank you for the clarification Richard. I am still wondering why there's a joint on the top of the head in DS! cool

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