Albert Mansion

124

Comments

  • SevrinSevrin Posts: 5,721

    Not everyone is eager to clean the place up.

  • j cadej cade Posts: 2,310

    Honestly Rural Chateau seems like a pretty decent match for an Albert Mansion interior, The window frames are the only things that dont really match, but with some advanced kitbashing....

     

    (it would probably work best with the fallet texture expansion, but I don't actually have that)

    mansion ex3.jpg
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  • caravellecaravelle Posts: 1,678
    edited October 2020
    3Diva said:

    Does anyone know what the symbols/glyphs are that are on the door and columns? Anyone know what those are or where they're from? I don't buy anything with writing on it unless I know what the symbols are.

    3Diva, I would not interpret too much into that. Apart from the fact that they are surely pure fantasy signs, I don't think that you can get any effects by scribbling anything. 

    The store is full of products that carry such or similar signs and I have never heard of any Daz customer being attacked by devils or demons. It is a genre feature, nothing more. Nice for Halloween. But if you feel bad about those signs, I fully respect that. One cannot and should not dictate to anyone what feelings they have to have.

     

    Post edited by caravelle on
  • DaventakiDaventaki Posts: 1,380
    Sevrin said:

    Not everyone is eager to clean the place up.

    @Sevrin Love it!

  • DaventakiDaventaki Posts: 1,380
    edited October 2020
    j cade said:

    I agree with the columns looking a bit repetitive but it looks fantastic otherwise so blender to the rescue! now I have some alt uvs 

     

    some things I do realy like about the set 

    Its pretty well optimised. The foliage in particular is some really convincing low poly foliage. I 100% plan to use it a bunch in all sorts of scenes

    Its organized nicely. I love groups. having the lights all in a nice group so you can turn them on and off with a click is nice. I am a fan. I do wish the occult stuff were in its own group so that would also be one click to turn on and off, but its still not hard to so since there are lots of materials: 30 seconds rather than 1 second. I can live

    aestetic crows! aestetic crows on a dilapidated building! Is there anything better in this world?

     

     

    real quick render showing off the new uvs and the file if you want to try them out and make sure I set up the file structure correctly

     

     

    (also the columns with either uv set use a tiling texture so if it would be very easy to switch in something with less cracks)

    I got so excited for this forgot this noob don't know how to do this.  So will someone be so kind to explain how to get the new UV map on the Mansion?

    Post edited by Daventaki on
  • mavantemavante Posts: 734
    xyer0 said:
    3Diva said:

    Does anyone know what the symbols/glyphs are that are on the door and columns? Anyone know what those are or where they're from? I don't buy anything with writing on it unless I know what the symbols are.

    They are sigils (used to summon demons or fallen angels---called "occult," "alchemical," or "hermetic" for the profane). These look like combinations or "spells."

    I believe the ones on this model look very much like some of the elemental designs in voodoo "veves." That would be consistent with the skulls and bones, and the swamp setting.

  • mavante said:
    xyer0 said:
    3Diva said:

    Does anyone know what the symbols/glyphs are that are on the door and columns? Anyone know what those are or where they're from? I don't buy anything with writing on it unless I know what the symbols are.

    They are sigils (used to summon demons or fallen angels---called "occult," "alchemical," or "hermetic" for the profane). These look like combinations or "spells."

    I believe the ones on this model look very much like some of the elemental designs in voodoo "veves." That would be consistent with the skulls and bones, and the swamp setting.

    Symmetry, closed shapes divided into sections, and lines with branching decorative ends are really common across religious symbolism, but the way those elements are used here don't bear much resemblance to how they're incorporated into veves--which is a good thing. That is a real religion and its practitioners are often demonized by association with tropes like this. 

  • DaventakiDaventaki Posts: 1,380

  • jakibluejakiblue Posts: 7,281

    i"m really enjoying seeing the renders people are doing of this, and the wonderful help that is being given to those who want a non-dilapated (man, i can't spell) version, so as Richard Haseltine mentioned before, it might be best to stop any discussion on the "occult or meaning of" so this thread doesn't get locked. laughlaugh

    I myself am very curious if that front door can open? I don't want to put anything behind it, in the interior, but was hoping I could do something like a character standing outside an ominously ajar door, wondering whether to enter. 

  • Carola OCarola O Posts: 3,764

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

  • WendyLuvsCatzWendyLuvsCatz Posts: 33,143
    Carola O said:

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

    there are 3 glass surfaces and it is mesh (broken windows)

  • Carola OCarola O Posts: 3,764
    Carola O said:

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

    there are 3 glass surfaces and it is mesh (broken windows)

    Hm.. so one could simply make the glass (the broken glass that is) invisible and put in a plane with a glass shader on it, to get whole windows? That.. might make me re.think putting this into the cart again instead of keeping it in the wishlist hm..

