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Daz 3D Forums > 3rd Party Software > Blender Discussion

Quick question, viewing shadows cast by HDRI?

SnowSultanSnowSultan Posts: 3,799
September 2020 edited September 2020 in Blender Discussion

Hi. Can someone tell me if there's a way to display the shadows cast by an HDRI in Material Preview mode? I couldn't find an answer to this elsewhere, but it appears as if they're only visible in the rendered preview mode. Thanks for any information.

Post edited by SnowSultan on September 2020

Comments

  • nicsttnicstt Posts: 11,715
    September 2020 edited September 2020

    create a shadow catcher.

    Add a plane, scale it (edit mode probably better) to a few square metres - or larger if needed.

    In the object properties panel, find Visibility and check Shadow Catcher; that will allow you to catch ground shadows. If you want shadows elsewhere, then you can arrange it so it also gives the illusion of catching on the side of a building too.

    Oh, sorry, material preview; I don't believe so. Presumably becuase shadows aren't part of a material.

    Post edited by nicstt on September 2020
  • PadonePadone Posts: 4,053
    September 2020 edited September 2020

    Well eevee can't compute HDRI shadows, you need to bake them to probes. Then I don't know if the GI plugin can affect the viewport too.

    https://blender.stackexchange.com/questions/128120/how-can-i-get-hdri-shadows-in-an-eevee-scene

    https://blenderartists.org/t/screen-space-global-illumination-for-eevee/1248355

    Post edited by Padone on September 2020
  • SnowSultanSnowSultan Posts: 3,799
    September 2020

    No problem nicstt, yeah I was just talking about being able to see the shadows while working in order to adjust the light direction.

    Padone, I was using Cycles, but I doubt it mattered since I was still in material preview mode. Thanks guys, guess they don't show until render.

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