• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender export : problems

rmrf2003rmrf2003 Posts: 23
September 2020 in Blender Discussion

I update with the new Blender addon. Here are problems

1) Export addon break the DAZ scene

2) Still changing the Clip end value: 20m

3) Imported camera lens false (for example 65mm in DAZ, 50mm in Blender)

And there is something really stupid in the Blender Bridge ! Why set the exported character to A pose !!!! This is the most idiot thing I ever see. Why ? because if there are clothes on the character you loose the cloth draping is dependant on the actual pose in DAZ  and not the A pose imported !

To be short this Blender bridge is unusable !

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,997
    September 2020

    Please report these as possible bugs - with rather more detail on how the scenes are breaking for 1).

  • benniewoodellbenniewoodell Posts: 1,999
    September 2020
    rmrf2003 said:

    I update with the new Blender addon. Here are problems

    1) Export addon break the DAZ scene

    2) Still changing the Clip end value: 20m

    3) Imported camera lens false (for example 65mm in DAZ, 50mm in Blender)

    And there is something really stupid in the Blender Bridge ! Why set the exported character to A pose !!!! This is the most idiot thing I ever see. Why ? because if there are clothes on the character you loose the cloth draping is dependant on the actual pose in DAZ  and not the A pose imported !

    To be short this Blender bridge is unusable !

    Cloth sim in Blender is actually rather quite easy, more so than dForce I've found. 

  • rmrf2003rmrf2003 Posts: 23
    September 2020
    Richard Haseltine said:

    Please report these as possible bugs - with rather more detail on how the scenes are breaking for 1).

    Where to report ? When we report bugs DAZ answer they dont have time to fix them LOL

  • rmrf2003rmrf2003 Posts: 23
    September 2020 edited September 2020
    benniewoodell said:

    Cloth sim in Blender is actually rather quite easy, more so than dForce I've found

     DAZ has its own way to work. Very fast. Exporting to Blender allows to work with a better ligthing, a richer environment and a great render engine compared to the poor DAZ shading.

    So I try to simulate DAZ clothes in Blender. CRAZY result !

    It could work only if your character was in pose A and cloth in zero pos.

    In that case what is the benefit to work in DAZ ? None !

    The DAZ bridge must allow to

    1) get the whole scene without adding bones and armature on characters and create shaders in Blender.

    2) export camera settings and lighting (if possible)

    3) put the whole imported objects in a Collection (named for example DAZ Import)

    4) optionaly for people doing animation the DAZ bridge may export characters with armatures and bones.

     

    Edit: no need to export with subdivision. Blender subdivide much better than DAZ. And there is also the adaptive subdivision in Blender now.

    Post edited by rmrf2003 on September 2020
  • Richard HaseltineRichard Haseltine Posts: 107,997
    September 2020
    rmrf2003 said:
    Richard Haseltine said:

    Please report these as possible bugs - with rather more detail on how the scenes are breaking for 1).

    Where to report ? When we report bugs DAZ answer they dont have time to fix them LOL

    https://www.daz3d.com/help

  • rmrf2003rmrf2003 Posts: 23
    September 2020
    Richard Haseltine said:
    rmrf2003 said:
    Richard Haseltine said:

    Please report these as possible bugs - with rather more detail on how the scenes are breaking for 1).

    Where to report ? When we report bugs DAZ answer they dont have time to fix them LOL

    https://www.daz3d.com/help

    LOL ! never answer

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.