• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • AI
    • AI Studio
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • AI
    • AI Studio
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Help with modified G8F rig (in Blender). Parts of mesh not moving as expected.

Lissa_xyzLissa_xyz Posts: 6,116
December 2020 edited December 2020 in Blender Discussion

I'll be honest, this is my first dive into anything rig related. Removed the facial rig as Cascadeur was complaining about "too many joints skinned to a single mesh object". Someone mentioned to try deleting the face rig. Well, it both worked and didn't work. 

The upper 3 bones (neck lower, neck upper, and head) work as intended technically, except the face isn't following anymore since I deleted the bones, and the mesh for the facial region is obliterated in Cascadeur.

Anyone smarter than me w/ rigs have any idea?

/edit - Added a textured version for some fun nightmare fuel. devil

blender_f5IjvCE69F.jpg
651 x 678 - 94K
cascadeur_f34fIuiqVQ.jpg
1110 x 482 - 94K
blender_PfjYEN4Wna.jpg
880 x 793 - 261K
Post edited by Lissa_xyz on December 2020

Comments

  • PadonePadone Posts: 3,873
    December 2020

    The issue is that you didn't weightmap the head after removing the bones, so some parts of the face get lost. As a side note, if cascadeur doesn't allow facial rigs, then it is probably not worth using it.

  • Lissa_xyzLissa_xyz Posts: 6,116
    December 2020

    I'll take a look at the weights. Thanks.

    As for using Cascadeur itself, it's still in early access and didn't complain about the face rig specifically, just that the mesh as a whole had too many joints. Since I wasn't going in for facial animations, welp, rip face. lol
    It's just something I felt like playing with and G8F just happened to be a rigged model I had on hand.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.