  • WendyLuvsCatzWendyLuvsCatz Posts: 33,143
    edited October 2020

    much can be hidden with the geometry editor too, an obj exported with bits hidden and reimported can give a much more versatile mesh

    as someone using it in other software much is actually separate deletable mesh, send to Hexagon another possibility

    the front door has some additional decal mesh that needs selecting (those little squares)

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    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 33,143

    I feel like there is a story behind Sevrin's render, the FBI need to subcontract cleaners these days blush

  • memcneil70memcneil70 Posts: 2,234
    edited October 2020

    I would like to thank everyone for the discussion and @Tsarist and @J_cade for the zip files. When I first saw the set I hoped there was a clean version but found it was only a trashed place. Gave it a pass. But structurally it had a lot to offer and I was very disappointed. I will be picking it up now.

    A few years ago, I looked at a house in the Barham area of Denver that was going for under 100k. As we walked through the late 1800s house, we found it trashed. Old, yet it seemed structurally sound. Then we spoke to the neighbors. Seems it had been a crack house, and whomever bought it, would have to tear it back to studs, treat them and build back out, and rewire, redo the plumbing and then still be on a police watch listing. If the job site wasn't broken into before we moved in. Gave that a pass. I can relate to @Sevrin's render. Great work.

     

    Post edited by memcneil70 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 33,143

    the West Park stuff seems to match the windows well for interiors

  • tsroemitsroemi Posts: 1,228
    Carola O said:
    Carola O said:

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

    there are 3 glass surfaces and it is mesh (broken windows)

    Hm.. so one could simply make the glass (the broken glass that is) invisible and put in a plane with a glass shader on it, to get whole windows? That.. might make me re.think putting this into the cart again instead of keeping it in the wishlist hm..

    I think you'd be fine doing that, the house has really neatly organized surface groups which you can access in DS directly. I've been sending it to Hexagon today and starting to actually delete all the groups that annoyed me (including those broken windows), and that works really well also. I'm only kind of intimidated by having to exchange all those broken / stuck window frames later on, this might prove to be rather fiddly. Esha's recent tutorial on geometry editing should come in useful here I hope!

  • tsroemitsroemi Posts: 1,228

    the West Park stuff seems to match the windows well for interiors

    Thanks for the hint, some of those should work really well with the rounded windows especially! I'm thinking that one could also make use of the 3d room creation set (https://www.daz3d.com/collective3d-create-a-room-xpack-3) for the rectangular windows, although they are not a perfect fit.

  • maikdeckermaikdecker Posts: 2,148
    tsarist said:
    Oh yes Aleister Crowley. Turns out my grandfather knew him. Said he was quite the character.

     

    Put on some Pink Floyd or early Genesis, THEN read Crowley's writings. No magic will happen, but he seems to make more sense.

    Even more so, when using some of those "little helpers" in different forms that were quite often associated with either Mr. Crowley, early Pink Floyd and Genesis devil

     

    Sevrin said:

    Not everyone is eager to clean the place up.

    Great render yes

  • nicsttnicstt Posts: 11,522
    3Diva said:
    xyer0 said:
    3Diva said:

    Does anyone know what the symbols/glyphs are that are on the door and columns? Anyone know what those are or where they're from? I don't buy anything with writing on it unless I know what the symbols are.

    They are sigils (used to summon demons or fallen angels---called "occult," "alchemical," or "hermetic" for the profane). These look like combinations or "spells."

    ...Someone purposefully put "spells" and sigils that are meant to summon demons on a product to be sold to the masses? Wow. Pass.

    My understanding is that demons are bad according to christianity, whereas prior to that they could be either. Creatures could be various levels of malign or benevolent.

    So from a fantasy perspective, which this building would fit into, they could serve many purposes.

  • WendyLuvsCatzWendyLuvsCatz Posts: 33,143

  • tsroemitsroemi Posts: 1,228
    edited October 2020
    Carola O said:

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

    Hm, have to correct my previous post on the broken windows, actually ALL of the broken edges are pure mesh and NOT connected to one of the glass material groups as far as I can see. So you can delete the glass surface easily enough but the jagged edges will all stay and have to be deleted manually. But maybe someone'll know a quicker way to get rid of them?

