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Daz 3D Forums > 3rd Party Software > Blender Discussion

Integration of normal / bump textures

kinskykinsky Posts: 2
July 2020 edited July 2020 in Blender Discussion

Hi

I actually find the Blender Bridge a very good way to edit and animate figures in Blender as well. However, I find the texture editing quite complicated, because only the pure color texture is exported, but no normal / bump map. And in Blender I don't know where I have to incorporate these textures to get bump texture. What I like very much is rgging with inverse Kinematic. Does anyone have an idea how I can properly integrate the bump textures into Blender (Evee)?

Post edited by Richard Haseltine on July 2020

Comments

  • SilentLadyGTASilentLadyGTA Posts: 38
    July 2020 edited July 2020
    kinsky said:

    Hi

    I actually find the Blender Bridge a very good way to edit and animate figures in Blender as well. However, I find the texture editing quite complicated, because only the pure color texture is exported, but no normal / bump map. And in Blender I don't know where I have to incorporate these textures to get bump texture. What I like very much is rgging with inverse Kinematic. Does anyone have an idea how I can properly integrate the bump textures into Blender (Evee)?

    In Blender if you use the Principled Shader, NORMAL and BUMP/Displacement can be combined as bellow

    Annotation 2020-07-27 135130.jpg
    1068 x 504 - 86K
    Post edited by Richard Haseltine on July 2020
  • kinskykinsky Posts: 2
    July 2020
    SilentLadyGTA said:
    kinsky said:

    Hi

    I actually find the Blender Bridge a very good way to edit and animate figures in Blender as well. However, I find the texture editing quite complicated, because only the pure color texture is exported, but no normal / bump map. And in Blender I don't know where I have to incorporate these textures to get bump texture. What I like very much is rgging with inverse Kinematic. Does anyone have an idea how I can properly integrate the bump textures into Blender (Evee)?

    In Blender if you use the Principled Shader, NORMAL and BUMP/Displacement can be combined as bellow

    Thank you:-)

     

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