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Daz 3D Forums > 3rd Party Software > Unity Discussion

Unity: Introducing the all-new Daz to Unity Bridge & native Unity File Formats

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Comments

  • ArtiniArtini Posts: 10,297
    December 2020 edited December 2020

    40kwashacked said:

    Anyone else having an issue of Daz to Unity not preserving morphs even if they're selected?

    Yes, I know, what you mean. Easy to fix, though.

    It is not enough to select morphs for the export, one need to select a checkbox "Enable Morphs" in Daz Bridge

    and be sure that Daz scene was saved with some name (that name appears in Unity together with Daz3d_ prefix):

    image

    After that, blend shapes appear in Unity without a problem.

    image

    DasanMorphs01.jpg
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    DasanMorphs02.jpg
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    Post edited by Artini on December 2020
  • DiceDice Posts: 8
    December 2020

    The Daz3d Shaders no longer work, Specificly Daz3d/IrayUberSkin. They give a compile error: PS_5_0 sampler register index(16) exceeded at line 5925 error.

    Please see here for a possible fix: https://forum.unity.com/threads/vertex-paint-shader-compile-error-maximum-ps_5_0-sampler-register-index-16-exceeded.821331/ ;

    I don't know enough about shaders to be able to fix it myself. From reading it seems the shader is exceeding a limit on the number of texture samplers.

  • dchaneydchaney Posts: 5
    January 2021

    Any word/update on if animation is exporting yet? 

  • ArtiniArtini Posts: 10,297
    January 2021

    What is included with the updated Daz to Unity bridge?

    Will Daz Studio 4.15 transfer properly morphs as blendshapes to Unity with this updated bridge?

     

  • ArtiniArtini Posts: 10,297
    January 2021

    dchaney said:

    Any word/update on if animation is exporting yet? 

    Have you tried exporting animations from Daz Studio as FBX?

    It was always worked for me in Daz Studio 4.12.

     

  • Razzle-Dazzle3DRazzle-Dazzle3D Posts: 32
    March 2021

    Artini said:

    What is included with the updated Daz to Unity bridge?

    Will Daz Studio 4.15 transfer properly morphs as blendshapes to Unity with this updated bridge?

     

    You can export morphs to Unity with this bridge as blendshapes, you will just need to enable them.

  • ArtiniArtini Posts: 10,297
    March 2021 edited March 2021

    Thanks and yes, it works with Daz Studio 4.15 Beta and Unity 2019.4.21f1

    image

    Below is an example on Lydia - https://www.daz3d.com/lydia-hd-for-victoria-7

    image

    image

    image

    UnityVersion.jpg
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    Lydia02pic05.jpg
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    Lydia02pic06b.jpg
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    Lydia02pic06c.jpg
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    Post edited by Artini on March 2021
  • florian.schurzflorian.schurz Posts: 8
    April 2021

    Exporting animations doesnt work for me! There arent any animation-files in unity!

    I used the animations tab in Daz 4.15, installed the latest update and Im running this with unity  2019 lts

  • ArtiniArtini Posts: 10,297
    April 2021

    florian.schurz said:

    Exporting animations doesnt work for me! There arent any animation-files in unity!

    I used the animations tab in Daz 4.15, installed the latest update and Im running this with unity  2019 lts

    Have you tried to export animations as FBX?

    It is working for me in Unity, after I convert them to Humanoid rig.

     

  • ArtiniArtini Posts: 10,297
    May 2021 edited May 2021

    Are there any plans on the official supporting the other Render Pipelines in Daz to Unity bridge?

    https://docs.unity3d.com/Manual/render-pipelines.html

    I would be very interested in the support for:

    Buit-in Render Pipeline

    https://docs.unity3d.com/Manual/built-in-render-pipeline.html

    and Universal Render Pipeline

    https://docs.unity3d.com/Manual/universal-render-pipeline.html

    All the best for you...

     

    Post edited by Artini on May 2021
  • studiorossettistudiorossetti Posts: 0
    June 2021

    Animation doesn't work for me... i can export mesh, i see avatar, ec.. but no animation files ... Do i need a different payed licence?
    Are there some specific tutorial how to import animation in unity? ( payed too)

  • nokoteb99nokoteb99 Posts: 931
    July 2021 edited July 2021

    Has there been an update ever? Last time i got miy copy it was version 1.00.1 and  it says that now it's 1.0.1 but when you download it, it's actually 1.00.1, the same as it was always.

    Post edited by nokoteb99 on July 2021
  • kunalchikhale01kunalchikhale01 Posts: 0
    November 2021

    Artini said:

    florian.schurz said:

    Exporting animations doesnt work for me! There arent any animation-files in unity!

    I used the animations tab in Daz 4.15, installed the latest update and Im running this with unity  2019 lts

    Have you tried to export animations as FBX?

    It is working for me in Unity, after I convert them to Humanoid rig.

    I Tried exporting animation from daz to unity as FBX. in unity they work fine as generic but when i convert to humaniod the animation dissapperas from fbx and the avatar has some bone issues highlighted in red. i tried auto map and everything turns green but its still broken and does not work

  • ARealitiARealiti Posts: 158
    December 2021 edited December 2021

    I've been giving feedback to Daz on FBX to Unity for 15 years. And I've been doing export from Daz for games characters for 20 years and only just getting happy with results now for number of reasons technology improvement to handle them, better workflow of my own creation. The Bridge is good but sometimes I swap the Iray shader to the stadarnd HDRP Lit for a slightly better result sometimes. The one big thing is the number of materials and maybe model size, but it's really the excessive number of materials that hurt a bit, texture atlas was meant to be the tool to fix this but it is really bad. Anything on the material reduction front?

     

    Post edited by ARealiti on December 2021
  • ArtiniArtini Posts: 10,297
    December 2021 edited December 2021

    ARealiti said:

    I've been giving feedback to Daz on FBX to Unity for 15 years. And I've been doing export from Daz for games characters for 20 years and only just getting happy with results now for number of reasons technology improvement to handle them, better workflow of my own creation. The Bridge is good but sometimes I swap the Iray shader to the stadarnd HDRP Lit for a slightly better result sometimes. The one big thing is the number of materials and maybe model size, but it's really the excessive number of materials that hurt a bit, texture atlas was meant to be the tool to fix this but it is really bad. Anything on the material reduction front?

     

    Thanks for the tips.

    Giving feedback for the 15 years sounds impressive.

    Keep such a good work and we may get even better export features in the future.

    Personally I am very happy with Daz to Unity bridge.

    If it is something missing, it keeps me occupied with better understanding of Unity itself

    and encourage to make more experiments.

    Happy New Year!

     

    Post edited by Artini on December 2021
  • bhoffman67bhoffman67 Posts: 39
    September 2022

    very much looking forward to using the bridge to Unity.... that is once I can get past the  install error:

    "Sorry, an unknown error occurred. Unable to install the Unity Plugin to:"    here-is-my-assets-folder-in-use-within-Unity.

    I tried several times, using different destination folders, and choosing all 3 Unity 2019 (this is the version I need to stay on due to VRChat requirements) options to no avail.

  • aweswanaweswan Posts: 84
    July 2023

    Just saw an update to the unity bridge. What changed ?

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