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Daz 3D Forums > 3rd Party Software > Blender Discussion

DTB Rigify FK not modifying mesh

jasonmckeeotatrashjasonmckeeotatrash Posts: 0
December 2020 in Blender Discussion

Perhaps I'm doing this incorrectly, but I find that when I import G3 or G8 characters in to Blender using the DTB 2.0 plugin then "send to rigify", IK modifies the mesh just fine. But when I try to alter the FK nodes, the mesh doesn't follow.  Am I missing something?

(Red in picture is IK.  Green is FK.  White=selected)

 

FKvsIK.PNG
670 x 341 - 93K

Comments

  • razor_crrazor_cr Posts: 10
    December 2020

    There should be FK-IK switch - a slider to change between two systems. I also rememder seing something about skript that can snap FK to IK controls and vice-versa, but not sure about that.

  • jasonmckeeotatrashjasonmckeeotatrash Posts: 0
    December 2020

    Thanks Razor.  I found the Daz to Blender pdf manual and the ik-fk switch appears in the pictures there, but not in my plugin.  Perhaps there's something wrong with my installation.  I'll have to do some investigating.

  • SDevSDev Posts: 158
    January 2021

    jasonmckeeotatrash said:

    Thanks Razor.  I found the Daz to Blender pdf manual and the ik-fk switch appears in the pictures there, but not in my plugin.  Perhaps there's something wrong with my installation.  I'll have to do some investigating.

    Better late then never:

    In this video you got explained exactly this situation. The course is very helpful and can be bought at various platforms to support the creator. 

     

     

  • zeropointblackzeropointblack Posts: 0
    January 2021

    lol, for me, when i activate the arm IKs, they forgot to add pole targets for the elbows!

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