• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Is it possible that my Genesis 8 figures aren't being transferred through the bridge because...

whitesentinix6355962whitesentinix6355962 Posts: 141
August 2020 edited August 2020 in Cinema 4D Discussion

[Is it possible that my Genesis 8 figures aren't being transferred through the bridge because] my library for Genesis 8 morphs is so huge, I end up with a massive multi-gig FBX file? 

Post edited by Richard Haseltine on August 2020

Comments

  • wolf359wolf359 Posts: 3,928
    August 2020
    The Daz genesis figures are highly dependant on Massive amounts of Data being streamed in near realtime from your Massive Data folder, for all of their Corrective and HD morphs to function in the Daz studio viewport.

    The bridge has to export as much of the Data as possible which will technically emulate the Look of DAZ JCM's and HD morphs, in the other program, as they are accompanied by several gigs of Morph data that used to reside unobtrusively in your local Data folder.

    There are threads that show how to strip out most of that data after import.
  • Richard HaseltineRichard Haseltine Posts: 107,857
    August 2020

    Please don't just run the title into the body of the post like that.

  • whitesentinix6355962whitesentinix6355962 Posts: 141
    August 2020

    Absolutely not.  Until 1) someone addresses my issue directly OR 2) My technical tickets get a timely response (I put in a ticket two weeks ago, and it has still not received ANY response or acknowledgment, one way or another) OR 3) someone from DAZ issues an easy-to-find statement that says "We are aware of some bugs in the system which we are trying to address, please bear with us" then this will keep happening.  

    I just want to know that SOMEONE with the technical know-how is working to address any bugs in the software and that we can either 1) expect an update/patch in the coming weeks or 2) be aware that someone IS working on it. That's all!  So far, my issue hasn't been addressed and I just want to know how to fix this!

  • Richard HaseltineRichard Haseltine Posts: 107,857
    August 2020

    It can take a while to get a response to technical Support tickets, especially on an issue like this that isn't just a matter of checking one piece of content.

    Is the figure simply failing to import, or is it importing badly? Do you get an error message?

  • wolf359wolf359 Posts: 3,928
    August 2020
    https://www.daz3d.com/forums/discussion/425791/tutorial-eliminating-file-bloat-and-morph-slider-performance-issues#latest
  • whitesentinix6355962whitesentinix6355962 Posts: 141
    August 2020
    Richard Haseltine said:

    It can take a while to get a response to technical Support tickets, especially on an issue like this that isn't just a matter of checking one piece of content.

    Is the figure simply failing to import, or is it importing badly? Do you get an error message?

    So... it's not just ONE figure... its the ENTIRE Genesis 8 library... male AND female characters. And no... I'm not getting any error messages.  I'm not getting ANYTHING.  I spend about 25 minutes waiting for the respective figure to go through the bridge while every single morph loads into it, then I open the corresponding 3D program (in this case, C4D), open the bridge, hit auto-import.... and nothing happens.  It's like NOTHING was loaded into it.  Just... nothing.  No error message, no C4D crash... nothing.

    And yes... it CAN take a while for technical support tickets... which is why you should at LEAST say "Thank you for your inquiry, we are working on it as fast as we can"... not completely ignore it. 

  • whitesentinix6355962whitesentinix6355962 Posts: 141
    August 2020
    wolf359 said:
    https://www.daz3d.com/forums/discussion/425791/tutorial-eliminating-file-bloat-and-morph-slider-performance-issues#latest

    This tutorial ONLY applies once you get the Genesis 8 figure to import successfully into C4D.  My issue is GETTING it into C4D.  Once that happens, THEN I can follow this tutorial.  However, this is not the issue.  As stated, the issue is GETTING Genesis 8 figure to import AT ALL.  

  • Richard HaseltineRichard Haseltine Posts: 107,857
    August 2020
    adam_gragg said:
    Richard Haseltine said:

    It can take a while to get a response to technical Support tickets, especially on an issue like this that isn't just a matter of checking one piece of content.

