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Daz 3D Forums > 3rd Party Software > Blender Discussion

The latest bridge is great but with problems

onyxlee_9b3cce7f35onyxlee_9b3cce7f35 Posts: 70
September 2020 edited September 2020 in Blender Discussion

Hi dear devs, thank you so much for updating the bridge to Blender so quickly. There are still some issues, maybe you are already working on them.

1, the vertices are still not 100% accurately transferred. Some morphs are probably missing, or maybe some bones are not properly affecting the vertices, or maybe the skin weight is processed differently in Blender? Some body parts are different, also I spent lots of time fixing hair using bones and even fixing polygons, but they look quite different in Blender. That's why I still have to stick with OBJ or ABC to get the accurate mesh, but then setting up the materials for these formats is still a big pain.

2, some strange seams show up on the character, they are not the UV seams, I don't know what they are. See image below.

3, clothes that are well fit on the characters in Daz Studio are not imported to Blender.

4, I understand that the tesselation levels might be missing and can be manually added back in blender. Please ignore that in the image.

Thank you again for a great job updating the add-on. Would you also get a chance to work on the 3dsMax bridge as well? Thanks in advance!

Post edited by onyxlee_9b3cce7f35 on September 2020
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