How many characters have you attempted to render at one time?

AabacusAabacus Posts: 407
edited May 2020 in The Commons

I didn't set out to try and test the limits of DAZ but I have officially tested them on my rig and thought others might enjoy sharing their tests.

I just added my 50th G8 character in the same scene and rendered it. That's 50 different G8 models with their clothes, hair, and the environment (a resort).  

On load scene takes up 62G of memory! DAZ starts at 230M.

CPU only render takes 10 minutes just to get the first pass in and uses over 175G of RAM.

This is on:

iMac 2019 running fully patched Catalina.

4x4 CPU (Edit: 2 cores and 16 threads)

64G RAM

3T Fusion Drive

 

===

I'm currnetly at 60 G8 characters. It's over 200G to render and is starting to lag a bit in texture shaded mode.  My machine starts to complain about being out of application memory almost immediately. What a whiner...walk it off machine...walk it off.   

 

 

Post edited by Aabacus on
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Comments

  • 3Diva3Diva Posts: 11,970
    edited May 2020

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

    If I remember correctly it took some time to render - probably close to 2 hours on my old machine. And that's with an HDRI for the environment. I can't imagine how much longer it would have taken if there where an environment with actual geometry in the scene. lol I've gotten a slightly better graphics card since then though, so it probably wouldn't take quite so long if I tried to render the scene again. Since my machine has a few years on it though, I try not to put too much strain on it. 

    I'm definitely jealous that you could render 50 characters though! I think my machine would blow up if I attempted that. lol

     

    Post edited by 3Diva on
  • mavantemavante Posts: 734

      @Aabacus, you are certainly adventurous. Phew.

    I have a 2019 iMac en route to me right now on a UPS plane or truck somewhere out wandering the night—and all I want to render is three girls at a time as a backup singing group. Sounds like you could have the Mormon Tabernacle Choir! (Then again, I have to animate "the gurrells," so ...)

    Budget made me settle for the 3.0GHz 6‑core Intel Core i5 (but that supposedly has Turbo Boost up to 4.1GHz), and I got 64Gb of memory with it. I have no idea how that stacks up against yours (4x4?) in terms of performance, but your post give me hope. I'll be watching this with intense interest.

  • mavantemavante Posts: 734

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

     

    Wow! What a posing tour de force! I see images like these and want to find a n00000000b hole to crawl into. Need to go oil my training wheels ...

  • 3Diva3Diva Posts: 11,970
    mavante said:

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

     

    Wow! What a posing tour de force! I see images like these and want to find a n00000000b hole to crawl into. Need to go oil my training wheels ...

    hahah You're too funny! But yeah, the posing was a tad challenging. I think the time it took to get all the figures posed together, with so many of them interacting, it likely nearly rivalled the render time when it came to how long it took me. lol 

  • kyoto kidkyoto kid Posts: 41,847

    ...the most I've done is 9 (attachment #1 below) , Also done three with 8 (the last one below in Iray) 

     

     

    pub that time forgot pw.jpg
    1600 x 1200 - 2M
    this is the place pw .jpg
    1400 x 1050 - 1M
    the ol awimmin hole final.png
    1400 x 1050 - 2M
    railway station beta.png
    1600 x 1200 - 3M
  • MasterstrokeMasterstroke Posts: 2,304
    edited May 2020

    For a comic, I once put 15 characters + clothes and hairs in one scene, using a GTX 1070 GPU.
    Haven't tried more characters yet.

    Toby'sCocktail09a.png
    1600 x 727 - 2M
    Post edited by Masterstroke on
  • JOdelJOdel Posts: 6,310

    This might not be the most that I ever got into an image, but it's one of the more crowded scenes I've done. These are all G1.

    It was for a class assignment. Our Final project was to show Anacronism, Irritation, or Subversion. This one was the Anacroninism piece.

    george+vikings.jpg
    800 x 618 - 260K
  • PaintboxPaintbox Posts: 1,633
    mavante said:

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

     

    Wow! What a posing tour de force! I see images like these and want to find a n00000000b hole to crawl into. Need to go oil my training wheels ...

    Is the alern8 lighter on memory than the regular shader?

    Anyway, the most I got is 5 I think, while still only having 6Gb on my card.

     

  • galattgalatt Posts: 226

    The most I got was 56 Genesis and Genesis 2 on screen at the same time. That was with 32GB of ram. Wonder what I can do now with 64?

  • nicsttnicstt Posts: 11,715

    I did 32 as an experiment, but they had the same hair and skin with different settings.

  • AabacusAabacus Posts: 407
    mavante said:

      @Aabacus, you are certainly adventurous. Phew.

    I have a 2019 iMac en route to me right now on a UPS plane or truck somewhere out wandering the night—and all I want to render is three girls at a time as a backup singing group. Sounds like you could have the Mormon Tabernacle Choir! (Then again, I have to animate "the gurrells," so ...)

