"Handles" on M4 Business Suit

MajesticMajestic Posts: 21
edited December 1969 in New Users

I’ve created a Michael 4 model using the M4 Business Suit. The model looks great in Daz, but when I export it to .fbx and import into Unity, there are four spherical “handles” around the waist. I can’t see these as components of the mesh, so I can’t just deselect them in Unity or Daz.

Has anyone seen this before? I’ve imported lots of other models into Unity but this only happens with the M4 Business Jacket.

handles.jpg
600 x 647 - 74K

Comments

  • MajesticMajestic Posts: 21
    edited August 2014

    Please ignore this, it’s fixed. I noticed the handles have their own material, so I just assigned an invisible shader to that material and set the effect level to max - all OK now.

    Post edited by Majestic on
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