    Post edited by tsroemi on
  • thd777thd777 Posts: 886
    edited October 2020
    tsroemi said:
    Carola O said:

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

    Hm, have to correct my previous post on the broken windows, actually ALL of the broken edges are pure mesh and NOT connected to one of the glass material groups as far as I can see. So you can delete the glass surface easily enough but the jagged edges will all stay and have to be deleted manually. But maybe someone'll know a quicker way to get rid of them?

    Just select them with the surface selector and set Cutout Opacity to zero and they are gone. The ones by the Front door are MI_Glass_01a fro example.

    TD

    Post edited by thd777 on
  • tsroemitsroemi Posts: 1,228
    thd777 said:
    tsroemi said:
    Carola O said:

    Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)

    Are any of you who owns this mansion willing to check if the window glass is it's own surface?

    Hm, have to correct my previous post on the broken windows, actually ALL of the broken edges are pure mesh and NOT connected to one of the glass material groups as far as I can see. So you can delete the glass surface easily enough but the jagged edges will all stay and have to be deleted manually. But maybe someone'll know a quicker way to get rid of them?

    Just select them with the surface selector and set Cutout Opacity to zero and they are gone. The ones by the Front door are MI_Glass_01a fro example.

    TD

    Now I'm completely confused ... See I took the whole mansion into Hexagon, selected all those mat groups like especially all the broken glass groups, chose the associated objects and deleted them, but the broken edges stayed. If they are in the MI_Glass_01a group for example, shouldn't they have been deleted in Hexagon? Because now those groups are gone after reimport to DS and I'm left with the stupid edges ... :-( But I'm probably being stupid and not seeing the obvious somehow.

  • thd777thd777 Posts: 886
    edited October 2020
    tsroemi said:

    Now I'm completely confused ... See I took the whole mansion into Hexagon, selected all those mat groups like especially all the broken glass groups, chose the associated objects and deleted them, but the broken edges stayed. If they are in the MI_Glass_01a group for example, shouldn't they have been deleted in Hexagon? Because now those groups are gone after reimport to DS and I'm left with the stupid edges ... :-( But I'm probably being stupid and not seeing the obvious somehow.

    Hm. No need to go to Hexagon. You can either just set the opacity to zero as described above or use the Geometry Editor in DS to select the Glass by surface and then set visibility to off. Here is the front door area with the glass set to zero opacity.

    Ciao

    TD

     

    No Glass.png
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    Post edited by thd777 on
  • tsroemitsroemi Posts: 1,228
    thd777 said:
    tsroemi said:

    Now I'm completely confused ... See I took the whole mansion into Hexagon, selected all those mat groups like especially all the broken glass groups, chose the associated objects and deleted them, but the broken edges stayed. If they are in the MI_Glass_01a group for example, shouldn't they have been deleted in Hexagon? Because now those groups are gone after reimport to DS and I'm left with the stupid edges ... :-( But I'm probably being stupid and not seeing the obvious somehow.

    Hm. No need to go to Hexagon. You can either just set the opacity to zero as described above or use the Geometry Editor in DS to select the Glass by surface and then set visibility to off. Here is the front door area with the glass set to zero opacity.

    Ciao

    TD

     

    I see, I was being overly complicated then! Thanks, I'll do it that way.

  • thd777thd777 Posts: 886
    edited October 2020
    tsroemi said:
    thd777 said:
    tsroemi said:

    Now I'm completely confused ... See I took the whole mansion into Hexagon, selected all those mat groups like especially all the broken glass groups, chose the associated objects and deleted them, but the broken edges stayed. If they are in the MI_Glass_01a group for example, shouldn't they have been deleted in Hexagon? Because now those groups are gone after reimport to DS and I'm left with the stupid edges ... :-( But I'm probably being stupid and not seeing the obvious somehow.

    Hm. No need to go to Hexagon. You can either just set the opacity to zero as described above or use the Geometry Editor in DS to select the Glass by surface and then set visibility to off. Here is the front door area with the glass set to zero opacity.

    Ciao

    TD

     

    I see, I was being overly complicated then! Thanks, I'll do it that way.

    Well, it should work by going to a modeler like Hexagon, too. From your description, it sounds like you just deleted the material surfaces in Hex but not the actual geometry. That's why you still see it DS. At least that's my guess.

    Ciao

    TD

    Post edited by thd777 on
  • kyoto kidkyoto kid Posts: 38,105
    Sevrin said:

    For under USD 14 (with PC+) I think it's fine, if it suits your theme, and probably worth the time spent tweaking if it's just a little off.  Other than Vicky with no clothes on, I don't think there's anything Daz sells that's appropriate for absolutely every render.

