• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

How to edit character geometry once in Blender?

AliPopAliPop Posts: 42
August 2020 in Blender Discussion

This may seem a dumb question, but I've got the character into Blender with all the textures and everything intact. Selecting the character and going into edit mode, I can see all the vertices, but I can't move or interact with them at all. I can extrude them, but that's not really helpful. I want to figure out how I can change the vertices to make certain details better (namely improve the shape of the elf ears, since the morph I used is pretty bad), but once I get more advanced, I'll also want to see if I can improve the topology for animation. And replace the stringy realistic hair with sculpted and easier to manage hair that I later make myself.

Comments

  • felisfelis Posts: 5,750
    August 2020 edited August 2020

    If you select one or more vertices, you can move them with 'G' (grab), rotate with 'R' and scale with 'S'.

    In the upper right corrner, there is an icon called gizmo, where you can add overlays, like arrows for move after selection of some mesh.

    But I would suggest looking at a few beginner tutorials for blender. There are plenty on YouTube.

    Edit to add: and for your task you likely want to enable proportional editing.

    Post edited by felis on August 2020
  • AliPopAliPop Posts: 42
    August 2020

    Yes I know how to move vertices. What I am saying is the vertices on an imported G8 character don't move like they should. Like something is freezing them in place. 

  • felisfelis Posts: 5,750
    August 2020

    So you can select the vertices, but not move them?

    Is that any vertice you are selecting?

    Can you scale them?

    I cannot image any situation where you can't perform transformations.

    If you instead, in object mode, add a cube, select that and go to edit mode, can you then translate that?

  • AliPopAliPop Posts: 42
    August 2020

    I can select vertices in edit mode. I cannot move them by any of the normal means in which you move vertices. Again, except I can extrude vertices, but that isn't useful for anything. Proportional editing doesn't change anything as none of the vertices will move at all.

     

    To clarify since you seem to think I'm starting from zero on blender, I know how to model and sculpt things already. It's just specifically with the characters imported from Daz, something seems to be preventing me from effecting these particular vertices. 

  • PaintboxPaintbox Posts: 1,633
    August 2020

    Weird, did you use daztoblender or diffeomorphic?

  • AliPopAliPop Posts: 42
    August 2020

    I used the daz to blender bridge that came out recently, subdivide 0 and checked the box for minimum morphs.

  • nicsttnicstt Posts: 11,715
    August 2020 edited August 2020

    Once it's imported in, make sure you set up a shape key first; that way if it is wrong, you can delete the shape key, or ignore it with it set to zero; think of a shape key as a morph.

    Right hand side usually;

    Properties window > Object Data Properties > Shape Key Area.

    Press pluss ( + ) twice if there are none there; if there are pre-existing, press once.

    Select the shape key; Do NOT select Basis. Change the Value to one.

    if you go into edit mode and make changes they will affect the mesh.

    Post edited by nicstt on August 2020
  • DaremoK3DaremoK3 Posts: 798
    August 2020 edited August 2020

    @AliPop  --  To touch on what nicstt said, it is all about the Shape Keys.

    I just loaded G8 Female with the minimum morphs checked, and it still loads in a lot of morphs, but more importantly, the last one is selected upon import.

    Even though they are all set to 0.00, if you have a Shape Key selected, Blender believes you want to act on that SK in Edit Mode  --  If it is set to zero, you can not move any vertices  --  It is a safety feature, as well to protect already created SK's/morph targets.

    If you just want to move vertices in Edit Mode without restriction, but are not trying to create a new morph target, then select the 'Basis' shape key at the very top of the list.

    Keep in mind that you will be destructively changing the base shape working this way.

    If you want to create a new morph target, then follow what nicstt stated in the post above...

    Post edited by DaremoK3 on August 2020
  • MelanieLMelanieL Posts: 7,720
    August 2020

    Oh, I'm glad I stumbled on this thread. I've been tearing my hair out trying to modify clothing (to get rid of poke-through) in Blender after import. Nothing would move. Now I know why. Thank you @DaremoK3 and @nicstt !

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    August 2020

    Also, select the mesh and hit n to call up the... N-panel. Make sure the little padlocks next to each transform are unlocked.

  • tikuwaman3tikuwaman3 Posts: 0
    December 2020

    I got a solution!
    1. You export the mesh into OBJ file.
    2. Import that OBJ file to blend file.
    Then it will be editable. No locks.
    I had the same problem with you but this method works.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.