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Daz 3D Forums > 3rd Party Software > Blender Discussion

Import from Blender 3d back to DAZ 3D

isa12345qbisa12345qb Posts: 0
July 2020 in Blender Discussion

translate.yandex

 

Please tell me how to return the model from Blender 3d back to DAZ 3D ?????????

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,883
    July 2020

    Please put the Viewport in Smmoth Sahded mode (ctrl 7) before taking a screen shot of a nude figure.

    If you want the new model to be a morph you need to export the original figure to Blender without any add-ons (such as the eyelashes) and at Base resolution (Parameters pane>Mesh Resolution). Make the changes in Blender without adding or removing parts, and without applying SubD, and then export as OBJ making sure you choose the options to preserve vertex order. You can then use Edit>Figure>Morph Loader Pro to import the shape as a morph, after which I think you would need to adjust the rigging to match the new shape.

  • duckbombduckbomb Posts: 585
    July 2020 edited July 2020

    Never mind, got my answer here

    Post edited by duckbomb on July 2020
  • PadonePadone Posts: 3,995
    July 2020 edited July 2020

    HD morphs creation is only possible for PAs. I don't know the proprietary software needed since I'm not a PA but I guess you can use any sculpting software, including blender. If you're not a PA what you can do is to create a HD geograft instead, or to export a HD displacement map.

    If you mean if the diffeomorphic plugin can export rigged models back to blender then no. As for HD diffeomorphic can import static HD meshes that you can then render, or get into a multires modifier, or bake to a dispacement map.

    Post edited by Padone on July 2020
  • duckbombduckbomb Posts: 585
    July 2020
    Padone said:

    HD morphs creation is only possible for PAs. I don't know the proprietary software needed since I'm not a PA but I guess you can use any sculpting software, including blender. If you're not a PA what you can do is to create a HD geograft instead, or to export a HD displacement map.

    Thank you!  I appreciate your response!  I currently do use Geografts, and Normals, and displacement, but I'm just constantly looking for a solution to abandon my workarounds lol.

     

    i appreciate it!!

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