    Budget made me settle for the 3.0GHz 6‑core Intel Core i5 (but that supposedly has Turbo Boost up to 4.1GHz), and I got 64Gb of memory with it. I have no idea how that stacks up against yours (4x4?) in terms of performance, but your post give me hope. I'll be watching this with intense interest.

    4x4 is 4 CPUs with 4 Cores each. Total of 16 Cores.

  • AabacusAabacus Posts: 407
    mavante said:

      @Aabacus, you are certainly adventurous. Phew.

    I have a 2019 iMac en route to me right now on a UPS plane or truck somewhere out wandering the night—and all I want to render is three girls at a time as a backup singing group. Sounds like you could have the Mormon Tabernacle Choir! (Then again, I have to animate "the gurrells," so ...)

    Budget made me settle for the 3.0GHz 6‑core Intel Core i5 (but that supposedly has Turbo Boost up to 4.1GHz), and I got 64Gb of memory with it. I have no idea how that stacks up against yours (4x4?) in terms of performance, but your post give me hope. I'll be watching this with intense interest.

    You must be so excited! It's a night and day difference from where I was. It's still only CPU rendering but it is a lot faster. 

    Certainly I'm having to test my patience though...

    For example once in a while I attempt to delete something and accicentally delete an entire character. If I hit "undo" the character comes back but the textures are a mes so I have to reload the scene. If I reload the scene it takes nearly 30 minutes. 

     

  • LeatherGryphonLeatherGryphon Posts: 12,084

    A few years ago someone posted a scene with oodles and oodles of those M&M-like DAZ emoti-characters  I forgot what number he'd gotten up to but the image was big, the characters were tiny and they filled the page.

  • RedSoulRedSoul Posts: 61

    I used to be able to get around 20, but ever since changing hard drives, it seems that I can't do 15+ without the PC throwing up a BSoD.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,058
    edited May 2020

    I fit 28 legacy's figures dressed and haired in a 3Delight render once

    can only fit up to 3 dressed haired genesis 1,2,3&8 in DAZ studio 

    at least as figures, run out of RAM before rendering 

    as props can do more

    lots more rigged in other software but those self contained FBX files no DAZ data overheads

    likewise Carrara using Alberto's morphs eraser and saving as self contained.car files

    Post edited by WendyLuvsCatz on
  • LeatherGryphonLeatherGryphon Posts: 12,084
    edited May 2020

    I couldn't find the image with the bazillion DAZ emoti-characters, but here's an image with about a thousand unique props & people.  I don't know the artist or the technique but we watched it grow over a period of several months.  This is, I think, the last image posted about 9 years ago. 

    1000Unique_20110609.jpg
    1414 x 2000 - 442K
    Post edited by LeatherGryphon on
  • AllenArtAllenArt Posts: 7,175
    edited May 2020

    I've never tried just the figures alone, but in a fully loaded scene with all characters fully clothed, anything over 7 Genesis 8's starts getting painful, tho I think I could get a few more in there if I set it to one of the less taxing preview modes ;).

    Post edited by AllenArt on
  • scorpioscorpio Posts: 8,533

    I couldn't find the image with the bazillion DAZ emoti-characters, but here's an image with about a thousand unique props & people.  I don't know the artist or the technique but we watched it grow over a period of several months.  This is, I think, the last image posted about 9 years ago. 

    His name was somthing like Neilzonline, and I think the image was done in stages not all the figures were present at one time, the most I have done like that is 80.

    The most I've rendered without the render dropping to CPU (1080ti) is 14 in this image, the others were added via spot rendering.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,058
    edited May 2020

    hint though, making figures props and optimising them you can fit far more

    export as obj bits hidden under clothes

    take them into a modeler and remove/optimise even more mesh

    no good to me animating sadly

    Post edited by WendyLuvsCatz on
  • kenshaw011267kenshaw011267 Posts: 3,805
    Aabacus said:
    mavante said:

      @Aabacus, you are certainly adventurous. Phew.

    I have a 2019 iMac en route to me right now on a UPS plane or truck somewhere out wandering the night—and all I want to render is three girls at a time as a backup singing group. Sounds like you could have the Mormon Tabernacle Choir! (Then again, I have to animate "the gurrells," so ...)

    Budget made me settle for the 3.0GHz 6‑core Intel Core i5 (but that supposedly has Turbo Boost up to 4.1GHz), and I got 64Gb of memory with it. I have no idea how that stacks up against yours (4x4?) in terms of performance, but your post give me hope. I'll be watching this with intense interest.

    4x4 is 4 CPUs with 4 Cores each. Total of 16 Cores.

    No such imac exists. 4 socket motherboards are pretty rare even in servers. 

    Looks like the top spec 2019 iMac has a single 9900k with 8 cores and 16 threads.

     

  • JVRendererJVRenderer Posts: 664
    edited May 2020

    Sally

    9 Genesis 3-8 characters with clothes, some vehicles, and props in 4K @ 24000 samples, quality 6, rendertime a little under 2 hr

    Post edited by JVRenderer on
  • Serene NightSerene Night Posts: 17,704

    before iray, I could render a lot more, on a far worse computer.