    Managed do create a Clean version - hope it's ok to post the Material preset

     

    That looks nice, although you see the problem with all the columns looking the same even more with a clean version.

    ...I wonder if you could use a different shader on each or are all the columns a single material zone?

  • j cadej cade Posts: 2,310
    kyoto kid said:
    Sevrin said:

    For under USD 14 (with PC+) I think it's fine, if it suits your theme, and probably worth the time spent tweaking if it's just a little off.  Other than Vicky with no clothes on, I don't think there's anything Daz sells that's appropriate for absolutely every render.

    Managed do create a Clean version - hope it's ok to post the Material preset

     

    That looks nice, although you see the problem with all the columns looking the same even more with a clean version.

    ...I wonder if you could use a different shader on each or are all the columns a single material zone?

    They're 1 mat zone... you could always go into the geomety editor and create new matzones for them. But I prefer to avoid that as the any previously made material presets leave the new matzones blank and it annoys me

    Thus alternate uvs

     

     

    Daventaki said:
    j cade said:

    I agree with the columns looking a bit repetitive but it looks fantastic otherwise so blender to the rescue! now I have some alt uvs 

     

    some things I do realy like about the set 

    Its pretty well optimised. The foliage in particular is some really convincing low poly foliage. I 100% plan to use it a bunch in all sorts of scenes

    Its organized nicely. I love groups. having the lights all in a nice group so you can turn them on and off with a click is nice. I am a fan. I do wish the occult stuff were in its own group so that would also be one click to turn on and off, but its still not hard to so since there are lots of materials: 30 seconds rather than 1 second. I can live

    aestetic crows! aestetic crows on a dilapidated building! Is there anything better in this world?

     

     

    real quick render showing off the new uvs and the file if you want to try them out and make sure I set up the file structure correctly

     

     

    (also the columns with either uv set use a tiling texture so if it would be very easy to switch in something with less cracks)

    I got so excited for this forgot this noob don't know how to do this.  So will someone be so kind to explain how to get the new UV map on the Mansion?

    you instal them as you would any other zip

     

    and then you select the mansion go to the materials tab and there should be a new uv set that you can switch to. (easiest way to get to it is to type "uvs" in the material editor tabs search bar) 

  • WendyLuvsCatzWendyLuvsCatz Posts: 33,143
    edited October 2020
    j cade said:
    kyoto kid said:
    Sevrin said:

    For under USD 14 (with PC+) I think it's fine, if it suits your theme, and probably worth the time spent tweaking if it's just a little off.  Other than Vicky with no clothes on, I don't think there's anything Daz sells that's appropriate for absolutely every render.

    Managed do create a Clean version - hope it's ok to post the Material preset

     

    That looks nice, although you see the problem with all the columns looking the same even more with a clean version.

    ...I wonder if you could use a different shader on each or are all the columns a single material zone?

    They're 1 mat zone... you could always go into the geomety editor and create new matzones for them. But I prefer to avoid that as the any previously made material presets leave the new matzones blank and it annoys me

    Thus alternate uvs

     

     

    Daventaki said:
    j cade said:

    I agree with the columns looking a bit repetitive but it looks fantastic otherwise so blender to the rescue! now I have some alt uvs 

     

    some things I do realy like about the set 

    Its pretty well optimised. The foliage in particular is some really convincing low poly foliage. I 100% plan to use it a bunch in all sorts of scenes

    Its organized nicely. I love groups. having the lights all in a nice group so you can turn them on and off with a click is nice. I am a fan. I do wish the occult stuff were in its own group so that would also be one click to turn on and off, but its still not hard to so since there are lots of materials: 30 seconds rather than 1 second. I can live

    aestetic crows! aestetic crows on a dilapidated building! Is there anything better in this world?

     

     

    real quick render showing off the new uvs and the file if you want to try them out and make sure I set up the file structure correctly

     

     

    (also the columns with either uv set use a tiling texture so if it would be very easy to switch in something with less cracks)

    I got so excited for this forgot this noob don't know how to do this.  So will someone be so kind to explain how to get the new UV map on the Mansion?

    you instal them as you would any other zip

     

    and then you select the mansion go to the materials tab and there should be a new uv set that you can switch to. (easiest way to get to it is to type "uvs" in the material editor tabs search bar) 

    the folder structure did not match mine so I had to drill down further than data to merge it, it is under DAZ 3D / Albert Mansion not Albert Mansion.

    only just looked

    Post edited by WendyLuvsCatz on
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