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Ha! I misremembered my own specs. Thanks! 8 cores and 16 threads. Sheesh. I'm a doofus. I knew that my CPU can get up to 1600% so I assumed 4x4. 8x2 makes more sense.
As bizarre as this sounds its a movie with sky diving, evil bikers, Frankie Avalon, Annete Funicello and other strangeness. There's a whole series of these movies all sillier than the last, which took effort.
Very Impressive Ms Diva :)
...I remember that image though the artist's name fails me at the moment as well. He died a couple like that.but this was his greatest "opus". I recall it also had to something do with Daz members being part of the picture in some way at the time.
..that's it. thanks.
...yeah I vaguely remember that as well. It wasn't just add more figures and render the entire scene again. One would have needed a system far more powerful than we had available back in those days.
Thank you, @nonesuch00 and @Ivy for the comments! You guys made my day! :)
...one of the reasons i pretty much stopped at only 8 - 9 characters was because of other elements in the and effects scenes causing unbearably long render times.
For the 3DL ones, it was teh addition of a high degree of reflection and (in teh case of the swimming scene) refraction as well as use of SSS and UE based environmental lighting/GI (a real resource hog) which resulted in render times in the neighbourhood of 3+ hours (yeah in 3DL).
The Iray scene was done in CPU mode as I didn't have a beefy enough GPU (only 1 GB of VRAM) and only 4/8 CPU cores/threads making the process an overnight job. As the scene alone was 8.7 GB in size and the system had only 11 GB of memory available (after Windows and system utilities) that left only a small amount of free system memory for the render process so it dumped into much slower swap mode
For all the scenes, It also became extremely difficult and time consuming to move, place, or pose (I pre-posed characters for the railway station scene before inserting them. leaving a placeholder for where they should go be so I could just paste them to it ) because the number of characters and props overwhelmed the viewport in openGL. before rendering the rail station scene in Iray, I changed the view mode to wireframe to reduce some of the memory load and it still took a long time.
LOL, well now you realize that I'm going to have to watch all those movies!