How many characters have you attempted to render at one time?

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  • AabacusAabacus Posts: 407
    Aabacus said:
    mavante said:

      @Aabacus, you are certainly adventurous. Phew.

    I have a 2019 iMac en route to me right now on a UPS plane or truck somewhere out wandering the night—and all I want to render is three girls at a time as a backup singing group. Sounds like you could have the Mormon Tabernacle Choir! (Then again, I have to animate "the gurrells," so ...)

    Budget made me settle for the 3.0GHz 6‑core Intel Core i5 (but that supposedly has Turbo Boost up to 4.1GHz), and I got 64Gb of memory with it. I have no idea how that stacks up against yours (4x4?) in terms of performance, but your post give me hope. I'll be watching this with intense interest.

    4x4 is 4 CPUs with 4 Cores each. Total of 16 Cores.

    No such imac exists. 4 socket motherboards are pretty rare even in servers. 

    Looks like the top spec 2019 iMac has a single 9900k with 8 cores and 16 threads.

     

    Ha! I misremembered my own specs. Thanks! 8 cores and 16 threads. Sheesh. I'm a doofus. I knew that my CPU can get up to 1600% so I assumed 4x4. 8x2 makes more sense.

  • kenshaw011267kenshaw011267 Posts: 3,805

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

    If I remember correctly it took some time to render - probably close to 2 hours on my old machine. And that's with an HDRI for the environment. I can't imagine how much longer it would have taken if there where an environment with actual geometry in the scene. lol I've gotten a slightly better graphics card since then though, so it probably wouldn't take quite so long if I tried to render the scene again. Since my machine has a few years on it though, I try not to put too much strain on it. 

    I'm definitely jealous that you could render 50 characters though! I think my machine would blow up if I attempted that. lol

     

    Yeah, that is a super scene. Like a Beach Blanket Bingo excusion (don't ask what Beach Blanket Bingo actually is, I guess it's bingo at the beach).

    The most I've had in a scene is 4 Toon Generations characters and 2 3DU toon animals at the some time that I can remember.

    As bizarre as this sounds its a movie with sky diving, evil bikers, Frankie Avalon, Annete Funicello and other strangeness. There's a whole series of these movies all sillier than the last, which took effort.

  • IvyIvy Posts: 7,165

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

    If I remember correctly it took some time to render - probably close to 2 hours on my old machine. And that's with an HDRI for the environment. I can't imagine how much longer it would have taken if there where an environment with actual geometry in the scene. lol I've gotten a slightly better graphics card since then though, so it probably wouldn't take quite so long if I tried to render the scene again. Since my machine has a few years on it though, I try not to put too much strain on it. 

    I'm definitely jealous that you could render 50 characters though! I think my machine would blow up if I attempted that. lol

     

    Very Impressive Ms Diva :)

  • kyoto kidkyoto kid Posts: 41,847
    edited May 2020

    I couldn't find the image with the bazillion DAZ emoti-characters, but here's an image with about a thousand unique props & people.  I don't know the artist or the technique but we watched it grow over a period of several months.  This is, I think, the last image posted about 9 years ago. 

    ...I remember that image though the artist's name fails me at the moment as well.  He died a couple like that.but this was his greatest "opus".  I recall it also had to something do with Daz members being part of the picture in some way at the time.

    scorpio said:

    I couldn't find the image with the bazillion DAZ emoti-characters, but here's an image with about a thousand unique props & people.  I don't know the artist or the technique but we watched it grow over a period of several months.  This is, I think, the last image posted about 9 years ago. 

    His name was somthing like Neilzonline, and I think the image was done in stages not all the figures were present at one time, the most I have done like that is 80.

     

    ..that's it. thanks.

     

     

    Mattymanx said:

    I couldn't find the image with the bazillion DAZ emoti-characters, but here's an image with about a thousand unique props & people.  I don't know the artist or the technique but we watched it grow over a period of several months.  This is, I think, the last image posted about 9 years ago. 

    I remember that.  The image was done in pieces.  Rendered in Poser and assemebled in Photoshop.

     

     

    ...yeah I vaguely remember that as well. It wasn't just add more figures and render the entire scene again. One would have needed a system far more powerful than we had available back in those days.

    Post edited by kyoto kid on
  • 3Diva3Diva Posts: 11,970

    Thank you, @nonesuch00 and @Ivy for the comments! You guys made my day! :)

  • kyoto kidkyoto kid Posts: 41,847
    edited May 2020

    ...one of the reasons i pretty much stopped at only 8 - 9 characters was because of other elements in the and effects scenes causing unbearably long render times.

    For the 3DL ones, it was teh addition of a high degree of reflection and (in teh case of the swimming scene) refraction as well as use of SSS and UE based environmental lighting/GI (a real resource hog) which resulted in render times in the neighbourhood of 3+ hours (yeah in 3DL). 

    The Iray scene was done in CPU mode as I didn't have a beefy enough GPU (only 1 GB of VRAM)  and only 4/8 CPU cores/threads making the process an overnight job.  As the scene alone was 8.7 GB in size and the system had only 11 GB of memory available (after Windows and system utilities) that left only a small amount of free system memory for the render process so it dumped into much slower swap mode 

    For all the scenes, It also became extremely difficult and time consuming to move, place, or pose (I pre-posed characters for the railway station scene before inserting them. leaving a placeholder for where they should go be so I could just paste them to it ) because the number of characters and props overwhelmed the viewport in openGL. before rendering the rail station scene in Iray, I changed the view mode to wireframe to reduce some of the memory load and it still took a long time.

    Post edited by kyoto kid on
  • nonesuch00nonesuch00 Posts: 18,723

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

    If I remember correctly it took some time to render - probably close to 2 hours on my old machine. And that's with an HDRI for the environment. I can't imagine how much longer it would have taken if there where an environment with actual geometry in the scene. lol I've gotten a slightly better graphics card since then though, so it probably wouldn't take quite so long if I tried to render the scene again. Since my machine has a few years on it though, I try not to put too much strain on it. 

    I'm definitely jealous that you could render 50 characters though! I think my machine would blow up if I attempted that. lol

     

    Yeah, that is a super scene. Like a Beach Blanket Bingo excusion (don't ask what Beach Blanket Bingo actually is, I guess it's bingo at the beach).

    The most I've had in a scene is 4 Toon Generations characters and 2 3DU toon animals at the some time that I can remember.

    As bizarre as this sounds its a movie with sky diving, evil bikers, Frankie Avalon, Annete Funicello and other strangeness. There's a whole series of these movies all sillier than the last, which took effort.

    LOL, well now you realize that I'm going to have to watch all those movies! laugh

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