  • novastridernovastrider Posts: 208

    I can't even imagine 50 in a scene. I wish I could do it, would love to populate my environments.
    But I'm forced to split my renderings after two people, three people max. And that's a hard max, because three people already means playing with fire and possible lock ups. RAM demands of this engine are just way too high.

  • MattymanxMattymanx Posts: 6,996

    I couldn't find the image with the bazillion DAZ emoti-characters, but here's an image with about a thousand unique props & people.  I don't know the artist or the technique but we watched it grow over a period of several months.  This is, I think, the last image posted about 9 years ago. 

    I remember that.  The image was done in pieces.  Rendered in Poser and assemebled in Photoshop.

     

     

  • MattymanxMattymanx Posts: 6,996
    edited May 2020

    I have done large scenes several times but for Iray, due to the lack of resources on a video card, I came up with a product to help.

    https://www.daz3d.com/resource-saver-shaders-collection-for-iray

    The below image is one of the promos of the set.  Please note that the product was done when DS 4.10 was current and Iray has improved image handeling in 4.11 and up.

    Image without text is here - https://www.artstation.com/artwork/3Re6v

    Post edited by Mattymanx on
  • mavantemavante Posts: 734
    Aabacus said:
    mavante said:

      @Aabacus, you are certainly adventurous. Phew.

    I have a 2019 iMac en route to me right now on a UPS plane or truck somewhere out wandering the night—and all I want to render is three girls at a time as a backup singing group. Sounds like you could have the Mormon Tabernacle Choir! (Then again, I have to animate "the gurrells," so ...)

    Budget made me settle for the 3.0GHz 6‑core Intel Core i5 (but that supposedly has Turbo Boost up to 4.1GHz), and I got 64Gb of memory with it. I have no idea how that stacks up against yours (4x4?) in terms of performance, but your post give me hope. I'll be watching this with intense interest.

    4x4 is 4 CPUs with 4 Cores each. Total of 16 Cores.

    {Eyes Bug Out} Well, that's 10 more than I'll have—but I won't be trying to come even close to 50 characters in a scene. As far as I'm concerned, that's why God made character billboards. (No, wait; that was RiverSoft Art. It's easy to get confused in the Daz universe.)

  • mavantemavante Posts: 734
    edited May 2020
    Mattymanx said:

    I have done large scenes several times but for Iray, due to the lack of resources on a video card, I came up with a product to help.

    https://www.daz3d.com/resource-saver-shaders-collection-for-iray

    What an amazing product! This image from one of the promos has the single best explanation of questions I have tried and failed many times to get an answer to—and all the other promo images have invaluable information I've never seen collected anywhere:

    Resource Saver Shaders Promo Image 2

    Does your product have its own thread somewhere? If not, it should.

    resource-saver-shaders-collection-for-iray-02-daz3d.jpg
    1000 x 1300 - 226K
    Post edited by mavante on
  • SevrinSevrin Posts: 6,313
    mavante said:
    Mattymanx said:

    I have done large scenes several times but for Iray, due to the lack of resources on a video card, I came up with a product to help.

    https://www.daz3d.com/resource-saver-shaders-collection-for-iray

    What an amazing product! The image from one of the promos has the single best explanation of questions I have tried and failed many times to get an answer to—and all the other promo images have invaluable information I've never seen collected anywhere:

     

    Does your product have its own thread somewhere? If not, it should.

    https://www.daz3d.com/forums/discussion/287461/resource-saver-shaders-collection-for-iray/p1

  • nonesuch00nonesuch00 Posts: 18,722

    I haven't really tried to test the limits of my machine - I have an older machine and it would probably be unwise for me to do so. lol The most Genesis 8 Figures I've rendered in a scene was when I did the promos for Altern8 Girl 8. I wanted to show the 14 different skin tones that come with it, so I rendered a group shot with 14 Genesis 8 females. That's the most figures I've tried at once in a scene:

    If I remember correctly it took some time to render - probably close to 2 hours on my old machine. And that's with an HDRI for the environment. I can't imagine how much longer it would have taken if there where an environment with actual geometry in the scene. lol I've gotten a slightly better graphics card since then though, so it probably wouldn't take quite so long if I tried to render the scene again. Since my machine has a few years on it though, I try not to put too much strain on it. 

    I'm definitely jealous that you could render 50 characters though! I think my machine would blow up if I attempted that. lol

     

    Yeah, that is a super scene. Like a Beach Blanket Bingo excusion (don't ask what Beach Blanket Bingo actually is, I guess it's bingo at the beach).

    The most I've had in a scene is 4 Toon Generations characters and 2 3DU toon animals at the some time that I can remember.

  • GordigGordig Posts: 10,599

    12 Reptilian 6 HD plus Morpheus/Multiman. The Reptilians were duplicated not instanced so I could pose them individually.

    Flee

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