    Is the figure simply failing to import, or is it importing badly? Do you get an error message?

    So... it's not just ONE figure... its the ENTIRE Genesis 8 library... male AND female characters. And no... I'm not getting any error messages.  I'm not getting ANYTHING.  I spend about 25 minutes waiting for the respective figure to go through the bridge while every single morph loads into it, then I open the corresponding 3D program (in this case, C4D), open the bridge, hit auto-import.... and nothing happens.  It's like NOTHING was loaded into it.  Just... nothing.  No error message, no C4D crash... nothing.

    And yes... it CAN take a while for technical support tickets... which is why you should at LEAST say "Thank you for your inquiry, we are working on it as fast as we can"... not completely ignore it. 

    Did you not get an auto-acknowledgement?

  • whitesentinix6355962whitesentinix6355962 Posts: 141
    August 2020 edited August 2020
    Nope... not even in my spam folder
    Post edited by whitesentinix6355962 on August 2020
  • Richard HaseltineRichard Haseltine Posts: 107,857
    August 2020
    adam_gragg said:
    Nope... not even in my spam folder

    Then, if you didn't click the Sign In link at top-right of the ZenDesk page with the contact form, you may have mis-entered your email or soemthign may simply have gone wrong with the ticket.

  • whitesentinix6355962whitesentinix6355962 Posts: 141
    August 2020
    Well i got a link to the ticket if you wanna see it. All i really want is some explanation as to why the bridge isnt working for my genesis 8 library but is working for everything else. I dont think thats too much of a question
  • Richard HaseltineRichard Haseltine Posts: 107,857
    August 2020

    OK, so you did get the auto-acknowledgement - the email with the link and thank you for contacting was all I meant.

    That is probably going to be very hard to determine - especially in the absence of error messages.

  • whitesentinix6355962whitesentinix6355962 Posts: 141
    August 2020
    Oh I didnt get an email. I just saved the link from when I posted the ticket. Thats what's so weird about this. NOTHING is erroring out, or acting weird.. although I do think its odd how, on a genesis 7 figure. After I use the auto rig feature, the layer manager locks. I didn't see that in any of the videos about this product, but that's not really an issue right now. Considering how much Genesis 8 content I have, not being able to use it is frustrating
  • prixatprixat Posts: 1,616
    August 2020

    Where is the intremediate FBX located? I can export a plain G8F see what size file I get?

  • Richard HaseltineRichard Haseltine Posts: 107,857
    August 2020
    adam_gragg said:
    Oh I didnt get an email. I just saved the link from when I posted the ticket. Thats what's so weird about this. NOTHING is erroring out, or acting weird.. although I do think its odd how, on a genesis 7 figure. After I use the auto rig feature, the layer manager locks. I didn't see that in any of the videos about this product, but that's not really an issue right now. Considering how much Genesis 8 content I have, not being able to use it is frustrating

    If the link works the ticket was presumably opened, so I would guess you didn't click the sign in button, had to enter the email manually, and there's a typo somewhere. That shouldn't stop you from getting responses. Have you checked the log in Daz Studio (Help>Troubleshooting>View Log File) just after running the export side of the bridge?

  • joey_d04f7ea1joey_d04f7ea1 Posts: 0
    October 2020

    I was having issues with this via the bridge. Initially it was just skin not coming through, then it worked, then it stopped again. I just updated to the latest nVidia drivers which may have helped. 

     

    1: Check FBX export settings (I think this gives the bridge the settings even though the bridge doesn't have any options, 2012 Binary seems to work) - This worked for me the first time I had issues

    2: Check your C4D Import FBX settings have all the correct ones toggled on, especialy geometry. - This was what I think had changed and made it work again (I was importing FBX mocap without geometry since last using the bridge & that must have affected how C4D was viewing the character). 

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.