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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeo Plug-In Question Re: Clothing

jeff_someonejeff_someone Posts: 254
August 2020 in Blender Discussion

I know Diffeomorphic plug-in works with clothing, however, I have a question.  Let's say I bring a Genesis 8 character over to Blender via the Plug-In.  I then tweak the materials, etc, and so the figure itself works good in Blender.  But then, separately, I wan't to bring in a new outfit for the figure.  Is there a way to just bring in an outfit and attach it to my already existing Genesis 8 character I have in Blender?

Hope this question makes sense.

Thanks, Jeff

 

Comments

  • PadonePadone Posts: 4,001
    August 2020

    Yes of course. You can do it if you import the body morphs as morphs instead of baking them in the dbz. This way you get a full figure the same as daz studio and you can then fit the outfits separately. Not that I had ever tried it myself though.

  • marblemarble Posts: 7,500
    August 2020
    Padone said:

    Yes of course. You can do it if you import the body morphs as morphs instead of baking them in the dbz. This way you get a full figure the same as daz studio and you can then fit the outfits separately. Not that I had ever tried it myself though.

    Sorry, could you explain what you mean by importing morphs as morphs? I thought morphs were included in the scene. I swear I've read through the Diffeomorphic instructions several times and I'm still missing a lot.

  • PadonePadone Posts: 4,001
    August 2020

    Usually full body morphs are baked in the dbz. But you can export a figure without morphs applied, that is, a basic shape. Then import the full body morphs as custom morphs.

  • marblemarble Posts: 7,500
    August 2020
    Padone said:

    Usually full body morphs are baked in the dbz. But you can export a figure without morphs applied, that is, a basic shape. Then import the full body morphs as custom morphs.

    So, if I unerstand the significance, baked in morphs don't have Blender Shape Keys but custom morphs do?

  • nicsttnicstt Posts: 11,715
    August 2020

    Shape keys are present in a transfered character that has been morphed, certainly some can be turned on and off, as well as changing the values, but they all relate to corrective morphs. There are no morphs relating to the shape of the character though.

  • PadonePadone Posts: 4,001
    August 2020 edited August 2020
    nicstt said:

    There are no morphs relating to the shape of the character though.

    Because they are baked in the dbz. But you can import them as custom morphs. Beware that if the body morphs change the figure too much then the bones will not fit anymore, so there's a limit on what you can do. That's why the body morphs are usually baked together with the bones shape. Typical fat and slim morphs work fine as custom morphs.

    1) import a base figure, without morphs applied

    2) import any body morph you like as custom morph

    Post edited by Padone on August 2020
  • brainmuffinbrainmuffin Posts: 1,267
    August 2020

    Sometimes when I import a dressed figure, everything comes over. Other times the figure is naked and the clothing is nowhere. Any ideas on correcting that?

  • j cadej cade Posts: 2,310
    August 2020 edited August 2020

     

    I know Diffeomorphic plug-in works with clothing, however, I have a question.  Let's say I bring a Genesis 8 character over to Blender via the Plug-In.  I then tweak the materials, etc, and so the figure itself works good in Blender.  But then, separately, I wan't to bring in a new outfit for the figure.  Is there a way to just bring in an outfit and attach it to my already existing Genesis 8 character I have in Blender?

    Hope this question makes sense.

    Thanks, Jeff

     

     

    I've added new clothes after the fact. My method was: load the scene subset I was loading in blender in DS. Add the new clothes to it in DS. Save a new scene subset with just the new clothes. Load the new subset in blender scene with the character on which you've already been working. use corrections merge rigs to combine it as you would normally

    I've also just loaded in the clothing and manually reshaped it as well - but that's probably only an option if you're comfortable with blender's sculpt tools

    Post edited by j cade on August 2020
  • nicsttnicstt Posts: 11,715
    August 2020
    Padone said:
    nicstt said:

    There are no morphs relating to the shape of the character though.

    Because they are baked in the dbz. But you can import them as custom morphs. Beware that if the body morphs change the figure too much then the bones will not fit anymore, so there's a limit on what you can do. That's why the body morphs are usually baked together with the bones shape. Typical fat and slim morphs work fine as custom morphs.

    1) import a base figure, without morphs applied

    2) import any body morph you like as custom morph

    Yes I realise that; I was pointing it out.

  • nicsttnicstt Posts: 11,715
    August 2020 edited August 2020
    brainmuffin said:

    Sometimes when I import a dressed figure, everything comes over. Other times the figure is naked and the clothing is nowhere. Any ideas on correcting that?

    Do you have different libraries? If so, this could mean one is not part of the settings.

    Are any of them old - Poser era?

    I had an issue when it was looking for a library that studio used to create, but doesn't seem to now. I forget it's name. I wasn't able to import that item correctly - at all really.

    EDIT:

      /data/auto_adapted/u2sebuild5_9775/geometry_f317c38a_118b_51c8_9d86_15705b69c723/geometry.dsf

    My understanding is that auto_adapted is no longer used.

    This error was from Stonemason's Urban Sprawl 2, and there were a lot of errors from different geometry pieces.

    Post edited by nicstt on August 2020
  • brainmuffinbrainmuffin Posts: 1,267
    August 2020
    nicstt said:
    brainmuffin said:

    Sometimes when I import a dressed figure, everything comes over. Other times the figure is naked and the clothing is nowhere. Any ideas on correcting that?

    Do you have different libraries? If so, this could mean one is not part of the settings.

    Are any of them old - Poser era?

    No to both quesitons. It is a G8 character with newer outfit. I have noticed that some outfits in Studio still show up as separate items, parented to the figure, while others are all buried down inside the character tabs. The latter makes it a real pain to remove when I change my mind. Some hair works this way too.

     

  • nicsttnicstt Posts: 11,715
    August 2020 edited August 2020

    Yeh, some items parented make for a surprise adding when export obj

    Have you got a list of products it happens with?

    Maybe (haha just maybe) I also have them and can test; it could it theory be the combination of items causing the issue too.

    Post edited by nicstt on August 2020
  • PadonePadone Posts: 4,001
    August 2020 edited August 2020
    brainmuffin said:

    No to both quesitons. It is a G8 character with newer outfit.

    You may also check where the asset comes from, I mean the file path. Manual install always works, dim should work fine, daz connect needs its path added and some people seem to have issues with it, then there's daz central that I have no idea about.

    Personally I do manual install only. That also works fine for third parties.

    Post edited by Padone on August 2020
  • the5amkebabthe5amkebab Posts: 103
    September 2020 edited September 2020

    I'm still having trouble with clothes in Blender not following custom body morphs. Even if I follow the info on the diffeo blog, when I get to transfer correctives I get errors and then when I want to transfer morphs, the morphs don't even show up as an option to transfer, what could be going wrong here? They follow standard body movements, bends, twists etc, but not body shape morphs.

    Post edited by the5amkebab on September 2020
  • brainmuffinbrainmuffin Posts: 1,267
    September 2020
    Padone said:
    brainmuffin said:

    No to both quesitons. It is a G8 character with newer outfit.

    You may also check where the asset comes from, I mean the file path. Manual install always works, dim should work fine, daz connect needs its path added and some people seem to have issues with it, then there's daz central that I have no idea about.

    Personally I do manual install only. That also works fine for third parties.

    I long ago gave up on multiple run-times and instals. I use DIM exclusively.

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